Elronnd, neutral female rodneyan Death Eater }.}} .<}.. }}}.}. }.}I}.& .}.}@9 }..&} }}} [Elronnd the Filthy Worm] St6 Dx25 Co22 In20 Wi10 Ch8 DeaRodFemNeu S13500 Gehennom:71 $0 HP-9(21) Pw25(25) AC0 MC3 Xp1/0 Wt152/1500 T7 Latest messages & a major demon (Gluttony) (base level 30) (male) Accessing Pokedex entry for Gluttony... Base statistics of this monster type: Base level = 30, difficulty = 36, AC = -5, magic resistance = 100, alignment 0. Normal speed (12). Special generation, unique. Resists fire, cold, sleep, electricity, poison, petrification. No conveyed resistances. Not genocidable, carnivorous, herbivorous, metallivorous, lithivorous, regenerating, reviving flyer. See invisible. Controls teleport. Eating its corpse is instantly fatal. Follows you to other levels. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 8d8, engulf - digestion 8d8, engulf - digestion Pick an object. & a major demon (Gluttony) (base level 30) (male) Accessing Pokedex entry for Gluttony... Base statistics of this monster type: Base level = 30, difficulty = 36, AC = -5, magic resistance = 100, alignment 0. Normal speed (12). Special generation, unique. Resists fire, cold, sleep, electricity, poison, petrification. No conveyed resistances. Not genocidable, carnivorous, herbivorous, metallivorous, lithivorous, regenerating, reviving flyer. See invisible. Controls teleport. Eating its corpse is instantly fatal. Follows you to other levels. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 8d8, engulf - digestion 8d8, engulf - digestion Pick an object. & a major demon (Pride) (base level 30) (male) Accessing Pokedex entry for Pride... Base statistics of this monster type: Base level = 30, difficulty = 36, AC = -5, magic resistance = 100, alignment 0. Normal speed (12). Special generation, unique. Resists fire, cold, sleep, electricity, poison, petrification. No conveyed resistances. Not genocidable, regenerating, reviving flyer. See invisible. Controls teleport. Eating its corpse is instantly fatal. Follows you to other levels. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 8d8, claw (punch, hit, etc.) - drains charisma 8d8, claw (punch, hit, etc.) - unique Pride attack Pick an object. @ a human or elf or you (rodneyan death eater called Elronnd) Accessing Pokedex entry for death eater... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -3. Slow (10). Normally appears everywhere, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical Pick an object. 9 an archfiend (Baaaael) (base level 25) (male) Accessing Pokedex entry for Baaaael... Base statistics of this monster type: Base level = 25, difficulty = 34, AC = -9, magic resistance = 54, alignment 18. Very slow (8). Normally appears everywhere, with frequency 1. Uncommon (by factor 7). Uncommon (by factor 10). Resists fire, disintegration, poison, petrification, death magic. Leaves no corpse. Not genocidable, poisonous demon flyer. See invisible. This monster is always male. Silver weapons do extra damage to it. Follows you to other levels. Has infravision. Can be seen with infravision. Is not a valid polymorph form. Attacks: 9d1, uses weapon - ordinary physical 9d1, uses weapon - ordinary physical 9d1, head butt - fire damage 9d1, bite - drains strength 2d3, gaze - slows What do you want to zap? [h or ?*] Nothing happens. Baaaael opens a gate! Baaaael swings his double-headed axe. Baaaael hits you! [-15 -> 6] Baaaael swings his double-headed axe. Baaaael hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Ring identification only worked 4 times out of 5 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 73% Concealing monsters were spawned underneath items 49% of the time only Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 15711 Monster spawn increase reached its maximum at turn 39685 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 759420 The monster class that cannot be genocided was mimic Today, this monster class was always generated invisible: trove The monster class that was spawned more often: jabberwock (freq bonus 3) The monster species that spawned more often: wrinkled patch (freq bonus 16) The monster species that spawned more often: gray sentai (freq bonus 5) The monster species that spawned more often: flintfish (freq bonus 5) The monster species that spawned more often: petro spore (freq bonus 4) The monster species that spawned more often: colossus (freq bonus 14) The monster species that spawned more often: undead stand user (freq bonus 5) The monster species that spawned more often: supermarket cashier (freq bonus 8) The monster species that spawned more often: disgusting growth (freq bonus 14) The monster species that spawned more often: werevortex (freq bonus 4) The monster species that spawned more often: special colony (freq bonus 20) The monster species that spawned more often: water elemental (freq bonus 16) The monster species that spawned more often: giant force ant (freq bonus 8) The monster species that spawned more often: wolverine (freq bonus 16) The monster species that spawned more often: nightgaunt (freq bonus 7) The monster species that spawned more often: antimagic force patch (freq bonus 12) The monster species that spawned more often: fat minotaur (freq bonus 16) The monster species that spawned more often: snaga sapper (freq bonus 21) The monster species that spawned more often: manic-depressive turret (freq bonus 5) The monster species that spawned more often: furious fungus (freq bonus 9) The monster species that spawned more often: rainbowfly (freq bonus 5) The monster species that never randomly spawned: blood clan The monster species that never randomly spawned: green prostitute The monster species that never randomly spawned: cave spider The monster species that never randomly spawned: Gazer Akai The monster species that never randomly spawned: aklash The monster species that never randomly spawned: turkish girl The monster species that never randomly spawned: cursed patch The monster species that never randomly spawned: infected dove The monster species that never randomly spawned: octarine force fungus The monster species that never randomly spawned: Air Spirit The RNG hath decreed that this item was never generated: blank paper (unlabeled) The RNG hath decreed that this item was never generated: magic mapping (shapeless) The RNG hath decreed that this item was never generated: egg ((null)) The RNG hath decreed that this item was never generated: stone of no return (gray) The RNG hath decreed that this item was never generated: decoy making (cornflower) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 13) The RNG hath decreed that this item was generated more often: gold detection (THARR, freq bonus 6) The RNG hath decreed that this item was generated more often: memory loss stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 5) The RNG hath decreed that this item was always generated cursed: steel shield ((null)) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: slow monster (light green) The RNG hath decreed that this item was always generated cursed: magic lamp (lamp) The RNG hath decreed that this trap was always invisible: antilevel trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 2) Next attribute increase check would have come at turn 609 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1491 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin You could not have safely prayed (307) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - extra healing 3 healing 28% 200% e - healing 1 healing 0% 100% f - time 7 attack 99% 600% g - enlighten 4 body 60% 300% h - flame sphere 1 matter 0% 100% Techniques known in the end Name Level Status world fall 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...