Elronnd, neutral male gnomish Wizard -------- |.*@...| |......| ........ ------.- [Elronnd the Evoker] St9 Dx8 Co14 In14 Wi4 Ch8 WizGnoMalNeu S0 Dlvl:1 $0 HP16(16) Pw28(28) AC9 MC3 Xp1/0 Wt48/1250 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral male gnomish Wizard. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 24 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 76% chance Wand drop chance was reduced to 56% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 84% Concealing monsters were spawned underneath items 85% of the time only Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38845 Monster spawn increase reached its maximum at turn 71646 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3551328 The monster class that cannot be genocided was ogre The monster class that was spawned more often: ant or other insect (freq bonus 2) The monster species that spawned more often: teleretriever (freq bonus 5) The monster species that spawned more often: runt (freq bonus 6) The monster species that spawned more often: cyan stalk (freq bonus 8) The monster species that spawned more often: giant blue termite (freq bonus 8) The monster species that spawned more often: water wight (freq bonus 5) The monster species that spawned more often: doubled zombie (freq bonus 3) The monster species that spawned more often: petro force patch (freq bonus 24) The monster species that spawned more often: mana fly (freq bonus 8) The monster species that spawned more often: absorbing dust vortex (freq bonus 4) The monster species that spawned more often: Solvejg's mocassin (freq bonus 12) The monster species that spawned more often: drakeema (freq bonus 8) The monster species that spawned more often: writhing mass of primal chaos (freq bonus 16) The monster species that spawned more often: wrinkled colony (freq bonus 20) The monster species that spawned more often: atlantean (freq bonus 4) The monster species that spawned more often: Nightshade, Farmer Maggot's cousin (freq bonus 8) The monster species that spawned more often: nord (freq bonus 4) The monster species that spawned more often: Dominik (freq bonus 6) The monster species that spawned more often: fock mole (freq bonus 10) The monster species that spawned more often: $˜£ê§}À/¨}‡ÝÁî0 (freq bonus 3) The monster species that spawned more often: tu-tara warmonger (freq bonus 22) The monster species that never randomly spawned: enclave soldier The monster species that never randomly spawned: cave creeper The monster species that never randomly spawned: Manuela's whore boot The monster species that never randomly spawned: aerial servent The monster species that never randomly spawned: fatal attraction turret The monster species that never randomly spawned: inertia warp patch The monster species that never randomly spawned: terrorist The monster species that never randomly spawned: petty kobold shaman The monster species that never randomly spawned: frozen terror The monster species that never randomly spawned: silver patch The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: wine (violet-red) The RNG hath decreed that this item was never generated: thunder (sparking) The RNG hath decreed that this item was never generated: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: magical paintbrush ((null)) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: uninformation stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 22) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 35) The RNG hath decreed that this item was generated more often: cotton ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: antenna ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: frag grenade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: course lance ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: right mouse button stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: red lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: porter (peppermint, freq bonus 18) The RNG hath decreed that this item was generated more often: wooden harp (harp, freq bonus 8) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 8) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: auto destruct stone (gray, freq bonus 6) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 98) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this item was always generated cursed: water dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: levitation (floating) The RNG hath decreed that this item was always generated cursed: difficult boots (winter boots) The RNG hath decreed that this item was always generated cursed: dropbug stone (gray) The RNG hath decreed that this trap was always invisible: turn table The RNG hath decreed that this trap was generated more often: land mine (freq bonus 1) Next attribute increase check would have come at turn 1024 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Thoth You could not have safely prayed (435) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 100% b - resist poison 1 protect 0% 100% c - detect food 2 divine 0% 100% d - create monster 4 attack 52% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (20 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Wizard...