Elronnd, chaotic female rodneyan Death Eater ------ |$W M| |Z8MW| |ZM8|8 |ZZ8W| |ZZM8| |8@ZV| |8MMM| |MM.M8 |M..&| |8WZ8| |ZZ|8| |MV.V| |M8M}| |%|MM| ------ [Elronnd the Filthy Worm] St10 Dx10 Co15 In16 Wi7 Ch6 DeaRodFemCha S11800 Dlvl:37 $0 HP-4(21) Pw18(25) AC8 MC3 Xp1/0 Wt146/1350 T3 Latest messages The ghastly soul seems to drain your energy with its gaze! The cold corpse touches you! [-1 -> 19] [-9 -> 10] The cold corpse touches you! [-1 -> 9] [-2 -> 7] The archer wields a bow {12}! The kobold mummy claws you! [-1 -> 6] The aligned priest mummy kicks you! [-2 -> 4] Warning: HP low! The elf mummy claws you! [-2 -> 2] Warning: HP low! The orc zombie claws you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 12 Monsters only dropped their musable items with 27% chance Scroll drop chance was reduced to 86% Ring drop chance was reduced to 29% Amulet drop chance was reduced to 92% Potion drop chance was reduced to 93% Monster death drops spawned with only 77% chance Number of artifacts generated was 0 Monster spawn increase started at turn 29646 Monster spawn increase reached its maximum at turn 61984 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 2751650 The monster class that cannot be genocided was blob The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: strip mine (freq bonus 5) The monster species that spawned more often: acid ant (freq bonus 5) The monster species that spawned more often: immobile patch (freq bonus 5) The monster species that spawned more often: cyan warp patch (freq bonus 8) The monster species that spawned more often: antimagic mushroom (freq bonus 4) The monster species that spawned more often: hug error (freq bonus 12) The monster species that spawned more often: elven vampire (freq bonus 4) The monster species that spawned more often: giant rockfish (freq bonus 8) The monster species that spawned more often: azure mold (freq bonus 7) The monster species that spawned more often: mirror warp fungus (freq bonus 10) The monster species that spawned more often: trap fungus (freq bonus 21) The monster species that spawned more often: lightning sentry (freq bonus 4) The monster species that spawned more often: Xinvirae (freq bonus 16) The monster species that spawned more often: azure force patch (freq bonus 4) The monster species that spawned more often: piranha (freq bonus 16) The monster species that spawned more often: balance drake (freq bonus 5) The monster species that spawned more often: purple mold (freq bonus 4) The monster species that spawned more often: real aquatic hound (freq bonus 10) The monster species that spawned more often: cold corpse (freq bonus 8) The monster species that spawned more often: volt monster (freq bonus 14) The monster species that never randomly spawned: Thorwald The monster species that never randomly spawned: worlock The monster species that never randomly spawned: dark troll The monster species that never randomly spawned: gorcrow The monster species that never randomly spawned: Katharina's lovely girl boot The monster species that never randomly spawned: blink warp fungus The monster species that never randomly spawned: magic mushroom patch The monster species that never randomly spawned: Baalphegor The monster species that never randomly spawned: drill trove The monster species that never randomly spawned: hellcat The monster class that always generated with extra speed: quadruped The RNG hath decreed that this item was never generated: amulet of premature death (deadly) The RNG hath decreed that this item was never generated: black sweets ((null)) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: clone monster (radiating) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: hiding (hidden tea) The RNG hath decreed that this item was generated more often: wedge sandals (heeled sandals, freq bonus 35) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 17) The RNG hath decreed that this item was generated more often: voulge (pole cleaver, freq bonus 46) The RNG hath decreed that this item was generated more often: metal club (heavy club, freq bonus 6) The RNG hath decreed that this item was always generated cursed: golden dragon scale shield (golden dragonhide shield) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: heavy concrete ball ((null)) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this trap was always invisible: laser trap The RNG hath decreed that this trap was generated more often: magical device trap (freq bonus 8) Next attribute increase check would have come at turn 475 Strength training was 0 Dexterity training was 0 Wisdom training was 5 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1483 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort You could not have safely prayed (482) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 19% 300% c - acid stream 4 matter 19% 300% d - insulate 2 protect 36% 100% e - cure sickness 3 healing 81% 200% f - entrapping 6 divine 98% 500% g - healing 1 healing 0% 105% h - cure blindness 2 healing 36% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (2 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...