Elronnd, neutral male rodneyan Death Eater ----- F@.<| ---.| [Elronnd the Filthy Worm] St5 Dx13 Co8 In16 Wi8 Ch9 DeaRodMalNeu S13681 Gehennom:71 $181 HP-8(21) Pw25(25) AC8 MC3 Xp1/0 Wt154/750 T7 Latest messages You miss the trap stalk. You're caught in a web! You miss the trap stalk. You're caught in a web! The trap stalk touches you! [-1 -> 20] The webbing sticks to you. You're caught! [-19 -> 1] Warning: HP low! You hit the trap stalk. You're caught in a web! You miss the trap stalk. You're caught in a web! The trap stalk touches you! [-1 -> 2] Warning: HP low! The webbing sticks to you. You're caught! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 18 Wand identification only worked 3 times out of 6 Monsters only dropped their musable items with 82% chance Ring drop chance was reduced to 93% Wand drop chance was reduced to 81% Concealing monsters were spawned underneath items 36% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 27320 Monster spawn increase reached its maximum at turn 147530 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2899806 The monster class that cannot be genocided was ghost The monster class that was spawned more often: quantum mechanic or other scientist (freq bonus 2) The monster species that spawned more often: undead acid mage (freq bonus 14) The monster species that spawned more often: aroma lady (freq bonus 6) The monster species that spawned more often: space wasp (freq bonus 4) The monster species that spawned more often: Sven (freq bonus 24) The monster species that spawned more often: crunchy mushroom (freq bonus 6) The monster species that spawned more often: black mamba (freq bonus 28) The monster species that spawned more often: mandrake (freq bonus 6) The monster species that spawned more often: visor sewer rat (freq bonus 8) The monster species that spawned more often: greater wall monster (freq bonus 8) The monster species that spawned more often: stone-cold horror (freq bonus 18) The monster species that spawned more often: drone patch (freq bonus 4) The monster species that spawned more often: ivysaur (freq bonus 6) The monster species that spawned more often: poisonous archer (freq bonus 6) The monster species that spawned more often: blink spider (freq bonus 14) The monster species that spawned more often: wounding knight (freq bonus 12) The monster species that spawned more often: dokkalfar eternal matriarch (freq bonus 8) The monster species that spawned more often: watch turret (freq bonus 6) The monster species that spawned more often: occult warlock (freq bonus 7) The monster species that spawned more often: Anne's sneaker (freq bonus 6) The monster species that spawned more often: greater wall monster (freq bonus 6) The monster species that never randomly spawned: cadaver The monster species that never randomly spawned: pidgeotto The monster species that never randomly spawned: undead psion The monster species that never randomly spawned: ethereal missingno The monster species that never randomly spawned: shadow ogre The monster species that never randomly spawned: elder multi-hued jelly The monster species that never randomly spawned: troglodyte queen The monster species that never randomly spawned: special Aleax The monster species that never randomly spawned: mean force patch The monster species that never randomly spawned: Marie The RNG hath decreed that this item was never generated: granite scourge ((null)) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: worthless piece of black glass (black) The RNG hath decreed that this item was never generated: restore ability (light brown) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was never generated: elven short sword (runed short sword) The RNG hath decreed that this item was generated more often: stomping boots (platform boots, freq bonus 35) The RNG hath decreed that this item was generated more often: see invisible (engagement, freq bonus 6) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dropbug stone (gray, freq bonus 19) The RNG hath decreed that this item was always generated cursed: low boots (walking shoes) The RNG hath decreed that this item was always generated cursed: asian pear ((null)) The RNG hath decreed that this item was always generated cursed: ruffled shirt ((null)) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: alacrity (black signet) The RNG hath decreed that this trap was always invisible: gateway from hell The RNG hath decreed that this trap was generated more often: dart trap (freq bonus 3) Next attribute increase check would have come at turn 309 Strength training was 1 Dexterity training was 1 Wisdom training was 5 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1488 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin You could not have safely prayed (372) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 19% 300% c - acid stream 4 matter 19% 300% d - entrapping 6 divine 98% 500% e - remove curse 5 protect 95% 400% f - cure confusion 3 healing 81% 200% g - godmode 8 protect 100% 700% h - detect treasure 4 divine 90% 300% i - wizard lock 2 matter 0% 100% Techniques known in the end Name Level Status world fall 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (21 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...