Elronnd, lawful female troll Archeologist #------ -<....-- |......| |......| |......| |....@?| |......| |..$...| --...%-- ------ Elronnd the Digger St8 Dx7 Co11 In13 Wi13 Ch10 ArcTroFemLaw+A S109 Dlvl:3 $9 HP-5(16) Pw10(10) AC10 MC0 Xp1/0 Wt104/1050 T32 Latest messages You dig a hole through the floor. You fall through... You have a bad feeling about this level. You start digging downward. You dig a pit in the floor. You smell smoke. You are still in a pit. You crawl to the edge of the pit. You have a good feeling about this level. There is a staircase up here. You see here 9 gold pieces {0}. r - a coffee potion {1}. s - a flowing potion {1}. Unknown command ' '. There is a staircase up here. You see here 9 gold pieces {0}. 9 gold pieces. A glass bolt shoots out at you! You are hit by a glass bolt! You have died. Your inventory Weapons a - an uncursed +2 bullwhip (alternate weapon; not wielded) {8} l - an uncursed +0 spetum {20} Armor b - an uncursed +0 leather jacket (being worn) {12} c - an uncursed +0 fedora (being worn) {2} Comestibles d - 3 uncursed food rations {3} Scrolls f - an uncursed scroll of enchant weapon {1} g - an uncursed scroll of gold detection {1} m - 5 uncursed scrolls of healing {5} n - 4 uncursed scrolls of mana {4} o - 3 uncursed scrolls of phase door {3} p - 2 uncursed scrolls of standard id {2} q - an uncursed scroll of cure {1} Spellbooks e - a blessed spellbook of detect monsters (0:3) {1} Potions r - an uncursed potion of oil {1} s - an uncursed potion of enlightenment {1} Tools i - an uncursed tinning kit (0:43) {1} k - an uncursed sack {5} x - a blessed +0 pick-axe (weapon in hand) {32} Gems j - an uncursed +0 touchstone The sack is empty. Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 178 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 22 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 87% chance Scroll drop chance was reduced to 97% Ring drop chance was reduced to 22% Amulet drop chance was reduced to 10% Potion drop chance was reduced to 86% Monster death drops spawned with only 96% chance Number of artifacts generated was 0 Monster spawn increase started at turn 48360 Monster spawn increase reached its maximum at turn 150100 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 76676 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: trove (freq bonus 1) The monster species that spawned more often: giant badger (freq bonus 10) The monster species that spawned more often: vortex lord (freq bonus 8) The monster species that spawned more often: disrupter turret (freq bonus 4) The monster species that spawned more often: Corina (freq bonus 8) The monster species that spawned more often: ammit (freq bonus 8) The monster species that spawned more often: black wraith (freq bonus 6) The monster species that spawned more often: gnome emperor (freq bonus 10) The monster species that spawned more often: slime colony (freq bonus 8) The monster species that spawned more often: flayed skull (freq bonus 5) The monster species that spawned more often: aquatic dragonfly (freq bonus 4) The monster species that spawned more often: mean mushroom (freq bonus 8) The monster species that spawned more often: mink (freq bonus 6) The monster species that spawned more often: ice force fungus (freq bonus 6) The monster species that spawned more often: water ghost (freq bonus 5) The monster species that spawned more often: amethyst dragon (freq bonus 3) The monster species that spawned more often: plutonium imp (freq bonus 3) The monster species that spawned more often: cheating black light (freq bonus 3) The monster species that spawned more often: Tobi (freq bonus 16) The monster species that spawned more often: Klaus (freq bonus 36) The monster species that spawned more often: black balrog (freq bonus 4) The monster species that never randomly spawned: religious potato The monster species that never randomly spawned: addict The monster species that never randomly spawned: disenchanter force fungus The monster species that never randomly spawned: inertia drake The monster species that never randomly spawned: rain cloud dragon The monster species that never randomly spawned: azure fungus The monster species