Elronnd, lawful male rodneyan Death Eater ##. --&| .@F| --- [Elronnd the Filthy Worm] St9 Dx9 Co9 In14 Wi8 Ch9 DeaRodMalLaw S13500 Gehennom:71 $0 HP-4(21) Pw25(25) AC10 MC0 Xp1/0 Wt152/1000 T7 Numb Stun Latest messages You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-15 -> 21] Rafschar Psychic kicks you! [-12 -> 9] Rafschar Psychic touches you! [-1 -> 8] Your mind is blasted by psionic energy. [-3 -> 5] You survived that attempt on your life. Pick an object. & a major demon (Rafschar Psychic) (base level 10) (female) Accessing Pokedex entry for Rafschar... Base statistics of this monster type: Base level = 10, difficulty = 17, AC = 3, magic resistance = 30, alignment -12. Normal speed (12). Normally appears everywhere, unique in large groups, with frequency 1. Uncommon (by factor 5). Resists cold, disintegration, electricity, petrification, death magic. Conveys cold, electricity resistances. Not genocidable, carnivorous, herbivorous demon. This monster is always female. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can spontaneously betray you if tame. Is not a valid polymorph form. Attacks: 4d4, uses weapon - plasma 5d4, kick - item teleportation passive - steals item The tree spore touches you! [-1 -> 5] You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 195 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Scroll drop chance was reduced to 66% Ring drop chance was reduced to 72% Wand drop chance was reduced to 80% Potion drop chance was reduced to 99% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 59265 Monster spawn increase reached its maximum at turn 77513 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 383024 The monster class that cannot be genocided was wraith The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster color that was spawned more often: bright blue (freq bonus 4) The monster species that spawned more often: Schalotte (freq bonus 7) The monster species that spawned more often: cyan stalk (freq bonus 10) The monster species that spawned more often: venom fungus (freq bonus 18) The monster species that spawned more often: farting queen (freq bonus 7) The monster species that spawned more often: cheep-cheep king (freq bonus 6) The monster species that spawned more often: spikey mushroom patch (freq bonus 6) The monster species that spawned more often: null growth (freq bonus 2) The monster species that spawned more often: sulfur warp fungus (freq bonus 8) The monster species that spawned more often: Gazer Akai (freq bonus 10) The monster species that spawned more often: clock stalk (freq bonus 6) The monster species that spawned more often: snake archer (freq bonus 3) The monster species that spawned more often: greater astral elemental (freq bonus 4) The monster species that spawned more often: creepy crawler (freq bonus 3) The monster species that spawned more often: Emma (freq bonus 8) The monster species that spawned more often: drey elf (freq bonus 6) The monster species that spawned more often: kobold archer (freq bonus 5) The monster species that spawned more often: blood dragon (freq bonus 4) The monster species that spawned more often: pink slime (freq bonus 4) The monster species that spawned more often: wailing beast (freq bonus 20) The monster species that spawned more often: grizzly bear (freq bonus 6) The monster species that never randomly spawned: Warder Kommissioner The monster species that never randomly spawned: novel force fungus The monster species that never randomly spawned: deadly ogre The monster species that never randomly spawned: clamping trove The monster species that never randomly spawned: red river hog The monster species that never randomly spawned: camper asshole The monster species that never randomly spawned: cyan mold The monster species that never randomly spawned: huge battle tank The monster species that never randomly spawned: Mailie's beguiling sneaker The monster species that never randomly spawned: voraciousness The RNG hath decreed that this item was never generated: helm of hunger (winged helmet) The RNG hath decreed that this item was never generated: whetstone (gray) The RNG hath decreed that this item was never generated: amulet versus death spell (torus) The RNG hath decreed that this item was never generated: bag of tricks (bag) The RNG hath decreed that this item was never generated: amulet of insomnia (awakening) The RNG hath decreed that this item was never generated: difficult boots (winter boots) The RNG hath decreed that this item was generated more often: torpedo ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: deep dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: diamond dragon scale shield (diamond dragonhide shield, freq bonus 4) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 16) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: sleepstone (gray) The RNG hath decreed that this item was always generated cursed: fire (simmering) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: silver shield ((null)) The RNG hath decreed that this trap was always invisible: scent trap The RNG hath decreed that this trap was generated more often: glyph number seven (freq bonus 2) Next attribute increase check would have come at turn 2390 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You were stunned (14) You were numbed (5) You saw invisible You were able to sense monsters possessing coveted objects You had 1489 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin You could not have safely prayed (77) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 52% 300% c - acid stream 4 matter 52% 300% d - disintegration beam 8 attack 100% 700% e - remove curse 5 protect 95% 400% f - detect unseen 3 divine 90% 200% g - detect treasure 4 divine 90% 300% h - cure sickness 3 healing 90% 200% Techniques known in the end Name Level Status world fall 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...