Elronnd, chaotic female angelic Convict #################################################### }}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} .}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}.}} }}}}}}}}}}}}}}}}} .}}}}}}}}.}}} }}}..}}}}..#.}}}}}}.`.# ..# # #..}}}}}...}}}}}.....# }}}}...B..# #....).}}}}.<#@.}}.}}}.}}...}}}}}.# #.}}}}.`._BB}}}}}.# }}}}}`.# #..}}}}}}}}}}}}}#.}}}}}}}}..}}}}}}}} }}}}...}}}}}}}}}}}}}}}}}}}#.}}}}}}}}}}}}}}}}.# }}.......}}}}}}..}}}}}}}}}.}}}}}}}}}}}} }}}}}}}}}}}}}}}}}.}}}. # #$..} #}}}}}}}}}}}....}}}}}}}}}}# }}BB }..B}}}}}}}}}}}}}}...} }..}}}}}}}}}}}.#...}}}}}}}}.# #..` # ...}}}}}}}}}}}}}.}}}}} }}}}}}}....}}}}}}} .}}.}}}}}}}}}} .... # .}}}}}.# }}}}}}}}}}} }}}}}}}}}}}}}. #..}}}} }}}}}}}}.B}}}}} `.r,} # }}}....} }}}}}}} #}}}}.}..}}}}}}} #.....} }}}}}}}}..#.}}}}.# .... }.}}}}}(. }}} #}}} #.}...}. #.#.} }}}`}}}}}}} ...}}.. #.}}} }}}}..# # }..}}}. } }}}...}}}}} }}}}}}}# }}}} ..# #}}}}}.[} }}}}.#..}}}} }}}}}}} }}}} .; #}}}}} }}}}}} }.}}}}} }}}}}}}} }}}} #}}} }}}}}} }}}}}} }}}}}}}} }}}}} Elronnd the Detainee St15 Dx16 Co12 In19 Wi11 Ch8 ConAngFemCha S11850 Dlvl:38 $0 HP-9(16) Pw5(5) AC8 MC0 Xp1/0 Wt105/1450 T2 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female angelic Convict. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy These are the halls of Mandos... err, Medusa. Good luck making your way back up! The moon is waning tonight. Unknown command ' '. (2x) The blue firebird claws you! [-11 -> 5] The blue firebird claws you! You're on fire! You die... Final attributes You have transgressed Your alignment was -50 Your max alignment was -6 You carried 16 sins Scroll identification only worked 100 times out of 359 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 9 Amulet identification only worked 15 times out of 16 Monsters only dropped their musable items with 51% chance Scroll drop chance was reduced to 93% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 55% Potion drop chance was reduced to 79% Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 11432 Monster spawn increase reached its maximum at turn 26058 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 85754 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: snake (freq bonus 6) The monster species that spawned more often: dzoo-noo-qua (freq bonus 10) The monster species that spawned more often: pleased shaman (freq bonus 13) The monster species that spawned more often: floor grue (freq bonus 28) The monster species that spawned more often: Dora's tender stiletto sandal (freq bonus 18) The monster species that spawned more often: moved one (freq bonus 8) The monster species that spawned more often: heavily cursed turret (freq bonus 36) The monster species that spawned more often: Ruth (freq bonus 16) The monster species that spawned more often: black ants of Timothy Thummel (freq bonus 9) The monster species that spawned more often: Kristin's hugging boot (freq bonus 36) The monster species that spawned more often: dart turret (freq bonus 12) The monster species that spawned more often: old stone dragon (freq bonus 7) The monster species that spawned more often: drowned soul (freq bonus 20) The monster species that spawned more often: Frieza (freq bonus 26) The monster species that spawned more often: rage scythe (freq bonus 9) The monster species that spawned more often: translucent mushroom (freq bonus 18) The monster species that spawned more often: Eihort, the Thing in the Labyrinth (freq bonus 8) The monster species that spawned more often: scarlet devil (freq bonus 8) The monster species that spawned more often: tree lurker (freq bonus 28) The monster species that spawned more often: carrion bird (freq bonus 20) The monster species that spawned more often: metal ettin (freq bonus 12) The monster species that never randomly spawned: Uniform Lieutenant The monster species that never randomly spawned: random black mage The monster species that never randomly spawned: cave spider The monster species that never randomly spawned: pheasant The monster species that never randomly spawned: lilac spore The monster species that never randomly spawned: martian slave The monster species that never randomly spawned: orange icky thing The monster species that never randomly spawned: ogre leader The monster species that never randomly spawned: ultramarine warp patch The monster species that never randomly spawned: bad hunter