Elronnd, lawful male rodneyan Death Eater .... ..@>. --,...ff. |........ |..... |..... ------ [Elronnd the Filthy Worm] St5 Dx7 Co5 In18 Wi5 Ch6 DeaRodMalLaw S11750 Dlvl:35 $0 HP-2(21) Pw10(23) AC9 MC3 Xp1/0 Wt150/600 T49 Latest messages The moon-elf hits you! [-1 -> 14] "Elronnd SNORING" You lack the strength to teleport. You hear a nearby zap. (2x) The moon-elf hits you! [-2 -> 14] The moon-elf hits you! [-4 -> 10] You hear a random monster generator reading a scroll labeled NOW YOU SEE IT {1}. Call a scroll labeled NOW YOU SEE IT: You hear a chugging sound. The lynx claws you! [-4 -> 9] The lynx claws you! [-3 -> 6] The lynx bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 179 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 26 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 89% Concealing monsters were spawned underneath items 16% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 100280 Monster spawn increase reached its maximum at turn 144400 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1014000 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: unicorn or horse (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 4) The monster species that spawned more often: taker warp fungus (freq bonus 12) The monster species that spawned more often: immobile warp patch (freq bonus 20) The monster species that spawned more often: baby domestic dragon (freq bonus 8) The monster species that spawned more often: teacher (freq bonus 28) The monster species that spawned more often: Rebecca's hugging boot (freq bonus 4) The monster species that spawned more often: baals minion (freq bonus 5) The monster species that spawned more often: cursed grue (freq bonus 5) The monster species that spawned more often: psychic elemental (freq bonus 10) The monster species that spawned more often: black sentai (freq bonus 3) The monster species that spawned more often: real punisher (freq bonus 4) The monster species that spawned more often: inertia fungus (freq bonus 4) The monster species that spawned more often: Giulia's dancing shoe (freq bonus 8) The monster species that spawned more often: Chaska's leather pump (freq bonus 4) The monster species that spawned more often: acidic stalk (freq bonus 4) The monster species that spawned more often: black panther (freq bonus 5) The monster species that spawned more often: roe deer (freq bonus 4) The monster species that spawned more often: greater mimic (freq bonus 4) The monster species that spawned more often: centaur leader (freq bonus 3) The monster species that spawned more often: Teresa (freq bonus 4) The monster species that spawned more often: selenite administrator (freq bonus 7) The monster species that never randomly spawned: Undead Kchief The monster species that never randomly spawned: Mephistopheles The monster species that never randomly spawned: canine quylthulg The monster species that never randomly spawned: dragonbreath nymph The monster species that never randomly spawned: thick vrock The monster species that never randomly spawned: brown colony The monster species that never randomly spawned: impacter The monster species that never randomly spawned: invisible warp fungus The monster species that never randomly spawned: Keystone Policeman The monster species that never randomly spawned: Lexi's wonderfully soft sneaker The RNG hath decreed that this item was never generated: regeneration (moonstone) The RNG hath decreed that this item was never generated: blood loss stone (gray) The RNG hath decreed that this item was never generated: consecration (MAY THE FORCE BE WITH YOU) The RNG hath decreed that this item was never generated: oilskin cloak (slippery cloak) The RNG hath decreed that this item was never generated: quaffer helmet (water-pipe helmet) The RNG hath decreed that this item was never generated: hyper beam (shrill) The RNG hath decreed that this item was generated more often: helm of amnesia (crazy helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: droven bolt (obsidian bolt, freq bonus 16) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 16) The RNG hath decreed that this item was generated more often: wedged little-girl sandal ((null), freq bonus 33) The RNG hath decreed that this item was always generated cursed: cloak of drain resistance (vampiric cloak) The RNG hath decreed that this item was always generated cursed: item-teleporting stone (gray) The RNG hath decreed that this item was always generated cursed: level stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of waterwalking (rubber) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: inertia trap (freq bonus 2) Next attribute increase check would have come at turn 1132 Strength training was 6 Dexterity training was 0 Wisdom training was 11 Constitution training was 3 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1296 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin You could not have safely prayed (159) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 330% d - full healing 6 healing 98% 500% e - magic mapping 5 divine 95% 400% f - wizard lock 2 matter 0% 100% g - insulate 2 protect 9% 100% h - cure sickness 3 healing 55% 200% Techniques known in the end Name Level Status world fall 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (44 of 160) Goodbye Elronnd the Death Eater...