Elronnd, chaotic male rodneyan Acid Mage ---- --- --..--- --- |..---- |.....--## --.---- |.....---|....|.%... .....| ----.......|--...|.!.....%...............I.| --.`...(....|...|.|..%.............%.....I..| |.............---.| I###################..) --.....`......|...| ># #.......K..o..#.. | -----......>..----[#.| .# #########@###.#.. -.............%.| ..#.| .# #.......#...#.. |. --.........-- #--...# ###.#######.###.. -- |..........| `...# #...# #.....#. --.|.......- -...#####.##### #######. --|.....|.. ...#.........# #. ---...|... .#.#######.##### #. -.?. .... .#.%.....#...`.# #. .......... .############### #. ....$.....` . . |..... .|... ------ ---.| -- Elronnd the Oozer St8 Dx12 Co10 In12 Wi7 Ch3 AciRodMalCha S23843 Dlvl:37 $21 HP-12(1) Pw1(1) AC11 MC0 Xp1/19 Wt0/1000 T255 Conf Latest messages The ogrillon swings his double-headed axe. The ogrillon hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Goodbye level 3. You lose the ability to perform power surge! Goodbye level 2. You reappear in good health! [-18 -> 1] You survived that attempt on your life. Pick an object. K a Keystone Kop (freemason brother) (base level 8) (male) Accessing Pokedex entry for freemason brother... Base statistics of this monster type: Base level = 8, difficulty = 10, AC = 4, magic resistance = 15, alignment 0. Normal speed (12). Normally appears everywhere, with frequency 1. No resistances. No conveyed resistances. Genocidable. Is the same race as you. This monster is always male. Can be seen with infravision. Is a valid polymorph form. Attacks: 3d8, uses weapon - ordinary physical 1d8, beam - causes hallucination You hit the freemason brother. You curse at the freemason brother. The freemason brother hits you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Too bad! Your experience level is too low for revival to work... Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 190 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 16 Wand identification only worked 3 times out of 8 Monsters only dropped their musable items with 90% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 68% Concealing monsters were spawned underneath items 62% of the time only Number of artifacts generated was 0 Monster spawn increase started at turn 39545 Monster spawn increase reached its maximum at turn 77159 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 717760 The monster class that cannot be genocided was xorn The monster class that was spawned more often: grue (freq bonus 1) The monster species that spawned more often: red beetle (freq bonus 14) The monster species that spawned more often: vile archer (freq bonus 2) The monster species that spawned more often: trap snake (freq bonus 6) The monster species that spawned more often: ego ice devil (freq bonus 6) The monster species that spawned more often: gas bomb (freq bonus 6) The monster species that spawned more often: buckyball (freq bonus 6) The monster species that spawned more often: petty termite (freq bonus 5) The monster species that spawned more often: large food trove (freq bonus 12) The monster species that spawned more often: vampire (freq bonus 2) The monster species that spawned more often: Pantyhose (freq bonus 4) The monster species that spawned more often: Akotto, servant of Zagoto (freq bonus 2) The monster species that spawned more often: alpha metroid (freq bonus 6) The monster species that spawned more often: clear jelly (freq bonus 2) The monster species that spawned more often: ferrous warp fungus (freq bonus 4) The monster species that spawned more often: actual phase spider (freq bonus 8) The monster species that spawned more often: giant mimic (freq bonus 6) The monster species that spawned more often: zombie baddie (freq bonus 8) The monster species that spawned more often: giant black frog (freq bonus 12) The monster species that spawned more often: scarlet stalk (freq bonus 3) The monster species that spawned more often: shimmering stalk (freq bonus 10) The monster species that never randomly spawned: cheep-cheep The monster species that never randomly spawned: green warp patch The monster species that never randomly spawned: Moving Twitch The monster species that never randomly spawned: clefable The monster species that never randomly spawned: bright blue fungus The monster species that never randomly spawned: water watcher The monster species that never randomly spawned: snaga The monster species that never randomly spawned: Shudde Mell The monster species that never randomly spawned: giant yellow mouse The monster species that never randomly spawned: ong sephirah The monster class that always generated with extra speed: giant humanoid The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: cloak of invisibility (opera cloak) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: jagged star ((null)) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was generated more often: amulet of magic resistance (rare, freq bonus 17) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 23) The RNG hath decreed that this item was generated more often: inventory id (NOW YOU SEE IT, freq bonus 3) The RNG hath decreed that this item was generated more often: see invisible (magenta, freq bonus 14) The RNG hath decreed that this item was always generated cursed: charred bread ((null)) The RNG hath decreed that this item was always generated cursed: trap creation stone (gray) The RNG hath decreed that this item was always generated cursed: heavy stone ball ((null)) The RNG hath decreed that this item was always generated cursed: fauchard (pole sickle) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this trap was always invisible: animation trap The RNG hath decreed that this trap was generated more often: alarm (freq bonus 1) Next attribute increase check would have come at turn 2741 Strength training was 29 Dexterity training was 2 Wisdom training was 0 Constitution training was 2 Your protection was reduced by 1 You were fire resistant You were poison resistant You were acid resistant You were confused (24) You saw invisible You were able to sense monsters possessing coveted objects You had 2427 points of nutrition remaining You aggravated monsters You could teleport You had teleport control You could fly You could survive without air You regenerated Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of The Lord of the Pit, Goldblight of the Flame and Warpfire Hellspawn Your deity was Warpfire Hellspawn You could have safely prayed (187) You are dead (6th time!) You didn't know any spells. Techniques known in the end Name Level Status reinforce memory 1X LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(927) invoke deity 1 R LIMIT(0) Voluntary challenges You eaten 5 times You eaten food with animal by-products 4 times You eaten meat 4 times You were an atheist You never prayed to the gods You hit with a wielded weapon 17 times You killed 18 monsters You read items or engraved 3 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (11 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (37 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (2 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Master) (23 of 160) Goodbye Elronnd the Acid Mage...