Elronnd, chaotic male troll DQ Slime ---------------##----------------------------- |..............,#|...........................| ..............|,#|...........................| |.............|,#|........%..................| --------.------,#|...........................| #,#-----------.--|-------------- #,# #,,##I# ##,# ####,###@# -+----## #,,# #,,,,# #I# |..<..,# #,---------.-### |....|,##-.-------#############,####,..........| | |....|,,,|........,,,,,,,,,,,,,,,,###|.........| |. |....|##,....|...|###############,###|.........| |. ------ ##|.......| #,,,#|.........| |. --------- ###,#|.........| |.. #,,..........| ---- ###----------- [Elronnd the Globule] St14 Dx23 Co10 In7 Wi11 Ch3 SliTroMalCha+K S128 Dlvl:1 $4 HP0(5) Pw5(5) AC2 MC0 Xp2/31 Wt47/1350 T386 Blind Latest messages Where do you want to hit? (For instructions type a ?) You kill the twen! You see here a kobold corpse {400}. You are momentarily blinded by a flash of light! Wait! There's something there you can't see! It hits you! [-2 -> 3] There is a magic trap here. You try to feel what is lying here on the ground. You feel no objects here. You hit it. It misses. A helpful reminder: your weapon could be used more effectively. You hit it. It hits you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 180 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 38 Spellbook identification only worked 2 times out of 7 Monsters only dropped their musable items with 96% chance Scroll drop chance was reduced to 90% Ring drop chance was reduced to 82% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 42% of the time only Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 36725 Monster spawn increase reached its maximum at turn 89525 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 63759 The monster class that cannot be genocided was (null) The monster class that was spawned more often: trapper or lurker above (freq bonus 4) The monster species that spawned more often: bloodsucker (freq bonus 6) The monster species that spawned more often: jumping cattle (freq bonus 5) The monster species that spawned more often: porter rubber chicken (freq bonus 10) The monster species that spawned more often: porter rock mole (freq bonus 6) The monster species that spawned more often: lava gazer (freq bonus 9) The monster species that spawned more often: dust devil (freq bonus 12) The monster species that spawned more often: red death (freq bonus 6) The monster species that spawned more often: noxious jelly (freq bonus 14) The monster species that spawned more often: Mordor orc (freq bonus 16) The monster species that spawned more often: multi-hued vortex (freq bonus 10) The monster species that spawned more often: tome of annihilation (freq bonus 7) The monster species that spawned more often: petty creeping mithril coins (freq bonus 6) The monster species that spawned more often: animated dagger (freq bonus 6) The monster species that spawned more often: gloppy turret (freq bonus 6) The monster species that spawned more often: undead priestess (freq bonus 14) The monster species that spawned more often: giant crayfish (freq bonus 12) The monster species that spawned more often: sniper fiend (freq bonus 12) The monster species that spawned more often: High-elf rogue (freq bonus 20) The monster species that spawned more often: standard elf (freq bonus 14) The monster species that spawned more often: ¹xË—ù”(Þ³5 (freq bonus 12) The monster species that never randomly spawned: blighting skeleton The monster species that never randomly spawned: Warder Kaptain The monster species that never randomly spawned: mean spore The monster species that never randomly spawned: roomba The monster species that never randomly spawned: unseen servant The monster species that never randomly spawned: 42 trove The monster species that never randomly spawned: broken shadow The monster species that never randomly spawned: small jabberwock The monster species that never randomly spawned: petty shock ant The monster species that never randomly spawned: intel scribe The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: lacquered dancing shoe ((null)) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 14) The RNG hath decreed that this item was generated more often: force armor (gemstone-adorned clothing, freq bonus 6) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 8) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 40) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 30) The RNG hath decreed that this item was generated more often: failed training (finger-jamming, freq bonus 3) The RNG hath decreed that this item was generated more often: summon undead (NO SPACE, freq bonus 26) The RNG hath decreed that this item was generated more often: trap creation (TOP SECRET DO NOT READ, freq bonus 16) The RNG hath decreed that this item was generated more often: vampire blood (blood-red, freq bonus 16) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: boots of freedom (fleecy boots, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 103) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of change (square, freq bonus 10) The RNG hath decreed that this item was generated more often: nurse cap ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: bronze morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: amnesia (DUAM XNAHT, freq bonus 8) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 9) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 4) The RNG hath decreed that this item was always generated cursed: amulet of directional swap (obfuscated) The RNG hath decreed that this item was always generated cursed: opening (zinc) The RNG hath decreed that this item was always generated cursed: charoite (violet) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this trap was always invisible: caster trap The RNG hath decreed that this trap was generated more often: hole (freq bonus 2) Next attribute increase check would have come at turn 391 Strength training was 27 Dexterity training was 2 Wisdom training was 0 Constitution training was 16 You were immune to sickness You were acid resistant You were blinded (6) You had the menu bug. (83886080) You had infravision You had 1454 points of nutrition remaining You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth You could not have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status liquid leap 2X LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You eaten 2 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 8 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills bare-handed combat [Unskilled] (max Basic) (0 of 20) Weapon Skills (none) Spellcasting Skills (none) Goodbye Elronnd the DQ Slime...