Elronnd, chaotic female rodneyan Death Eater ##--.--- #,.....| #,|....| #,|....| #,|...<+ #,|....| #,|....| #,------ #,,# ##,# ##,# ,@@# ##, [Elronnd the Filthy Worm] St4 Dx10 Co8 In12 Wi4 Ch6 DeaRodFemCha S114 Dlvl:2 $8 HP-5(21) Pw25(25) AC7 MC3 Xp1/14 Wt86/700 T160 Latest messages Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-10 -> 21] You survived that attempt on your life. The battle scarred ronin swings his long sword. The battle scarred ronin hits you! [-5 -> 16] The battle scarred ronin swings his long sword. The battle scarred ronin hits you! [-10 -> 8] The battle scarred ronin swings his long sword. The battle scarred ronin hits you! [-6 -> 3] Warning: HP low! The battle scarred ronin swings his long sword. The battle scarred ronin hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 1021 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 4 Scroll drop chance was reduced to 68% Amulet drop chance was reduced to 86% Concealing monsters were spawned underneath items 35% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 36967 Monster spawn increase reached its maximum at turn 76727 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 178619 The monster class that cannot be genocided was elemental The monster class that was spawned more often: arachnid or centipede (freq bonus 2) The monster color that was spawned more often: bright green (freq bonus 1) The monster species that spawned more often: ethereal hound (freq bonus 10) The monster species that spawned more often: crimson warp fungus (freq bonus 14) The monster species that spawned more often: Juen's plateau boot (freq bonus 6) The monster species that spawned more often: gnome academic (freq bonus 10) The monster species that spawned more often: werepiranha (freq bonus 3) The monster species that spawned more often: Kira (freq bonus 3) The monster species that spawned more often: null mushroom (freq bonus 8) The monster species that spawned more often: red ooze (freq bonus 16) The monster species that spawned more often: spikey mushroom patch (freq bonus 10) The monster species that spawned more often: moldy force patch (freq bonus 8) The monster species that spawned more often: pitchblack turret (freq bonus 8) The monster species that spawned more often: gigantic pseudodragon (freq bonus 4) The monster species that spawned more often: inertia colony (freq bonus 6) The monster species that spawned more often: migo warrior (freq bonus 4) The monster species that spawned more often: The Mason (freq bonus 6) The monster species that spawned more often: zephyr lord (freq bonus 3) The monster species that spawned more often: egokraken (freq bonus 4) The monster species that spawned more often: island centaur (freq bonus 8) The monster species that spawned more often: wine village ogre (freq bonus 10) The monster species that spawned more often: six of diamonds (freq bonus 5) The monster species that never randomly spawned: dark light The monster species that never randomly spawned: nexus warp patch The monster species that never randomly spawned: goldfish The monster species that never randomly spawned: kicking ninja The monster species that never randomly spawned: clefairy The monster species that never randomly spawned: gnarled fly The monster species that never randomly spawned: black ones The monster species that never randomly spawned: spotted jelly The monster species that never randomly spawned: nightcrawler The monster species that never randomly spawned: chaffinch The monster class that always generated with extra speed: kobold The RNG hath decreed that this item was never generated: cloak of respawning (hammered cloak) The RNG hath decreed that this item was never generated: fire (simmering) The RNG hath decreed that this item was never generated: disthene (teal) The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: ESP (muddy) The RNG hath decreed that this item was never generated: gain intelligence (plain) The RNG hath decreed that this item was generated more often: blood loss (romantic, freq bonus 12) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: freezing boots (side zip boots, freq bonus 6) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: javelin (throwing spear) The RNG hath decreed that this item was always generated cursed: bent sable (bent sword) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this trap was always invisible: negative trap The RNG hath decreed that this trap was generated more often: spiked pit (freq bonus 30) Next attribute increase check would have come at turn 419 Strength training was 30 Dexterity training was 2 Wisdom training was 1 Constitution training was 9 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1348 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort You could not have safely prayed (415) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 599% b - charm monster 4 enchant 85% 299% c - acid stream 4 matter 85% 299% d - resist sleep 1 protect 0% 99% e - flame sphere 1 matter 0% 99% f - extra healing 3 healing 90% 199% g - resist petrification 7 protect 99% 599% Techniques known in the end Name Level Status world fall 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You were a vegetarian You eaten 2 times You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...