Elronnd, neutral male ogrotic Transvestite H ... .@. .G. g @ [Elronnd the Clacker] St11 Dx7 Co6 In4 Wi6 Ch8 TraOgrMalNeu S11900 Dlvl:39 $0 HP18(18) Pw7(7) AC11 MC0 Xp1/0 Wt111/950 T1 Latest messages Restoring save file... You return to level 39 in The Dungeons of Doom. Hello Elronnd, the male ogrotic Transvestite, welcome back to SlashEMExtended! Be careful! New moon tonight. Unknown command ' '. Pick an object. G a gnome (group gnome lord) (base level 3) (male) [seen: normal vision, infravision] Accessing Pokedex entry for group gnome lord... Base statistics of this monster type: Base level = 3, difficulty = 5, AC = 10, magic resistance = 4, alignment 0. Very slow (8). Normally appears everywhere in groups, with frequency 3. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. This monster is always male. Has infravision. Can be seen with infravision. Is a valid polymorph form. Attacks: 1d8, uses weapon - ordinary physical Pick an object. @ a human or elf or you (ogrotic transvestite called Elronnd) Accessing Pokedex entry for transvestite... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment 0. Slow (10). Normally appears everywhere, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, kick - ordinary physical # Really quit [yes/no]? Final attributes You were stridently aligned Your alignment was 7 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 4 Scroll drop chance was reduced to 76% Amulet drop chance was reduced to 38% Potion drop chance was reduced to 95% Monster death drops spawned with only 91% chance Number of artifacts generated was 0 Monster spawn increase started at turn 24795 Monster spawn increase reached its maximum at turn 57885 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 1886027 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: cat or other feline (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 4) The monster species that spawned more often: drone colony (freq bonus 4) The monster species that spawned more often: naiad elemental (freq bonus 10) The monster species that spawned more often: flying skull (freq bonus 7) The monster species that spawned more often: white louse (freq bonus 7) The monster species that spawned more often: sentient tree (freq bonus 5) The monster species that spawned more often: Lou's sneaker (freq bonus 4) The monster species that spawned more often: Nataliya (freq bonus 6) The monster species that spawned more often: ice devil (freq bonus 8) The monster species that spawned more often: machine turret (freq bonus 10) The monster species that spawned more often: frozen terror (freq bonus 8) The monster species that spawned more often: dividing ochre jelly (freq bonus 4) The monster species that spawned more often: secluded force fungus (freq bonus 4) The monster species that spawned more often: dark dwarven smith (freq bonus 14) The monster species that spawned more often: blank force fungus (freq bonus 8) The monster species that spawned more often: really dangerous warp patch (freq bonus 16) The monster species that spawned more often: threshold force fungus (freq bonus 12) The monster species that spawned more often: shimmering warp fungus (freq bonus 6) The monster species that spawned more often: vortex (freq bonus 5) The monster species that spawned more often: special water nymph (freq bonus 5) The monster species that spawned more often: knapsack kangaroo (freq bonus 36) The monster species that never randomly spawned: colorless mold The monster species that never randomly spawned: Pazuzzu The monster species that never randomly spawned: dust giant The monster species that never randomly spawned: ochre draconian The monster species that never randomly spawned: green beetle The monster species that never randomly spawned: nature girl The monster species that never randomly spawned: operation The monster species that never randomly spawned: asp The monster species that never randomly spawned: mind fungus The monster species that never randomly spawned: chaos monkey The monster class that always generated with extra speed: rub monster The RNG hath decreed that this item was never generated: silver arrow ((null)) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: copper dragon scale mail ((null)) The RNG hath decreed that this item was never generated: mineral hostage chain ((null)) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: verisiert stone (gray) The RNG hath decreed that this item was generated more often: acid venom (splash of venom, freq bonus 17) The RNG hath decreed that this item was generated more often: mercurial dragon scale shield (mercurial dragonhide shield, freq bonus 20) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 128) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 12) The RNG hath decreed that this item was always generated cursed: platinum dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: orcish spear (crude spear) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: unidentify stone (gray) The RNG hath decreed that this item was always generated cursed: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this trap was always invisible: growing trap The RNG hath decreed that this trap was generated more often: magic beam trap (freq bonus 1) Next attribute increase check would have come at turn 460 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You had infravision You had 1500 points of nutrition remaining You aggravated monsters You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Olivia, Peyman and Lady Gaga Your deity was Peyman You could not have safely prayed (471) You survived You didn't know any spells. Techniques known in the end Name Level Status attire charm 1X Prepared(0) missile flurry 1 R Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Basic] (max Master) (20 of 160) Weapon Skills pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Transvestite...