Elronnd, neutral female rodneyan Death Eater ----#-- |.....| |.. 7] a - a blessed +1 quarterstaff {16}. What do you want to throw? [abc or ?*] In what direction? [hykulnjb><] A blessed +1 quarterstaff {16} hits the ceiling, then falls back on top of your head. A blessed +1 quarterstaff {16} hits the floor. [-2 -> 6] a - a blessed +1 quarterstaff {16}. Count: 10 You stop waiting. What do you want to throw? [abc or ?*] In what direction? [hykulnjb><] A blessed +1 quarterstaff {16} almost hits the ceiling, then falls back on top of your head. A blessed +1 quarterstaff {16} hits the floor. You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 169 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 11 Scroll drop chance was reduced to 68% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 82% Number of artifacts generated was 0 Monster spawn increase started at turn 26165 Monster spawn increase reached its maximum at turn 142364 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 566091 The monster class that cannot be genocided was major demon The monster class that was spawned more often: nymph (freq bonus 1) The monster color that was spawned more often: green (freq bonus 1) The monster species that spawned more often: vampire yeek (freq bonus 16) The monster species that spawned more often: ultra wight (freq bonus 14) The monster species that spawned more often: camo dwarf (freq bonus 3) The monster species that spawned more often: deceiving mold (freq bonus 2) The monster species that spawned more often: prostitute (freq bonus 8) The monster species that spawned more often: uruk berserker (freq bonus 12) The monster species that spawned more often: master of change (freq bonus 18) The monster species that spawned more often: flaming buckyball (freq bonus 14) The monster species that spawned more often: gargoyle (freq bonus 10) The monster species that spawned more often: squeaker (freq bonus 4) The monster species that spawned more often: tortoise (freq bonus 12) The monster species that spawned more often: efreet elemental (freq bonus 12) The monster species that spawned more often: poisonous Olog-hai (freq bonus 6) The monster species that spawned more often: mimic vortex (freq bonus 2) The monster species that spawned more often: giant blue mouse (freq bonus 6) The monster species that spawned more often: young adult yellow dragon (freq bonus 3) The monster species that spawned more often: very old blood dragon (freq bonus 12) The monster species that spawned more often: Laura's hugging boot (freq bonus 6) The monster species that spawned more often: lightning sentry (freq bonus 8) The monster species that spawned more often: petro fungus (freq bonus 12) The monster species that never randomly spawned: controller The monster species that never randomly spawned: forbidden arts centaur The monster species that never randomly spawned: skeleton The monster species that never randomly spawned: giant copper dragonfly The monster species that never randomly spawned: Windows 10 (does not work) The monster species that never randomly spawned: weremimic The monster species that never randomly spawned: fucking hell I don't recognize this monster The monster species that never randomly spawned: druid The monster species that never randomly spawned: strip mine The monster species that never randomly spawned: golden patch The RNG hath decreed that this item was never generated: gnomish boots (little black boots) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: slice of pizza ((null)) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: failed training (finger-jamming) The RNG hath decreed that this item was never generated: extra healing (plaid) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 19) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 24) The RNG hath decreed that this item was generated more often: cancellation (sparkly, freq bonus 17) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 199) The RNG hath decreed that this item was always generated cursed: mutation (fleecy) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: fire helmet (red helmet) The RNG hath decreed that this item was always generated cursed: dagger ((null)) The RNG hath decreed that this item was always generated cursed: amulet of anti experience (ringwraith) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 4) Next attribute increase check would have come at turn 881 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1478 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin You could not have safely prayed (294) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 19% 300% c - acid stream 4 matter 19% 300% d - stone to flesh 3 healing 81% 200% e - enlighten 4 body 90% 300% f - turn undead 6 protect 98% 500% g - passwall 6 body 98% 500% h - teleport away 6 body 98% 500% Techniques known in the end Name Level Status world fall 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...