Elronnd, lawful male redguardian Warrior ############################################################################# #}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}}}}}}}}}}}}}}}}}}}}}} #.}}}}}}}}}}}}}}}}}}}}..}}}}}}}}.}}}..*}}}}}} }}}}}}}}..}}}}..#.}n}}}}...# #..}}}}}.BB}}}}}.$..$# #....B$}}}}@.#..}}.}}}.}}...}}}}}.# ....} #.}}}}.....}}}}}}.# }}}}}}}}}}}..# #. }}}}}}}}}}#.}}}}}}}}.. }}}}}}!..%.- .B}}}}}}}}}}}}} }}}}#.}}}}}}}} }.# ..... B..}}}}}}}}}.}}}}}}} }}}} }}}}}B}}}} #}}}}}}}}}}}....}}}}}} }}}# }}.# }y.F}}}} ..}}}}}}}}}}}.#...}}}}}}}}n# #... # ...BB}}} }}}B}....}}}}B}}. .}}.}}}}}} }}} ... # .}}}}}.# }BB}}}}}}}..#/.}}}}} }}}}}}}}..}}}}}. --.- # }}}.... }.}..}}}}}}}.#.....}}} }}}}}}}..#.}} }.# }}.}}}}}. #.}...}..} #.#.}}} }}.}}}}}}} ...}}.. }}}}}..# }..}}}... }}}} }}...B}}}}} }}}}}}# ...& }}}}}..}}} # .}B}} }}}.#..}}}}} }}}}}} ... #}}}}}B}} }}}}}}}}}} }.}}}}}} }}}}}}} }}} #}}}}}}} }}}}}}}}}}}} }}}}}}}} }}}}}}} }}}} Elronnd the Swordsman St11 Dx4 Co6 In6 Wi6 Ch5 WarRedMalLaw+A S11900 Dlvl:39 $0 HP0(29) Pw10(10) AC1 MC2 Xp1/0 Wt260/950 T4 Latest messages The raven claws you! [-1 -> 19] What do you want to wield? [- bcdo or ?*] You are already wielding that! What do you want to wield? [- bcdo or ?*] You cannot wield a two-handed weapon while wearing a shield. The raven bites you! [-1 -> 18] Your gray dragon scales deflects the raven's attack. The raven bites you! [-6 -> 12] Your gray dragon scales deflects the raven's attack. The raven inhales a cloud of poison gas! The raven bites you! [-5 -> 7] Your gray dragon scales blocks the raven's attack. The raven bites you! [-1 -> 6] The raven claws you! You have died. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 18 Wand identification only worked 3 times out of 4 Monsters only dropped their musable items with 53% chance Scroll drop chance was reduced to 96% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 78% Monster death drops spawned with only 90% chance Number of artifacts generated was 0 Monster spawn increase started at turn 17695 Monster spawn increase reached its maximum at turn 30674 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 249608 The monster class that cannot be genocided was blob The monster class that was spawned more often: mimic (freq bonus 1) The monster species that spawned more often: beige force fungus (freq bonus 4) The monster species that spawned more often: frost grue (freq bonus 3) The monster species that spawned more often: Marike's worn-out sneaker (freq bonus 4) The monster species that spawned more often: real aether hound (freq bonus 12) The monster species that spawned more often: BÐca´ß (freq bonus 4) The monster species that spawned more often: slayer (freq bonus 6) The monster species that spawned more often: draconic quylthulg (freq bonus 20) The monster species that spawned more often: buckyball (freq bonus 3) The monster species that spawned more often: teethless crone (freq bonus 8) The monster species that spawned more often: real gravity hound (freq bonus 4) The monster species that spawned more often: coin turret (freq bonus 4) The monster species that spawned more often: really dangerous patch (freq bonus 4) The monster species that spawned more often: thunder caller (freq bonus 4) The monster species that spawned more often: unearthly drow (freq bonus 2) The monster species that spawned more often: ten of hearts (freq bonus 4) The monster species that spawned more often: armed snake (freq bonus 6) The monster species that spawned more often: apprentice shaman (freq bonus 8) The monster species that spawned more often: sea snake (freq bonus 2) The monster species that spawned more often: Verier (freq bonus 14) The monster species that spawned more often: psychic patch (freq bonus 4) The monster species that never randomly spawned: vacuum cleaner nymph The monster species that never randomly spawned: greater draconic quylthulg The monster species that never randomly spawned: beamer The monster species that never randomly spawned: invisible CC The monster species that never randomly spawned: magic mandrake The monster species that never randomly spawned: pile of silver coins The monster species that never randomly spawned: ECM archer The monster species that never randomly spawned: Olog-hai berserker The monster species that never randomly spawned: monkey mummy The monster species that never randomly spawned: blood stone The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: undead turning (copper) The RNG hath decreed that this item was never generated: silver slingstone (gray) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: statue ((null)) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 21) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 37) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 37) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 4) The RNG hath decreed that this item was always generated cursed: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: ulch helmet (filtered helmet) The RNG hath decreed that this item was always generated cursed: character recursion (gameplay-altering) The RNG hath decreed that this trap was always invisible: free hand trap The RNG hath decreed that this trap was generated more often: mana pit (freq bonus 2) Next attribute increase check would have come at turn 804 Strength training was 2 Dexterity training was 1 Wisdom training was -1 Constitution training was 0 You were poison resistant You were immune to sickness You were magic-protected You were not going to get corpses from defeated enemies (507) Your chance to block was 35% You had 1491 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos You could not have safely prayed (555) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (21 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Elronnd the Warrior...