Elronnd, neutral female rodneyan Warrior I@.II -. |. |.-- |.I.| ---.| [Elronnd the Swordsman] St15 Dx7 Co16 In10 Wi10 Ch3 WarRodFemNeu S13500 Gehennom:71 $0 HP-15(23) Pw17(17) AC0 MC2 Xp1/0 Wt281/1650 T19 Blind Latest messages It bites you! [-4 -> 17] It bites you! [-4 -> 14] It bites you! [-4 -> 11] It spits on you! It bites you! [-4 -> 8] It spits on you! It bites you! [-4 -> 5] You finish your dressing maneuver. It spits on you! (2x) What do you want to take off? [ae or ?*] You feel a tug on your knapsack You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 29 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 9 Scroll drop chance was reduced to 46% Concealing monsters were spawned underneath items 38% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 28972 Monster spawn increase reached its maximum at turn 48110 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 309582 The monster class that cannot be genocided was light Today, this monster class was always generated invisible: grue The monster class that was spawned more often: nemese (freq bonus 1) The monster species that spawned more often: voracious kraken (freq bonus 6) The monster species that spawned more often: bright white force patch (freq bonus 5) The monster species that spawned more often: giant fire bat (freq bonus 6) The monster species that spawned more often: pleasing patch (freq bonus 4) The monster species that spawned more often: bluish beetle (freq bonus 16) The monster species that spawned more often: Isabel (freq bonus 2) The monster species that spawned more often: anthrazite mushroom (freq bonus 5) The monster species that spawned more often: tear patch (freq bonus 6) The monster species that spawned more often: semi-novice mage (freq bonus 6) The monster species that spawned more often: real earth hound (freq bonus 3) The monster species that spawned more often: dark draconian (freq bonus 2) The monster species that spawned more often: void jelly (freq bonus 6) The monster species that spawned more often: your doppelganger (freq bonus 8) The monster species that spawned more often: ogre mummy (freq bonus 24) The monster species that spawned more often: radiant spirit (freq bonus 5) The monster species that spawned more often: Katia's leather boot (freq bonus 2) The monster species that spawned more often: furious mold (freq bonus 4) The monster species that spawned more often: crack abuser (freq bonus 12) The monster species that spawned more often: Giant Heavenly Eagle (freq bonus 4) The monster species that spawned more often: soft boiled eggman (freq bonus 4) The monster species that never randomly spawned: anti-vampire The monster species that never randomly spawned: platinum mushroom The monster species that never randomly spawned: dungeon fern sprout The monster species that never randomly spawned: golden naga hatchling The monster species that never randomly spawned: magic amazonas fish The monster species that never randomly spawned: centaur grandmaster The monster species that never randomly spawned: werespider The monster species that never randomly spawned: Obox-ox The monster species that never randomly spawned: world killer The monster species that never randomly spawned: crude turret The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: aggravate monster (grating) The RNG hath decreed that this item was never generated: blindfold ((null)) The RNG hath decreed that this item was never generated: acidshield (acidic) The RNG hath decreed that this item was never generated: training stone (gray) The RNG hath decreed that this item was never generated: secret door detection (balsa) The RNG hath decreed that this item was never generated: wax candle (candle) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 24) The RNG hath decreed that this item was generated more often: field helm (yellow helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: brass dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 23) The RNG hath decreed that this item was always generated cursed: random enchantment (GODFATHER OF ALL ROGUELIKES) The RNG hath decreed that this item was always generated cursed: fire bolt (flaming) The RNG hath decreed that this item was always generated cursed: extra healing (plaid) The RNG hath decreed that this item was always generated cursed: randomized helmet (RNG helmet) The RNG hath decreed that this item was always generated cursed: purple dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this trap was always invisible: nest trap The RNG hath decreed that this trap was generated more often: verisiert! (freq bonus 1) Next attribute increase check would have come at turn 437 Strength training was 1 Dexterity training was 0 Wisdom training was -4 Constitution training was 0 You were fire resistant You were poison resistant You were paralyzed (-5) You were blinded (69) Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1473 points of nutrition remaining You were displaced You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Meridia You could not have safely prayed (245) You are dead Spells known in the end Name Level Category Fail Memory a - fireball 4 matter 90% 300% b - detect treasure 4 divine 90% 300% c - polymorph 6 body 98% 500% d - mutation 6 body 98% 500% e - cure sickness 3 healing 90% 200% Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Elronnd the Warrior...