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[e-gl-uw or ?*] As you read the scroll, it disappears. You feel healthier! The gray ogre swings his club. The gray ogre hits you! [-3 -> 20] The gray ogre touches you! [-1 -> 19] You are hit by magic missiles appearing from thin air! [-4 -> 15] The iceman hits you! [-12 -> 3] Warning: HP low! The iceman touches you! [-1 -> 2] Warning: HP low! You're covered in frost! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You have strayed Your alignment was -1 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 18 Ring identification only worked 4 times out of 12 Wand identification only worked 3 times out of 9 Scroll drop chance was reduced to 80% Amulet drop chance was reduced to 80% Potion drop chance was reduced to 72% Concealing monsters were spawned underneath items 82% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 79425 Monster spawn increase reached its maximum at turn 118875 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 227460 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: wall monster (freq bonus 1) The monster species that spawned more often: agent black stalk (freq bonus 6) The monster species that spawned more often: disenchanter (freq bonus 6) The monster species that spawned more often: siena force fungus (freq bonus 4) The monster species that spawned more often: ankheg (freq bonus 4) The monster species that spawned more often: osyluth (freq bonus 4) The monster species that spawned more often: taker fungus (freq bonus 3) The monster species that spawned more often: faberge sphere (freq bonus 6) The monster species that spawned more often: pale force patch (freq bonus 4) The monster species that spawned more often: plasma turret (freq bonus 5) The monster species that spawned more often: siege tower (freq bonus 6) The monster species that spawned more often: vip viper (freq bonus 8) The monster species that spawned more often: leader badger (freq bonus 2) The monster species that spawned more often: moth (freq bonus 6) The monster species that spawned more often: green monster (freq bonus 3) The monster species that spawned more often: cerulean warp fungus (freq bonus 3) The monster species that spawned more often: killer mimic (freq bonus 12) The monster species that spawned more often: afrit (freq bonus 12) The monster species that spawned more often: abyss penetrator (freq bonus 6) The monster species that spawned more often: Girtab (freq bonus 2) The monster species that spawned more often: Kati's striped sneaker (freq bonus 3) The monster species that never randomly spawned: what is this The monster species that never randomly spawned: undead murderer The monster species that never randomly spawned: blood bug The monster species that never randomly spawned: smirking sneak thief The monster species that never randomly spawned: pygmy warrior The monster species that never randomly spawned: Bull-Man The monster species that never randomly spawned: The Sweet Redguard Girl The monster species that never randomly spawned: uber rust monster The monster species that never randomly spawned: mean colony The monster species that never randomly spawned: howling spirit The RNG hath decreed that this item was never generated: orcish short sword (crude short sword) The RNG hath decreed that this item was never generated: worthless piece of cyan glass (cyan) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: necklace (conical) The RNG hath decreed that this item was never generated: cure stun (fat) The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 38) The RNG hath decreed that this item was generated more often: gauntlets of misfiring (clumsy gloves, freq bonus 13) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: general candle (candle) The RNG hath decreed that this item was always generated cursed: confusion (round cube) The RNG hath decreed that this item was always generated cursed: pasta ((null)) The RNG hath decreed that this trap was always invisible: low stats trap The RNG hath decreed that this trap was generated more often: missingno trap (freq bonus 2) Next attribute increase check would have come at turn 203 Strength training was 1 Dexterity training was 0 Wisdom training was 4 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1466 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin You could not have safely prayed (448) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 305% d - detect monsters 4 divine 46% 300% e - clairvoyance 3 divine 16% 200% f - freeze sphere 1 matter 0% 100% g - acidshield 6 protect 98% 500% Techniques known in the end Name Level Status world fall 2X LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (24 of 160) Goodbye Elronnd the Death Eater...