Elronnd, chaotic male rodneyan Death Eater ############################################################################# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}# -}}}}}}};@}}}}}}}}}}}}}}}}}}}}}}}}}}}}}- |}}}}}}}}}..}.}}..}}}}}}}}}}}}}..}}}}}}| |.}}}}}}}}}}}.}`..}}..}}}}}}}}}}}}}}}}}| |.}}}}}}---}}}}}}}}}}}}}}}}}}}}}}}}}}--- ...|.}}}}}}| .}}}g}g}}}.}}...}.}}}}.}}}@.....- .`.|.}}}}}}| .--}g}}}}}}}}}}}}}}}}}}}}---- ...|.}}}}}} .. }}}...}}}}}}.}}}}}}}}}}}- . 1] Warning: HP low! You feel somewhat dizzy. Call a nanika potion: Wait! There's something there you can't see! An atlantean was hidden under the water! The atlantean hits you! [-1 -> 1] Warning: HP low! The gremlin multiplies! The atlantean hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Final attributes You were stridently aligned Your alignment was 5 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 133 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 4 Scroll drop chance was reduced to 91% Amulet drop chance was reduced to 10% Monster death drops spawned with only 69% chance Number of artifacts generated was 0 Monster spawn increase started at turn 14155 Monster spawn increase reached its maximum at turn 48493 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1190430 The monster class that cannot be genocided was vortex The monster class that was spawned more often: ant or other insect (freq bonus 1) The monster species that spawned more often: ash clan (freq bonus 3) The monster species that spawned more often: undead librarian (freq bonus 3) The monster species that spawned more often: furious spore (freq bonus 3) The monster species that spawned more often: church novice (freq bonus 2) The monster species that spawned more often: red hot ride (freq bonus 6) The monster species that spawned more often: sparkling growth (freq bonus 5) The monster species that spawned more often: fire beetle (freq bonus 4) The monster species that spawned more often: porter tengu (freq bonus 5) The monster species that spawned more often: glowing mold (freq bonus 3) The monster species that spawned more often: small healing permamimic (freq bonus 3) The monster species that spawned more often: driver bat (freq bonus 6) The monster species that spawned more often: frost beast (freq bonus 8) The monster species that spawned more often: alakazam (freq bonus 5) The monster species that spawned more often: black wizard (freq bonus 6) The monster species that spawned more often: Elbereth's chosen one (freq bonus 6) The monster species that spawned more often: leveldrain turret (freq bonus 4) The monster species that spawned more often: cobalt draconian (freq bonus 6) The monster species that spawned more often: inferno hound (freq bonus 8) The monster species that spawned more often: ungorrog (freq bonus 2) The monster species that spawned more often: ancient water dragon (freq bonus 3) The monster species that never randomly spawned: half-dragon zombie The monster species that never randomly spawned: persian woman The monster species that never randomly spawned: terrorist The monster species that never randomly spawned: Kristin's super-high lady shoe The monster species that never randomly spawned: Quaker, Master of Earth The monster species that never randomly spawned: lemure The monster species that never randomly spawned: surly looking dwarf The monster species that never randomly spawned: Arne The monster species that never randomly spawned: Judge Fire The monster species that never randomly spawned: dark gray warp patch The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: bardiche (long poleaxe) The RNG hath decreed that this item was never generated: psychic dragon scale shield (psychic dragonhide shield) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: stone of vulnerability (gray) The RNG hath decreed that this item was never generated: botox resist (leafy) The RNG hath decreed that this item was never generated: large shield ((null)) The RNG hath decreed that this item was generated more often: silver gauntlets (even pair of gloves, freq bonus 52) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: extremely heavy iron ball ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: holy wafer ((null), freq bonus 22) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: silver dragon scale shield (silver dragonhide shield) The RNG hath decreed that this item was always generated cursed: gain ability (ruby) The RNG hath decreed that this item was always generated cursed: drum of earthquake (drum) The RNG hath decreed that this item was always generated cursed: detect food (cyan) The RNG hath decreed that this trap was always invisible: spell loss trap The RNG hath decreed that this trap was generated more often: amnesia trap (freq bonus 7) Next attribute increase check would have come at turn 751 Strength training was 10 Dexterity training was 0 Wisdom training was 13 Constitution training was 3 You were fire resistant You were poison resistant You were stunned (15) You were confused (11) You saw invisible You were able to sense monsters possessing coveted objects You had 1280 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort You could have safely prayed (170) You are dead (3rd time!) You didn't know any spells. Techniques known in the end Name Level Status world fall 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 2 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (1 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (48 of 160) Goodbye Elronnd the Death Eater...