Elronnd, chaotic female rodneyan Death Eater |%| |@--- |.I.| --.| .<.. ---- [Elronnd the Filthy Worm] St9 Dx12 Co8 In13 Wi3 Ch6 DeaRodFemCha S21005 Gehennom:71 $37 HP-1(33) Pw32(32) AC8 MC3 Xp2/39 Wt165/1000 T10 Blind Latest messages You hear a nearby zap. The sleep ray hits you! But it reflects from your cloak! The sleep ray hits it. Patricia's combat boot hurls a cloudy potion {1}! The phial crashes on your head and breaks into shards. [-1 -> 32] It suddenly gets dark. Wait! There's something there you can't see! You hear crashing rock. You hear a nearby zap. The sleep ray hits you! For some reason you are not affected. The sleep ray hits it. You miss it. You are suddenly very cold! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 103 Ring identification only worked 4 times out of 15 Ring drop chance was reduced to 10% Potion drop chance was reduced to 78% Concealing monsters were spawned underneath items 30% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 46780 Monster spawn increase reached its maximum at turn 62712 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 185484 The monster class that cannot be genocided was orc The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: tunnel queen (freq bonus 16) The monster species that spawned more often: baby crocodile (freq bonus 7) The monster species that spawned more often: crush beast (freq bonus 10) The monster species that spawned more often: string-tanga prostitute (freq bonus 3) The monster species that spawned more often: furious spore (freq bonus 16) The monster species that spawned more often: bright violet growth (freq bonus 3) The monster species that spawned more often: Rhea's lady pump (freq bonus 3) The monster species that spawned more often: wand mimic (freq bonus 7) The monster species that spawned more often: sporkhack horror (freq bonus 4) The monster species that spawned more often: wind warp fungus (freq bonus 3) The monster species that spawned more often: kappa king (freq bonus 6) The monster species that spawned more often: old black dragon (freq bonus 12) The monster species that spawned more often: giant lurker (freq bonus 4) The monster species that spawned more often: blue-red patch (freq bonus 8) The monster species that spawned more often: wild wolf (freq bonus 6) The monster species that spawned more often: petty kobold shaman (freq bonus 6) The monster species that spawned more often: extremely annoying fish (freq bonus 14) The monster species that spawned more often: mind beamer (freq bonus 3) The monster species that spawned more often: hateful soul (freq bonus 2) The monster species that spawned more often: spore mold (freq bonus 4) The monster species that never randomly spawned: special ufo part The monster species that never randomly spawned: chain devil The monster species that never randomly spawned: skeleton warrior The monster species that never randomly spawned: giant spotted jellyfish The monster species that never randomly spawned: dark elven sorcerer The monster species that never randomly spawned: magical lady The monster species that never randomly spawned: lion-shaped golem The monster species that never randomly spawned: giant bronze ant The monster species that never randomly spawned: petty ki-rin The monster species that never randomly spawned: insectoatl The monster class that more likely to generate with musable stuff: lizard The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was never generated: amulet of poison warning (splatted) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: frag grenade ((null)) The RNG hath decreed that this item was never generated: unknown gauntlets (awesome gloves) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was generated more often: shield of light (shiny shield, freq bonus 21) The RNG hath decreed that this item was generated more often: crystal plate mail ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: autodestruct de vice boots (explosive boots, freq bonus 5) The RNG hath decreed that this item was generated more often: confuse monster (orange, freq bonus 16) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was always generated cursed: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was always generated cursed: alter reality (mysterious) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this trap was always invisible: level trap The RNG hath decreed that this trap was generated more often: map trap (freq bonus 5) Next attribute increase check would have come at turn 496 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were fire resistant You were poison resistant You were blinded (2) You saw invisible You were able to sense monsters possessing coveted objects You had 1484 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort You could not have safely prayed (99) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 70% 300% c - acid stream 4 matter 70% 300% d - invisibility 4 body 90% 300% e - chemistry 1 divine 0% 100% f - cause fear 3 enchant 0% 200% g - flame sphere 1 matter 0% 100% h - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status world fall 2X LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...