Elronnd, lawful male redguardian Warrior ------ |?. .| |..`.| #}|..`.|.}}} #}|....|.}} #}|.@..|.}} #}|..@`|.}} } . #}|`.<.|.}}}}}}-... #}|..¯.|.}}}}}} - |..f.| |....| |...}| |_..}| |...}| |.`.H| ------ Elronnd the Swordsman St18/02 Dx3 Co7 In7 Wi5 Ch4 WarRedMalLaw+A S11900 Dlvl:39 $0 HP-30(29) Pw10(10) AC2 MC2 Xp1/0 Wt264/1400 T12 Latest messages You hear a mumbled curse. You see here a statue of an karmic patch {15}. Pick an object. @ a human or elf (peaceful priest of Talos) (base level 12) (male) Accessing Pokedex entry for aligned priest... Base statistics of this monster type: Base level = 12, difficulty = 16, AC = 10, magic resistance = 50, alignment 0. Normal speed (12). Special generation. Resists electricity. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Can spontaneously betray you if tame. Can't be tamed. Is not a valid polymorph form. Attacks: 4d10, uses weapon - ordinary physical 1d4, kick - ordinary physical 6d6, uses magic spell(s) - random clerical spell The large cat bites you! [-2 -> 6] What do you want to throw? [bcd or ?*] In what direction? [hykulnjb><] The carrot misses the large cat. You see here an uncursed carrot {1}. g - an uncursed carrot {22}. # Talk to whom? (in what direction) "Thou wouldst have words, eh? I'll give thee a word or two!" The priest of Talos picks up a milky potion {1}. The priest of Talos wields a mace {12}! The mace welds itself to the priest of Talos' hand! The priest of Talos swings his mace. The priest of Talos hits you! You have died. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 180 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 7 Scroll drop chance was reduced to 63% Ring drop chance was reduced to 98% Wand drop chance was reduced to 82% Monster death drops spawned with only 94% chance Number of artifacts generated was 0 Monster spawn increase started at turn 42582 Monster spawn increase reached its maximum at turn 61461 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 760644 The monster class that cannot be genocided was jabberwock The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 2) The monster species that spawned more often: functioning babelfish (freq bonus 7) The monster species that spawned more often: Schezo Wegey (freq bonus 14) The monster species that spawned more often: Walter (freq bonus 3) The monster species that spawned more often: ice warrior (freq bonus 48) The monster species that spawned more often: moon vampire (freq bonus 3) The monster species that spawned more often: big scroll trove (freq bonus 4) The monster species that spawned more often: Green-elf rogue (freq bonus 16) The monster species that spawned more often: jumping corpse fish (freq bonus 3) The monster species that spawned more often: Marvin (freq bonus 10) The monster species that spawned more often: diver (freq bonus 16) The monster species that spawned more often: wood wife (freq bonus 6) The monster species that spawned more often: green fungus (freq bonus 6) The monster species that spawned more often: Ariane (freq bonus 3) The monster species that spawned more often: animated rotten egg (freq bonus 18) The monster species that spawned more often: shapeless air elemental (freq bonus 3) The monster species that spawned more often: multi-hued force patch (freq bonus 4) The monster species that spawned more often: corsair of Umbar (freq bonus 10) The monster species that spawned more often: powervoid turret (freq bonus 12) The monster species that spawned more often: annihilator (freq bonus 16) The monster species that spawned more often: petty nightwing (freq bonus 7) The monster species that never randomly spawned: spear throwing cat The monster species that never randomly spawned: Ultimate Kappa The monster species that never randomly spawned: Keystone Policeman The monster species that never randomly spawned: rapha The monster species that never randomly spawned: Annie The monster species that never randomly spawned: muzzle fiend The monster species that never randomly spawned: force fog cloud The monster species that never randomly spawned: arbitrator The monster species that never randomly spawned: hellish lich The monster species that never randomly spawned: hedrow wizard The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: Japan-wax candle (candle) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: heavy blaster bolt ((null)) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was generated more often: dagger ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 13) The RNG hath decreed that this item was generated more often: speedbug stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 27) The RNG hath decreed that this item was always generated cursed: grenade launcher ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scale shield (emerald dragonhide shield) The RNG hath decreed that this item was always generated cursed: T-shirt ((null)) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this trap was always invisible: mana pit The RNG hath decreed that this trap was generated more often: caltrops trap (freq bonus 5) Next attribute increase check would have come at turn 2221 Strength training was 1 Dexterity training was 2 Wisdom training was -2 Constitution training was 1 You were shock resistant You were poison resistant You were immune to sickness Your chance to block was 35% You had 1464 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos You could not have safely prayed (215) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You have communicated with the gods 1 time You never prayed to the gods You hit with a wielded weapon 2 times You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (22 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Elronnd the Warrior...