Elronnd, chaotic female rodneyan Death Eater -------- -......| |..|.... |@{>...| +.....%. -------- Elronnd the Filthy Worm St5 Dx18 Co13 In17 Wi8 Ch9 DeaRodFemCha S13923 Dlvl:37 $25 HP-144(32) Pw33(33) AC4 MC3 Xp2/39 Wt145/1050 T9 Latest messages One of your arteries bursts open! You suffer from blood loss! [-2 -> 8] You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-17 -> 19] You survived that attempt on your life. Unknown command ' '. In what direction? [hykulnjb><] What do you want to zap? [h or ?*] The wand of death suddenly explodes! The five of diamonds is caught in the magical blast! You kill the five of diamonds! Welcome to experience level 2. The door absorbs your bolt! You are caught in the magical blast! But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You have strayed Your alignment was -2 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 56 Wand identification only worked 3 times out of 11 Scroll drop chance was reduced to 87% Amulet drop chance was reduced to 74% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 44120 Monster spawn increase reached its maximum at turn 124810 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 133269 The monster class that cannot be genocided was xorn The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: ita mochi (freq bonus 2) The monster species that spawned more often: Jasieen's wedge sandal (freq bonus 10) The monster species that spawned more often: pupil (freq bonus 8) The monster species that spawned more often: giant tree ant (freq bonus 12) The monster species that spawned more often: freezer nymph (freq bonus 10) The monster species that spawned more often: big bot (freq bonus 4) The monster species that spawned more often: Xinvirae (freq bonus 6) The monster species that spawned more often: undead warp fungus (freq bonus 4) The monster species that spawned more often: Sigurd (freq bonus 9) The monster species that spawned more often: buckyball (freq bonus 3) The monster species that spawned more often: selenite central command unit (freq bonus 4) The monster species that spawned more often: agony worm (freq bonus 8) The monster species that spawned more often: Hanh's translucent sandal (freq bonus 6) The monster species that spawned more often: red laser (freq bonus 8) The monster species that spawned more often: storm caster (freq bonus 12) The monster species that spawned more often: colorful mold (freq bonus 3) The monster species that spawned more often: absent spore (freq bonus 8) The monster species that spawned more often: claw viper (freq bonus 3) The monster species that spawned more often: ECM archer (freq bonus 5) The monster species that spawned more often: corroded turret (freq bonus 3) The monster species that never randomly spawned: blinker The monster species that never randomly spawned: confusing turret The monster species that never randomly spawned: Barbara's lovely sandal The monster species that never randomly spawned: tatarigami The monster species that never randomly spawned: Shindou Saki The monster species that never randomly spawned: pulsating sphere The monster species that never randomly spawned: petty sweet woman The monster species that never randomly spawned: karmic fly The monster species that never randomly spawned: hidden cockatrice The monster species that never randomly spawned: forest wight The RNG hath decreed that this item was never generated: wounds (SLASHTHEM IS NOT A FORK OF SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: cypher helm (basin helmet) The RNG hath decreed that this item was never generated: shield of light (shiny shield) The RNG hath decreed that this item was never generated: chromatic beam (chromatic) The RNG hath decreed that this item was never generated: dwarvish mattock (broad pick) The RNG hath decreed that this item was never generated: Mehoho Burusasan G (blinding) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 9) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of matador (gaberdine, freq bonus 6) The RNG hath decreed that this item was always generated cursed: yellow spell stone (gray) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: worthless piece of red glass (red) The RNG hath decreed that this item was always generated cursed: metabolic stone (gray) The RNG hath decreed that this trap was always invisible: fumarole The RNG hath decreed that this trap was generated more often: nastiness trap (freq bonus 4) Next attribute increase check would have come at turn 853 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 You were fire resistant You were poison resistant You were level-drain resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1487 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort You could not have safely prayed (1200) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 4% 300% c - acid stream 4 matter 4% 300% d - cure hallucination 3 healing 69% 200% e - restore ability 4 healing 90% 300% f - enlighten 4 body 90% 300% Techniques known in the end Name Level Status world fall 2X Prepared(0) appraisal 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...