Elronnd, lawful male redguardian Warrior ---u -{..@.- |.....| -+----- Elronnd the Swordsman St18/03 Dx12 Co14 In9 Wi10 Ch6 WarRedMalLaw S0 Dlvl:1 $0 HP29(29) Pw10(10) AC-1 MC2 Xp1/0 Wt192/1750 T1 Latest messages Use hybrid races? [yn] (n) Hello Elronnd, welcome to SlashEMExtended! You are a lawful male redguardian Warrior. Welcome to SLASH'EM Extended! For game discussion, bug reports etc. join the #slashemextended IRC channel. :-) --Amy The moon is waning tonight. Unknown command ' '. # Really quit [yes/no]? Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins Scroll identification only worked 100 times out of 183 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Wand identification only worked 3 times out of 9 Monsters only dropped their musable items with 82% chance Scroll drop chance was reduced to 90% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 89% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 99% chance Number of artifacts generated was 0 Monster spawn increase started at turn 40799 Monster spawn increase reached its maximum at turn 83103 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 678192 The monster class that cannot be genocided was kobold The monster class that was spawned more often: centaur (freq bonus 2) The monster species that spawned more often: legion devil sergeant (freq bonus 5) The monster species that spawned more often: knight of the abyss (freq bonus 12) The monster species that spawned more often: canine quylthulg (freq bonus 3) The monster species that spawned more often: binder (freq bonus 4) The monster species that spawned more often: wood golem (freq bonus 3) The monster species that spawned more often: ice spirit (freq bonus 3) The monster species that spawned more often: false mold (freq bonus 12) The monster species that spawned more often: rhumbat (freq bonus 4) The monster species that spawned more often: banana peel golem (freq bonus 4) The monster species that spawned more often: phantom fungus (freq bonus 4) The monster species that spawned more often: Inspector Kriminologist (freq bonus 10) The monster species that spawned more often: mystic racoon dog (freq bonus 4) The monster species that spawned more often: Anita (freq bonus 9) The monster species that spawned more often: undead stygian doll (freq bonus 5) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 8) The monster species that spawned more often: warped fallen (freq bonus 5) The monster species that spawned more often: Lisa (freq bonus 5) The monster species that spawned more often: quylthulg (freq bonus 14) The monster species that spawned more often: gun chick (freq bonus 16) The monster species that spawned more often: undead amazon (freq bonus 8) The monster species that never randomly spawned: dire lich The monster species that never randomly spawned: karmic mold The monster species that never randomly spawned: ape The monster species that never randomly spawned: dwarven ranger The monster species that never randomly spawned: pygmy warrior blowdart The monster species that never randomly spawned: uncertain vortex The monster species that never randomly spawned: great wyrm of shadow The monster species that never randomly spawned: space pirate The monster species that never randomly spawned: juggernaut The monster species that never randomly spawned: air hound The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: undroppable gloves (concrete gloves) The RNG hath decreed that this item was never generated: time (momentary) The RNG hath decreed that this item was never generated: detect food (cyan) The RNG hath decreed that this item was never generated: lock pick ((null)) The RNG hath decreed that this item was generated more often: chain coif ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 20) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 65) The RNG hath decreed that this item was generated more often: peanut bag ((null), freq bonus 19) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: levitation (cyan) The RNG hath decreed that this item was always generated cursed: levelport (unavailable) The RNG hath decreed that this item was always generated cursed: cocoa (nettle) The RNG hath decreed that this item was always generated cursed: polymorph (ivory) The RNG hath decreed that this trap was always invisible: missingno trap The RNG hath decreed that this trap was generated more often: time trap (freq bonus 1) Next attribute increase check would have come at turn 134 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were disintegration-resistant You were poison resistant You were immune to sickness Your chance to block was 35% You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Talos, Meridia and Clavicus Vile Your deity was Talos You could not have safely prayed (118) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) two-handed combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Master) (20 of 160) knife [Basic] (max Master) (20 of 160) axe [Basic] (max Master) (20 of 160) pick-axe [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) club [Basic] (max Master) (20 of 160) paddle [Basic] (max Master) (20 of 160) mace [Basic] (max Master) (20 of 160) morning star [Basic] (max Master) (20 of 160) flail [Basic] (max Master) (20 of 160) hammer [Basic] (max Master) (20 of 160) quarterstaff [Basic] (max Master) (20 of 160) polearms [Basic] (max Master) (20 of 160) spear [Basic] (max Master) (20 of 160) javelin [Basic] (max Master) (20 of 160) trident [Basic] (max Master) (20 of 160) lance [Basic] (max Master) (20 of 160) bow [Basic] (max Master) (20 of 160) sling [Basic] (max Master) (20 of 160) firearms [Basic] (max Master) (20 of 160) crossbow [Basic] (max Master) (20 of 160) dart [Basic] (max Master) (20 of 160) shuriken [Basic] (max Master) (20 of 160) boomerang [Basic] (max Master) (20 of 160) whip [Basic] (max Master) (20 of 160) unicorn horn [Basic] (max Master) (20 of 160) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills (none) Goodbye Elronnd the Warrior...