Elronnd, chaotic female rodneyan Death Eater |.| X@. |%- Elronnd the Creeping Maggot St13 Dx10 Co19 In17 Wi6 Ch5 DeaRodFemCha S16178 Dlvl:40 $0 HP0(86) Pw48(68) AC7 MC3 Xp5/241 Wt144/1900 T48 Latest messages [-11 -> 73] [-1 -> 72] The porter xorn claws you! The porter xorn rips into your breast with maniacal fervor! [-3 -> 69] [-3 -> 66] The porter xorn bites you! [-14 -> 52] The porter xorn claws you! The porter xorn rips into your breast with maniacal fervor! [-26 -> 27] [-1 -> 26] The porter xorn claws you! [-3 -> 23] The porter xorn claws you! [-2 -> 21] The porter xorn bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were aligned Your alignment was 3 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 199 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 9 Wand identification only worked 3 times out of 10 Scroll drop chance was reduced to 72% Wand drop chance was reduced to 76% Concealing monsters were spawned underneath items 79% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 42923 Monster spawn increase reached its maximum at turn 60403 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 2432706 The monster class that cannot be genocided was xorn The monster class that was spawned more often: gnome (freq bonus 1) The monster species that spawned more often: amorphous mold (freq bonus 3) The monster species that spawned more often: sloppy mushroom (freq bonus 5) The monster species that spawned more often: tomb mummy (freq bonus 8) The monster species that spawned more often: gold thunderlord (freq bonus 20) The monster species that spawned more often: siena spore (freq bonus 8) The monster species that spawned more often: demimondaine (freq bonus 2) The monster species that spawned more often: white friar (freq bonus 4) The monster species that spawned more often: extremely cute cat (freq bonus 4) The monster species that spawned more often: moon rabbit (freq bonus 5) The monster species that spawned more often: Sith, the Cat (freq bonus 3) The monster species that spawned more often: Woodland-elf rogue (freq bonus 3) The monster species that spawned more often: mesa flier (freq bonus 3) The monster species that spawned more often: upper spinner (freq bonus 6) The monster species that spawned more often: unreal force patch (freq bonus 3) The monster species that spawned more often: pretty water nymph (freq bonus 6) The monster species that spawned more often: haunted helmet (freq bonus 4) The monster species that spawned more often: pustulent growth (freq bonus 6) The monster species that spawned more often: Windows 10 (does not work) (freq bonus 3) The monster species that spawned more often: petty stealer permamimic (freq bonus 6) The monster species that spawned more often: slithy snake (freq bonus 5) The monster species that never randomly spawned: Windows Vista The monster species that never randomly spawned: novice lich The monster species that never randomly spawned: chuunin The monster species that never randomly spawned: flame giant The monster species that never randomly spawned: frogman The monster species that never randomly spawned: Ultimate Kappa The monster species that never randomly spawned: colorful colony The monster species that never randomly spawned: pink parasite The monster species that never randomly spawned: chicken The monster species that never randomly spawned: hemi-doppelganger The RNG hath decreed that this item was never generated: water (clear) The RNG hath decreed that this item was never generated: blood (blood-red) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: special camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was never generated: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was generated more often: peridot (radiant, freq bonus 8) The RNG hath decreed that this item was generated more often: ruby dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: platinum fire hook (beaked staff, freq bonus 16) The RNG hath decreed that this item was always generated cursed: deep dragon scale shield (deep dragonhide shield) The RNG hath decreed that this item was always generated cursed: sleep (mottled) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: cure confusion (moldy) The RNG hath decreed that this item was always generated cursed: silver dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 1) Next attribute increase check would have come at turn 190 Strength training was 7 Dexterity training was 3 Wisdom training was 13 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1342 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort You could have safely prayed (212) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 305% c - acid stream 4 matter 0% 310% d - light 1 divine 0% 100% e - flame sphere 1 matter 0% 100% f - wizard lock 2 matter 0% 100% g - finger 2 divine 4% 100% h - shocking sphere 1 matter 0% 100% i - confuse monster 2 enchant 0% 100% Techniques known in the end Name Level Status world fall 5X Prepared(0) appraisal 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 5 times You killed 4 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (25 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (24 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (28 of 160) Goodbye Elronnd the Death Eater...