Elronnd, lawful male rodneyan Death Eater ---. .<@& ---- [Elronnd the Filthy Worm] St8 Dx16 Co10 In10 Wi7 Ch12 DeaRodMalLaw S13500 Gehennom:71 $0 HP-12(21) Pw25(25) AC6 MC3 Xp1/0 Wt758/1000 T3 Latest messages Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy It is hot here. You smell smoke... These are the halls of Mandos... err, Gehennom. Looks nice, huh? Enjoy your stay, and try to get out if you can. Be careful! New moon tonight. Greed drinks a pink potion {1}! Greed seems more experienced. What do you want to zap? [h or ?*] Nothing happens. You feel a tug on your knapsack You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-37 -> 21] You feel a tug on your knapsack You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 14 Wand identification only worked 3 times out of 5 Monsters only dropped their musable items with 99% chance Scroll drop chance was reduced to 88% Ring drop chance was reduced to 92% Wand drop chance was reduced to 98% Potion drop chance was reduced to 97% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 31225 Monster spawn increase reached its maximum at turn 75639 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 351675 The monster class that cannot be genocided was angelic being Today, this monster class was always generated invisible: lizard The monster class that was spawned more often: lizard (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 2) The monster species that spawned more often: stalking shrieker (freq bonus 8) The monster species that spawned more often: Avorial (freq bonus 4) The monster species that spawned more often: spectral hunter (freq bonus 12) The monster species that spawned more often: Marius (freq bonus 5) The monster species that spawned more often: lizard-eel (freq bonus 4) The monster species that spawned more often: pustulent patch (freq bonus 5) The monster species that spawned more often: rocket muzzle (freq bonus 5) The monster species that spawned more often: gas turret (freq bonus 6) The monster species that spawned more often: Aram (freq bonus 72) The monster species that spawned more often: fake mold (freq bonus 8) The monster species that spawned more often: Mister Also Matte (freq bonus 6) The monster species that spawned more often: psycho turret (freq bonus 10) The monster species that spawned more often: spike stalk (freq bonus 6) The monster species that spawned more often: sizzle naga (freq bonus 7) The monster species that spawned more often: Elif's sneaker (freq bonus 8) The monster species that spawned more often: ore lichen (freq bonus 8) The monster species that spawned more often: shapeshifter (freq bonus 8) The monster species that spawned more often: Undead Kchief (freq bonus 10) The monster species that spawned more often: troll giant (freq bonus 16) The monster species that spawned more often: elf-lord rogue (freq bonus 5) The monster species that never randomly spawned: ebony golem The monster species that never randomly spawned: thematic fire elemental The monster species that never randomly spawned: electro turret The monster species that never randomly spawned: stoning sphere The monster species that never randomly spawned: law drake The monster species that never randomly spawned: cloud of glory The monster species that never randomly spawned: disenchanter colony The monster species that never randomly spawned: evil starseer The monster species that never randomly spawned: slime warp fungus The monster species that never randomly spawned: The Babbage Analytical Engine The RNG hath decreed that this item was never generated: respawn stone (gray) The RNG hath decreed that this item was never generated: sado maso gloves (grey-shaded gloves) The RNG hath decreed that this item was never generated: great dagger ((null)) The RNG hath decreed that this item was never generated: demonology (IA CTHULHU) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of regeneration (vivid, freq bonus 6) The RNG hath decreed that this item was generated more often: futon swatter ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 3) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this item was always generated cursed: hyper beam (pokemon logo) The RNG hath decreed that this item was always generated cursed: cold (short) The RNG hath decreed that this item was always generated cursed: inventory loss stone (gray) The RNG hath decreed that this item was always generated cursed: poison (cornered) The RNG hath decreed that this trap was always invisible: throwing star trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 1) Next attribute increase check would have come at turn 393 Strength training was 0 Dexterity training was 0 Wisdom training was 5 Constitution training was 0 You were fire resistant You were poison resistant You were paralyzed (-1) You saw invisible You were able to sense monsters possessing coveted objects You had 1497 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin You could not have safely prayed (947) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% d - extra healing 3 healing 90% 200% e - cone of cold 5 matter 95% 400% f - invisibility 4 body 90% 300% g - cure hallucination 3 healing 90% 200% h - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...