Elronnd, chaotic female gnomish Wizard --- - --- - +@......... |`........| .......G| `..`....| -------- [Elronnd the Evoker] St5 Dx12 Co15 In17 Wi6 Ch6 WizGnoFemCha S0 Dlvl:1 $0 HP16(16) Pw30(30) AC9 MC3 Xp1/0 Wt49/1100 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the gnomish Wizard, welcome back to SlashEMExtended! The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 13 Gem identification only worked 100 times out of 174 Monsters only dropped their musable items with 62% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 74% Potion drop chance was reduced to 96% Monster death drops spawned with only 95% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 73340 Monster spawn increase reached its maximum at turn 122594 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3194857 The monster class that cannot be genocided was vortex The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster species that spawned more often: pesky devilfish (freq bonus 6) The monster species that spawned more often: Bael (freq bonus 4) The monster species that spawned more often: undead DQ slime (freq bonus 15) The monster species that spawned more often: quantum warp fungus (freq bonus 16) The monster species that spawned more often: angsty gnome (freq bonus 8) The monster species that spawned more often: beige warp patch (freq bonus 5) The monster species that spawned more often: okutan (freq bonus 4) The monster species that spawned more often: rainbow warp patch (freq bonus 5) The monster species that spawned more often: quagga (freq bonus 8) The monster species that spawned more often: death turret (freq bonus 10) The monster species that spawned more often: Wendy's sexy leather pump (freq bonus 5) The monster species that spawned more often: air death (freq bonus 8) The monster species that spawned more often: unmaker (freq bonus 14) The monster species that spawned more often: manavoid turret (freq bonus 3) The monster species that spawned more often: Kisuke (freq bonus 7) The monster species that spawned more often: furious mold (freq bonus 6) The monster species that spawned more often: Stella (freq bonus 4) The monster species that spawned more often: bramble force fungus (freq bonus 5) The monster species that spawned more often: blargg (freq bonus 3) The monster species that spawned more often: threshold force patch (freq bonus 4) The monster species that never randomly spawned: copper draconian The monster species that never randomly spawned: ore twen The monster species that never randomly spawned: artillery dragon The monster species that never randomly spawned: decayed growth The monster species that never randomly spawned: Avorial The monster species that never randomly spawned: Montgomery, Dr. Moreau's assistant The monster species that never randomly spawned: astral elemental The monster species that never randomly spawned: justice keeper The monster species that never randomly spawned: Detective Kchief The monster species that never randomly spawned: goblin awgwa The RNG hath decreed that this item was never generated: pear ((null)) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: golden saber ((null)) The RNG hath decreed that this item was never generated: oilskin gloves (slippery gloves) The RNG hath decreed that this item was never generated: hide ((null)) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 9) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 23) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 9) The RNG hath decreed that this item was generated more often: protection from shape changers (shiny, freq bonus 23) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 14) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 13) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: saddle ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: elven broadsword (runed broadsword, freq bonus 2) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 15) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 3) The RNG hath decreed that this item was generated more often: stinking cloud (VELOX NEB, freq bonus 8) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 11) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: ancient arrow ((null)) The RNG hath decreed that this item was always generated cursed: corrosion (heavy metal) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: fruit juice (dark) The RNG hath decreed that this trap was always invisible: terrain trap The RNG hath decreed that this trap was generated more often: muteness trap (freq bonus 1) Next attribute increase check would have come at turn 1003 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were magic-protected You leeched mana You had infravision You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ptah, Thoth and Anhur Your deity was Anhur You could not have safely prayed (46) You survived Spells known in the end Name Level Category Fail Memory a - sleep 2 enchant 0% 100% b - resist poison 1 protect 0% 100% c - wizard lock 2 matter 0% 100% d - endure heat 2 protect 0% 100% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) vanish 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Basic] (max Master) (20 of 160) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Elronnd the Wizard...