that never randomly spawned: malkuth sephirah The monster species that never randomly spawned: octarine growth The monster species that never randomly spawned: red river hog The monster species that never randomly spawned: scaly horror The monster class that always generated with extra speed: gremlin The RNG hath decreed that this item was never generated: hydra bow ((null)) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: wishing (pine) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 29) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 46) The RNG hath decreed that this item was generated more often: gauntlets of the force (spacey gloves, freq bonus 4) The RNG hath decreed that this item was always generated cursed: cure stun (fat) The RNG hath decreed that this item was always generated cursed: conundrum nunchiaku ((null)) The RNG hath decreed that this item was always generated cursed: gain level (leveled) The RNG hath decreed that this item was always generated cursed: helo crossbow ((null)) The RNG hath decreed that this item was always generated cursed: inviso stone (gray) The RNG hath decreed that this trap was always invisible: girliness trap The RNG hath decreed that this trap was generated more often: growing trap (freq bonus 1) Next attribute increase check would have come at turn 1119 Strength training was 3 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were immune to sickness You had infravision You had 1454 points of nutrition remaining You were stealthy You regenerated You were fast You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Quetzalcoatl, Camaxtli and Huhetotl Your deity was Quetzalcoatl You could not have safely prayed (281) You are dead Spells known in the end Name Level Category Fail Memory a - detect monsters 4 divine 76% 300% Techniques known in the end Name Level Status research 1X Prepared(0) appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Vanquished creatures 0 acid blobs (1 created) 0 jackals (1 created) 0 little dogs (1 created) 0 petit mimics (2 created) 0 demimondaines (1 created) 0 sewer rats (1 created) 0 millipedes (1 created) 0 minor fog clouds (1 created) 0 melee bugs (2 created) 0 faerie lights (1 created) 0 tiny pseudodragons (1 created) 0 emus (1 created) 0 cyan patches (1 created) 0 rust monsters (1 created) 0 lesser umber hulks (1 created) 0 karakasas (1 created) 0 stupid looking cos-players (1 created) 0 yokudas (1 created) 0 shopkeepers (1 created) 0 Joker Blacks (1 created) 0 floor grues (1 created) 0 white icky things (1 created) 0 fire troves (1 created) 0 creatures vanquished. 25 creatures born. 0 bosses vanquished. 0 bosses born. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) pick-axe [Basic] (max Legendary) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) sling [Basic] (max Expert) (20 of 160) firearms [Basic] (max Master) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) boomerang [Basic] (max Legendary) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Master) (20 of 160) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Archeologist... You died in The Dungeons of Doom on dungeon level 3 with 109 points, and 9 pieces of gold, after 32 moves. Killer: glass bolt You were level 1 with a maximum of 16 hit points when you died. You reached the 28th place on the top 10000 list. No Points Name Hp [max] 1 1033400 Lorskel-Mon-Wra-Mal-Cha died in The Dungeons of Doom on level 32. Killed by Xinivrae. - [231] 2 281770 Elronnd-War-Red-Mal-Law died in The Dungeons of Doom on level 23. Killed by a touch of death. 163 [314] 3 192032 Makir-Sci-Tro-Mal-Neu died in The Dungeons of Doom on level 23. Killed by a blast of missiles. - [86] 26 164 Makir-War-Tro-Mal-Neu died in The Dungeons of Doom on level 1. Killed by a giant brown toad. - [34] 27 115 BSOD2-Elp-Coc-Mal-Law died in The Dungeons of Doom on level 2. Burned by molten lava. - [20] *28 109 Elronnd-Arc-Tro-Fem-Law died in The Dungeons of Doom on level 3. Killed by a glass bolt. - [16] 29 102 BSOD2-Gee-Aqu-Mal-Cha died in The Dungeons of Doom on level 2. Burned by molten lava. - [19] 30 93 SexyIvy-Drd-Vam-Fem-Neu died in The Dungeons of Doom on level 1. Killed by a falling boulder. - [22]