The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: bad effect (LITTLE STRAWBERRY ME BABY) The RNG hath decreed that this item was never generated: amulet of teleport control (transitory) The RNG hath decreed that this item was never generated: rotating chain ((null)) The RNG hath decreed that this item was never generated: force bolt (red) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 6) The RNG hath decreed that this item was generated more often: tempest horn (horn, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of neutral (dim colored helmet, freq bonus 34) The RNG hath decreed that this item was always generated cursed: repair weapon (fine-printed) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: mummy wrapping ((null)) The RNG hath decreed that this item was always generated cursed: lucern hammer (pronged polearm) The RNG hath decreed that this trap was always invisible: ceiling collapse trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 1) Next attribute increase check would have come at turn 101 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were paralyzed (-2) You were punished You were prevented from having fire resistance (0) You were prevented from having cold resistance (0) You were prevented from having sleep resistance (0) You were prevented from having disintegration resistance (0) You were prevented from having shock resistance (0) You were prevented from having poison resistance (0) You were prevented from having drain resistance (0) You were prevented from having sickness resistance (0) You were prevented from having magic resistance (0) You were prevented from having acid resistance (0) You were prevented from having petrification resistance (0) You were prevented from having fear resistance (0) You were prevented from having see invisible (0) You were prevented from having telepathy (0) You were prevented from having warning (0) You were prevented from having automatic searching (0) You were prevented from having clairvoyance (0) You were prevented from having infravision (0) You were prevented from having detect monsters (0) You were prevented from having invisibility (0) You were prevented from having displacement (0) You were prevented from having stealth (0) You were prevented from having jumping (0) You were prevented from having teleport control (0) You were prevented from having flying (0) You were prevented from having magical breathing (0) You were prevented from having phasing (0) You were prevented from having slow digestion (0) You were prevented from having half spell damage (0) You were prevented from having half physical damage (0) You were prevented from having regeneration (0) You were prevented from having mana regeneration (0) You were prevented from having polymorph control (0) You were prevented from having speed (0) You were prevented from having reflection (0) You were prevented from having keen memory (0) You were prevented from having a sight bonus (0) You were prevented from having curse resistance (0) You were prevented from having stun resistance (0) You were prevented from having confusion resistance (0) You were prevented from having psi resistance (0) You were prevented from having double attacks (0) You were prevented from having quad attacks (0) You were prevented from having free action (0) You were prevented from hallu partying (0) You were prevented from drunken boxing (0) You were prevented from having stunnopathy (0) You were prevented from having numbopathy (0) You were prevented from having freezopathy (0) You were prevented from being a stoned chiller (0) You were prevented from having corrosivity (0) You were prevented from having an increased fear factor (0) You were prevented from having burnopathy (0) You were prevented from having sickopathy (0) You were prevented from having wonderlegs (0) You were prevented from having glib combat (0) You were prevented from using the force like a real jedi (0) You had 549 points of nutrition remaining You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Ilmater, Grumbar and Tymora Your deity was Tymora You could not have safely prayed (1028) You are dead You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R LIMIT(0) appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) turn undead 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Basic] (max Legendary) (20 of 160) hammer [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Convict...