Elronnd, neutral female worm Courier ### +@# ###,# #,,,----- #,---...--- #,...---..| ##|..| |..| |..| |.<| |..---..| ---...--- ----- [Elronnd the Vault Dweller] St12 Dx9 Co5 In10 Wi9 Ch6 CouWorFemNeu S0 Dlvl:1 $0 HP12(12) Pw5(5) AC10 MC0 Xp1/0 Wt37/950 T40 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female worm Courier. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. You can't open anything -- you have no hands! Try to open it with another part of your body instead? [yn] (n) # Really quit [yes/no]? Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 5 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 10 Tool identification only worked 5 times out of 9 Scroll drop chance was reduced to 78% Potion drop chance was reduced to 92% Concealing monsters were spawned underneath items 97% of the time only Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 24517 Monster spawn increase reached its maximum at turn 45131 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 408690 The monster class that cannot be genocided was flying fish The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: giant rotting toad (freq bonus 18) The monster species that spawned more often: blue hulk (freq bonus 3) The monster species that spawned more often: yet another manticore (freq bonus 6) The monster species that spawned more often: gnome petrograph (freq bonus 2) The monster species that spawned more often: crap teacher (freq bonus 8) The monster species that spawned more often: chaos vortex (freq bonus 4) The monster species that spawned more often: ruby patch (freq bonus 3) The monster species that spawned more often: Hannah (freq bonus 9) The monster species that spawned more often: wereflyfish (freq bonus 8) The monster species that spawned more often: diseased mass (freq bonus 10) The monster species that spawned more often: hill giant shaman (freq bonus 3) The monster species that spawned more often: ultimate destruction dino (freq bonus 6) The monster species that spawned more often: flying water demon (freq bonus 12) The monster species that spawned more often: suxxor (freq bonus 6) The monster species that spawned more often: personal guard (freq bonus 2) The monster species that spawned more often: porter xorn (freq bonus 6) The monster species that spawned more often: guardian lich (freq bonus 8) The monster species that spawned more often: bronze gargoyle (freq bonus 12) The monster species that spawned more often: phaser spore (freq bonus 5) The monster species that spawned more often: deceiving warp fungus (freq bonus 4) The monster species that never randomly spawned: decayed stalk The monster species that never randomly spawned: rust turret The monster species that never randomly spawned: Keystone Kop The monster species that never randomly spawned: lightning sentry The monster species that never randomly spawned: black horse The monster species that never randomly spawned: dwarf king The monster species that never randomly spawned: baby blue dragon The monster species that never randomly spawned: ogre mummy The monster species that never randomly spawned: insane ice spawn The monster species that never randomly spawned: rhyhorn The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was never generated: mutation (bristly) The RNG hath decreed that this item was never generated: broadsword ((null)) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: wing cloak (angelic cloak) The RNG hath decreed that this item was never generated: baseball bat ((null)) The RNG hath decreed that this item was generated more often: victorian underwear ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of fumbling (clumsy, freq bonus 11) The RNG hath decreed that this item was generated more often: shades of grey stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 16) The RNG hath decreed that this item was generated more often: topaz (yellowish brown, freq bonus 4) The RNG hath decreed that this item was generated more often: create monster (LEP GEX VEN ZEA, freq bonus 8) The RNG hath decreed that this item was generated more often: danger (finger-smashing, freq bonus 5) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 18) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: crown ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: genocide (omnipotent, freq bonus 8) The RNG hath decreed that this item was generated more often: jumpsuit (silver clothes, freq bonus 7) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 5) The RNG hath decreed that this item was generated more often: banking gloves (paper gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 5) The RNG hath decreed that this item was generated more often: impossibly heavy mineral ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 8) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 7) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 11) The RNG hath decreed that this item was generated more often: bad luck (acyclic, freq bonus 6) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 12) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: mercurial dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: needle ((null)) The RNG hath decreed that this item was always generated cursed: chest of holding (wooden container) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this trap was always invisible: falling tub trap The RNG hath decreed that this trap was generated more often: Only %a%s can go there! (freq bonus 4) Next attribute increase check would have come at turn 1065 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 3 You hungered rapidly You had 1341 points of nutrition remaining You aggravated monsters You caused conflict You were polymorphing Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of President Kimball, Mr. House and Caesar Your deity was Mr. House You could not have safely prayed (334) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Courier...