Elronnd, lawful male rodneyan Warrior ----- +...| |.<.|## |...-,# |...|,# -+---,# ------- #,##|.....|## #`,,|......,# ##`......|,# #-------,# #,### #,,,# ###,#-----.---- #,,-........| ###|........| |.......@| |........| ---------- Elronnd the Swordsman St18/10 Dx8 Co19 In8 Wi11 Ch8 WarRodMalLaw S30 Dlvl:1 $14 HP23(23) Pw17(17) AC-1 MC2 Xp1/4 Wt274/2000 T47 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the rodneyan Warrior, welcome back to SlashEMExtended! The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 20 Wand identification only worked 3 times out of 12 Monsters only dropped their musable items with 27% chance Scroll drop chance was reduced to 80% Ring drop chance was reduced to 88% Wand drop chance was reduced to 80% Amulet drop chance was reduced to 52% Potion drop chance was reduced to 85% Number of artifacts generated was 0 Monster spawn increase started at turn 15659 Monster spawn increase reached its maximum at turn 68939 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 140196 The monster class that cannot be genocided was mummy The monster class that was spawned more often: zombie (freq bonus 1) The monster species that spawned more often: giant roc (freq bonus 3) The monster species that spawned more often: large flaming sphere (freq bonus 2) The monster species that spawned more often: phasing acid blob (freq bonus 14) The monster species that spawned more often: shrieker mushroom patch (freq bonus 2) The monster species that spawned more often: ˜é©·ñ=S~1¢Þ‘ÿT;„» (freq bonus 3) The monster species that spawned more often: grey centipede (freq bonus 3) The monster species that spawned more often: cursed blob (freq bonus 4) The monster species that spawned more often: phaser mushroom (freq bonus 4) The monster species that spawned more often: invisible warp fungus (freq bonus 8) The monster species that spawned more often: nexus turret (freq bonus 3) The monster species that spawned more often: skeleton sentai (freq bonus 3) The monster species that spawned more often: reddish colony (freq bonus 9) The monster species that spawned more often: aokabi (freq bonus 12) The monster species that spawned more often: stygian rage (freq bonus 8) The monster species that spawned more often: forest wight (freq bonus 6) The monster species that spawned more often: foul permamimic (freq bonus 14) The monster species that spawned more often: nasty griffin (freq bonus 4) The monster species that spawned more often: shavuot sephirah (freq bonus 8) The monster species that spawned more often: undead korsair (freq bonus 5) The monster species that spawned more often: water archer (freq bonus 12) The monster species that never randomly spawned: blue dragon The monster species that never randomly spawned: bright blue stalk The monster species that never randomly spawned: furious stalk The monster species that never randomly spawned: pile of extremely dirty coins The monster species that never randomly spawned: Charlotte's hugging boot The monster species that never randomly spawned: gnoll thief The monster species that never randomly spawned: gondolindrim The monster species that never randomly spawned: dementia dragon The monster species that never randomly spawned: heavy troopa The monster species that never randomly spawned: undead twelph The monster class that always generated with extra speed: apelike creature The RNG hath decreed that this item was never generated: gray dragon scales ((null)) The RNG hath decreed that this item was never generated: garnet (red) The RNG hath decreed that this item was never generated: charm monster (magenta) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: infravision (zinc) The RNG hath decreed that this item was never generated: troll hide (disgusting cloak) The RNG hath decreed that this item was generated more often: healing (white, freq bonus 37) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 51) The RNG hath decreed that this item was generated more often: sailor blouse ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 15) The RNG hath decreed that this item was always generated cursed: flack helmet (green bowel) The RNG hath decreed that this item was always generated cursed: cloak of insulation (long overcoat) The RNG hath decreed that this item was always generated cursed: anger helm (tribal helmet) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: bullet ((null)) The RNG hath decreed that this trap was always invisible: lock trap The RNG hath decreed that this trap was generated more often: glyph of warding (freq bonus 2) Next attribute increase check would have come at turn 349 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant Your chance to block was 35% You saw invisible You were able to sense monsters possessing coveted objects You had 1430 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos You could not have safely prayed (32) You survived Spells known in the end Name Level Category Fail Memory a - command undead 5 attack 95% 400% b - cure hallucination 3 healing 90% 200% c - sleep 2 enchant 90% 100% d - cure blindness 2 healing 90% 100% e - curse items 4 protect 90% 300% Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (21 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Elronnd the Warrior...