Elronnd, chaotic female troll DQ Slime ------- |.`<..|## |`.`...,# |.....|,# ---.---,# ###,# #,# #### #,,,# #,## #,,----.-----,,,# ##,.........|##,### ##|........| #,,,------ |........| ###,.....| ---------- ##|....| |....| #############,#####--.--.-- |....|##,,,,,,,,,,,,,,,,,,......>| |.....,,,#################|......| |....|#### |.{.@T.| ------ ----.--- [Elronnd the Globule] St18/01 Dx21 Co12 In10 Wi5 Ch8 SliTroFemCha+K S422 Dlvl:1 $36 HP-2(7) Pw0(0) AC0 MC0 Xp2/39 Wt179/1700 T626 Latest messages That is a silly thing to read. Unknown command ' '. (2x) You don't have anything to eat. Pick an object. Unknown direction: 'i' (use hjkl or .). @ a human or elf or you (troll DQ slime called Elronnd) Accessing Pokedex entry for trollor... Base statistics of this monster type: Base level = 7, difficulty = 9, AC = 4, magic resistance = 0, alignment -3. Normal speed (12). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, regenerating, reviving. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is not a valid polymorph form. Attacks: 4d2, uses weapon - ordinary physical 1d2, uses weapon - ordinary physical Pick an object. T a troll (timid troll) (base level 7) (male) [seen: normal vision, infravision] Accessing Pokedex entry for timid troll... Base statistics of this monster type: Base level = 7, difficulty = 9, AC = 4, magic resistance = 0, alignment -3. Normal speed (12). Normal generation, with frequency 8. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, regenerating, reviving. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Can be tamed by throwing a certain kind of food. Is a valid polymorph form. Attacks: 4d2, uses weapon - ordinary physical 4d2, claw (punch, hit, etc.) - ordinary physical 2d4, bite - ordinary physical Pick an object. @ a human or elf or you (troll DQ slime called Elronnd) Accessing Pokedex entry for trollor... Base statistics of this monster type: Base level = 7, difficulty = 9, AC = 4, magic resistance = 0, alignment -3. Normal speed (12). Normal generation, with frequency 1. Resists hits as a +1 weapon. No conveyed resistances. Big, genocidable, carnivorous, regenerating, reviving. Follows you to other levels. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Is not a valid polymorph form. Attacks: 4d2, uses weapon - ordinary physical 1d2, uses weapon - ordinary physical The timid troll swings his long sword. The timid troll just misses! The timid troll's long sword is damaged further! The timid troll claws you! [-5 -> 2] The timid troll bites you! You die... But wait! You still have the menu bug! Come back to life? [yn] (y) You frantically hit the 'exit' button to escape from the grave... but it doesn't work... Final attributes You have transgressed Your alignment was -38 Your max alignment was 12 You carried 0 sins Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 8 Ring drop chance was reduced to 67% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 91% Number of artifacts generated was 1 Number of fake artifacts generated was 0 Monster spawn increase started at turn 18199 Monster spawn increase reached its maximum at turn 78209 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1606330 The monster class that cannot be genocided was elemental The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: Glaaki (freq bonus 8) The monster species that spawned more often: petty mind flayer (freq bonus 8) The monster species that spawned more often: slow colony (freq bonus 5) The monster species that spawned more often: nine-tentacle hententmon (freq bonus 6) The monster species that spawned more often: giant orange frog (freq bonus 5) The monster species that spawned more often: farting king (freq bonus 8) The monster species that spawned more often: multi-hued hound (freq bonus 16) The monster species that spawned more often: multi-hued growth (freq bonus 18) The monster species that spawned more often: eerie ghost (freq bonus 3) The monster species that spawned more often: magenta draconian (freq bonus 7) The monster species that spawned more often: baby orange dragon (freq bonus 6) The monster species that spawned more often: tunnel terror (freq bonus 8) The monster species that spawned more often: normal elemental (freq bonus 4) The monster species that spawned more often: Colonel Sebastian Moran (freq bonus 4) The monster species that spawned more often: bright blue warp patch (freq bonus 8) The monster species that spawned more often: Kun-Kwei (freq bonus 14) The monster species that spawned more often: pidgeotto (freq bonus 12) The monster species that spawned more often: elder vampire (freq bonus 8) The monster species that spawned more often: stygian doll shaman (freq bonus 4) The monster species that spawned more often: biclops (freq bonus 4) The monster species that never randomly spawned: night ogre The monster species that never randomly spawned: mysterious girl The monster species that never randomly spawned: Detective Kriminologist The monster species that never randomly spawned: battle maiden The monster species that never randomly spawned: lloigor The monster species that never randomly spawned: athena protector The monster species that never randomly spawned: Baalzeguy The monster species that never randomly spawned: cyan laser The monster species that never randomly spawned: brown force patch The monster species that never randomly spawned: cerulean force patch The RNG hath decreed that this item was never generated: athame ((null)) The RNG hath decreed that this item was never generated: bamboo spear ((null)) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: welsh onion ((null)) The RNG hath decreed that this item was never generated: fire horn (horn) The RNG hath decreed that this item was generated more often: worthless piece of white glass (white, freq bonus 8) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 46) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 3) The RNG hath decreed that this item was generated more often: entrapping (blasted, freq bonus 47) The RNG hath decreed that this item was generated more often: boat oar ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: fear (bewitched, freq bonus 496) The RNG hath decreed that this item was generated more often: block-heeled combat boot ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: exercise stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 10) The RNG hath decreed that this item was generated more often: mummy wrapping ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 6) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 28) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 10) The RNG hath decreed that this item was generated more often: gas grenade ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: displacement (transparent, freq bonus 11) The RNG hath decreed that this item was generated more often: salt chunk (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: elven mace ((null)) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: helm of detect monsters (golden helmet) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: paralysis (emerald) The RNG hath decreed that this trap was always invisible: spiked pit The RNG hath decreed that this trap was generated more often: inventory trap (freq bonus 8) Next attribute increase check would have come at turn 1101 Strength training was 16 Dexterity training was 3 Wisdom training was -4 Constitution training was 29 You were immune to sickness You were acid resistant You had the menu bug. (83886080) You had infravision You had 1511 points of nutrition remaining You regenerated You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of King Somnus, Rubiss and Malroth Your deity was Malroth You could not have safely prayed (0) You are dead (2nd time!) You didn't know any spells. Techniques known in the end Name Level Status liquid leap 2X Soon(27) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Voluntary challenges You eaten 4 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 13 times You killed 11 monsters You read items or engraved 6 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills (none) Weapon Skills saber [Unskilled] (max Basic) (0 of 20) polearms [Unskilled] (max Basic) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Basic) (0 of 20) Goodbye Elronnd the DQ Slime...