Elronnd, lawful female rodneyan Death Eater -+-- |Y@M .... Elronnd the Filthy Worm St6 Dx11 Co5 In21 Wi7 Ch7 DeaRodFemLaw S11750 Dlvl:35 $0 HP0(21) Pw23(23) AC8 MC3 Xp1/0 Wt143/650 T8 Held Latest messages [-4 -> 2] Warning: HP low! The owlbear claws you! You die... But wait... Your medallion begins to glow! You feel much better! The medallion crumbles to dust! [-2 -> 21] You are being crushed. [-8 -> 13] You survived that attempt on your life. The owlbear claws you! [-1 -> 13] The owlbear claws you! [-5 -> 8] You are being crushed. You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 181 Potion identification only worked 3 times out of 13 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 37% chance Scroll drop chance was reduced to 97% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 91% Concealing monsters were spawned underneath items 10% of the time only Monster death drops spawned with only 88% chance Number of artifacts generated was 0 Monster spawn increase started at turn 28435 Monster spawn increase reached its maximum at turn 60362 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1031712 The monster class that cannot be genocided was angelic being The monster class that was spawned more often: ogre (freq bonus 2) The monster species that spawned more often: scruffy looking hobbit (freq bonus 4) The monster species that spawned more often: stone warp fungus (freq bonus 5) The monster species that spawned more often: spectre (freq bonus 16) The monster species that spawned more often: giant dog (freq bonus 4) The monster species that spawned more often: death spectre (freq bonus 8) The monster species that spawned more often: red river hog (freq bonus 4) The monster species that spawned more often: poison slinger (freq bonus 4) The monster species that spawned more often: bogwumpus (freq bonus 10) The monster species that spawned more often: nautilus officer (freq bonus 18) The monster species that spawned more often: blue mushroom (freq bonus 7) The monster species that spawned more often: high fungus (freq bonus 16) The monster species that spawned more often: real disintegration hound (freq bonus 4) The monster species that spawned more often: acid hound pup (freq bonus 8) The monster species that spawned more often: volt mold (freq bonus 4) The monster species that spawned more often: leading mosquito (freq bonus 16) The monster species that spawned more often: giant bronze ant (freq bonus 4) The monster species that spawned more often: sleep trove (freq bonus 9) The monster species that spawned more often: adult sky dragon (freq bonus 10) The monster species that spawned more often: green nightmare (freq bonus 3) The monster species that spawned more often: heavy troopa (freq bonus 28) The monster species that never randomly spawned: camo fish The monster species that never randomly spawned: clock force patch The monster species that never randomly spawned: black laser The monster species that never randomly spawned: Olog-hai warchief The monster species that never randomly spawned: magic mold The monster species that never randomly spawned: phantom ghost The monster species that never randomly spawned: legion devil buzzer The monster species that never randomly spawned: Franzi's wedge sandal The monster species that never randomly spawned: reddish force fungus The monster species that never randomly spawned: thorn patch The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: long stake ((null)) The RNG hath decreed that this item was never generated: blacky stone (gray) The RNG hath decreed that this item was never generated: chaos gloves (transparent gloves) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: IC (many-wired thing) The RNG hath decreed that this item was never generated: chest (wooden container) The RNG hath decreed that this item was generated more often: relocation (FUCK THE NOTELEPORT RULES, freq bonus 28) The RNG hath decreed that this item was generated more often: fortune cookie ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tail spikes (splash of venom, freq bonus 24) The RNG hath decreed that this item was generated more often: plain dragon scale shield (plain dragonhide shield, freq bonus 2) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: brass dragon scale shield (brass dragonhide shield) The RNG hath decreed that this item was always generated cursed: sin (old-testamentarian) The RNG hath decreed that this trap was always invisible: out of magic trap The RNG hath decreed that this trap was generated more often: bishop trap (freq bonus 5) Next attribute increase check would have come at turn 353 Strength training was -1 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You saw invisible You were able to sense monsters possessing coveted objects You had 1490 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You were held by an owlbear You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin You could not have safely prayed (418) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - magic missile 3 attack 0% 200% e - force bolt 1 attack 0% 100% f - jumping 1 body 0% 100% g - extra healing 3 healing 16% 200% Techniques known in the end Name Level Status world fall 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You read items or engraved 2 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...