Elronnd, chaotic female rodneyan Death Eater .g.. .@.. .... [Elronnd the Filthy Worm] St6 Dx5 Co10 In8 Wi9 Ch9 DeaRodFemCha S13764 Dlvl:37 $0 HP-4(30) Pw20(37) AC10 MC3 Xp2/39 Wt144/950 T18 Latest messages You are hit by an acid venom! It burns! [-16 -> 14] Pick an object. g a gremlin (invisible gargoyle) (base level 6) (female) [seen: see invisible] Accessing Pokedex entry for gargoyle... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = -4, magic resistance = 0, alignment -9. Slow (10). Normally appears everywhere, with frequency 12. Resists petrification. Conveys petrification resistance. Genocidable, breathless, amphibious, thick-skinned. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 2d6, claw (punch, hit, etc.) - ordinary physical 2d6, claw (punch, hit, etc.) - ordinary physical 2d4, bite - ordinary physical Pick an object. g a gremlin (invisible gargoyle) (base level 6) (female) [seen: see invisible] Accessing Pokedex entry for gargoyle... Base statistics of this monster type: Base level = 6, difficulty = 8, AC = -4, magic resistance = 0, alignment -9. Slow (10). Normally appears everywhere, with frequency 12. Resists petrification. Conveys petrification resistance. Genocidable, breathless, amphibious, thick-skinned. Can spontaneously betray you if tame. Is a valid polymorph form. Attacks: 2d6, claw (punch, hit, etc.) - ordinary physical 2d6, claw (punch, hit, etc.) - ordinary physical 2d4, bite - ordinary physical You miss the invisible gargoyle. (2x) The invisible gargoyle claws you! The invisible gargoyle rips into your breast with maniacal fervor! [-5 -> 11] [-5 -> 6] The invisible gargoyle claws you! [-3 -> 3] Warning: HP low! The invisible gargoyle bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 168 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 10 Monsters only dropped their musable items with 64% chance Scroll drop chance was reduced to 70% Monster death drops spawned with only 92% chance Number of artifacts generated was 0 Monster spawn increase started at turn 30661 Monster spawn increase reached its maximum at turn 50738 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1503820 The monster class that cannot be genocided was gnome The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: chaos wizard (freq bonus 12) The monster species that spawned more often: plague mouse (freq bonus 8) The monster species that spawned more often: bloodseeker (freq bonus 5) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 4) The monster species that spawned more often: night reaver (freq bonus 12) The monster species that spawned more often: mist giant (freq bonus 4) The monster species that spawned more often: petty gnoll shaman (freq bonus 18) The monster species that spawned more often: The Jade Dragon (freq bonus 8) The monster species that spawned more often: mimic lizard (freq bonus 8) The monster species that spawned more often: novel patch (freq bonus 8) The monster species that spawned more often: xorn thief (freq bonus 2) The monster species that spawned more often: telepathic eye (freq bonus 4) The monster species that spawned more often: unreal colony (freq bonus 20) The monster species that spawned more often: invisible stalk (freq bonus 6) The monster species that spawned more often: UNIX Kernel (freq bonus 15) The monster species that spawned more often: undead templar (freq bonus 2) The monster species that spawned more often: vampire troll (freq bonus 6) The monster species that spawned more often: mint giant (freq bonus 5) The monster species that spawned more often: deeper one (freq bonus 8) The monster species that spawned more often: colluded mushroom (freq bonus 6) The monster species that never randomly spawned: ice frog The monster species that never randomly spawned: teal force fungus The monster species that never randomly spawned: Isis The monster species that never randomly spawned: energy colony The monster species that never randomly spawned: wind fungus The monster species that never randomly spawned: ill force fungus The monster species that never randomly spawned: octarine fungus The monster species that never randomly spawned: ogroblin The monster species that never randomly spawned: gremlin leader The monster species that never randomly spawned: blue eyes white dragon The RNG hath decreed that this item was never generated: magic resistance (dark) The RNG hath decreed that this item was never generated: clouds (VOLARE) The RNG hath decreed that this item was never generated: silver mace ((null)) The RNG hath decreed that this item was never generated: wizard lock (dark green) The RNG hath decreed that this item was never generated: bullshit (YOU STEPPED INTO A HEAP OF SHIT) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 4) The RNG hath decreed that this item was generated more often: troll leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: enthronization (XUS MODA, freq bonus 13) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 7) The RNG hath decreed that this item was always generated cursed: blacky stone (gray) The RNG hath decreed that this item was always generated cursed: aggravate monster (sapphire) The RNG hath decreed that this item was always generated cursed: soft sneakers (light footwear) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: printed shirt ((null)) The RNG hath decreed that this trap was always invisible: bar trap The RNG hath decreed that this trap was generated more often: multiplicator trap (freq bonus 4) Next attribute increase check would have come at turn 913 Strength training was 4 Dexterity training was 4 Wisdom training was 3 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1425 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort You could not have safely prayed (204) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% d - freeze sphere 1 matter 0% 100% e - acidshield 6 protect 98% 500% f - clairvoyance 3 divine 90% 200% g - magic missile 3 attack 0% 210% h - darkness 1 divine 0% 100% Techniques known in the end Name Level Status world fall 2X LIMIT(0) appraisal 2 R LIMIT(0) phase door 2 R LIMIT(0) invoke deity 2 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 4 times You killed 2 monsters You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (24 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (29 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...