Elronnd, neutral female rodneyan Death Eater .--- ..<| .|@|. |&.. ---- [Elronnd the Filthy Worm] St6 Dx8 Co11 In19 Wi9 Ch5 DeaRodFemNeu S21866 Gehennom:71 $0 HP-11(35) Pw30(40) AC8 MC3 Xp2/39 Wt153/1000 T12 Latest messages The sleep ray hits Pride. The sleep ray bounces! The sleep ray misses Pride. The sleep ray hits you! But it reflects from your cloak! The sleep ray hits Pride. Pride claws you! Pride rips into your breast with maniacal fervor! You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-40 -> 35] [-34 -> 1] Warning: HP low! Pride determines to take you down a peg or two... You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 85% chance Scroll drop chance was reduced to 78% Potion drop chance was reduced to 75% Concealing monsters were spawned underneath items 65% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 37280 Monster spawn increase reached its maximum at turn 52896 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 392931 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: naga (freq bonus 2) The monster species that spawned more often: old cyan dragon (freq bonus 5) The monster species that spawned more often: adom mummy (freq bonus 5) The monster species that spawned more often: venom cat (freq bonus 12) The monster species that spawned more often: suck monster (freq bonus 4) The monster species that spawned more often: leocrotta (freq bonus 8) The monster species that spawned more often: Lars the Schizophrenic (freq bonus 16) The monster species that spawned more often: sucker (freq bonus 6) The monster species that spawned more often: green sentai (freq bonus 5) The monster species that spawned more often: troglodyte queen (freq bonus 6) The monster species that spawned more often: baby wild boar (freq bonus 6) The monster species that spawned more often: cerulean warp patch (freq bonus 6) The monster species that spawned more often: small rust monster (freq bonus 6) The monster species that spawned more often: spikefist (freq bonus 6) The monster species that spawned more often: blue spore (freq bonus 10) The monster species that spawned more often: scimitarfish (freq bonus 6) The monster species that spawned more often: fire lizard (freq bonus 4) The monster species that spawned more often: soft mold (freq bonus 10) The monster species that spawned more often: monastic lich (freq bonus 6) The monster species that spawned more often: brown ooze (freq bonus 4) The monster species that spawned more often: delerium (freq bonus 14) The monster species that never randomly spawned: Patricia's worn-out sneaker The monster species that never randomly spawned: Henrietta the Burly Woman The monster species that never randomly spawned: Jane's dancing shoe The monster species that never randomly spawned: dull stalk The monster species that never randomly spawned: foretosu The monster species that never randomly spawned: Siegfried The monster species that never randomly spawned: hardened warrior The monster species that never randomly spawned: devious Archon The monster species that never randomly spawned: evasive enclave elite soldier The monster species that never randomly spawned: bad shan The monster class that always generated with extra speed: Keystone Kop The RNG hath decreed that this item was never generated: mancatcher ((null)) The RNG hath decreed that this item was never generated: invisibility (brilliant blue) The RNG hath decreed that this item was never generated: force armor (gemstone-adorned clothing) The RNG hath decreed that this item was never generated: magic mapping (ELAM EBOW) The RNG hath decreed that this item was never generated: feather armor ((null)) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 6) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 14) The RNG hath decreed that this item was generated more often: undead turning (copper, freq bonus 3) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: boots of freedom (fleecy boots) The RNG hath decreed that this item was always generated cursed: dig (parchment) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this item was always generated cursed: enchant weapon (dull) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: falling nastystone trap (freq bonus 5) Next attribute increase check would have come at turn 1102 Strength training was 1 Dexterity training was 0 Wisdom training was -2 Constitution training was 1 You were fire resistant You were poison resistant You were paralyzed (-1) You saw invisible You were able to sense monsters possessing coveted objects You had 1466 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin You could not have safely prayed (246) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - magic missile 3 attack 0% 200% e - stone to flesh 3 healing 43% 200% f - confuse monster 2 enchant 0% 100% g - entrapping 6 divine 98% 500% h - sleep 2 enchant 0% 110% Techniques known in the end Name Level Status world fall 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (24 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...