Elronnd, lawful female angbander Tourist --------------- |.............. |.............|#### |........*.....,)@E ###-----.---------,### ##^,,,,,,#$ ,,,#,###,, --|------|- |.........| |..<......|############ |..........,,,,,,,,,,,############## -----------##########,,,,,,,,,,,,,,# ################ Elronnd the Rambler St9 Dx7 Co15 In5 Wi7 Ch13 TouAgbFemLaw S39 Dlvl:1 $1025 HP0(19) Pw15(15) AC11 MC0 Xp1/8 Wt62/1300 T104 Latest messages Count: 10 You stepped on a trigger! Your load feels heavier! You see here 7 gold pieces {0}. 7 gold pieces. The barriers between the dungeon and the elemental planes have been breached! You hit the emu. The sylphie hits you! [-7 -> 12] The sylphie touches you! [-1 -> 11] [-3 -> 8] In what direction? [hykulnjb><] You kill the emu! The sylphie hits you! [-4 -> 4] The sylphie touches you! [-1 -> 3] ***LOW HITPOINT WARNING*** You have died. Your inventory Weapons a - 24 uncursed +2 darts (in quiver) {12} Armor m - a cursed +0 Hawaiian shirt (being worn) {2} Comestibles b - an uncursed apple {1} c - an uncursed cram ration {1} d - an uncursed pancake {1} e - 4 uncursed tripe rations {4} f - an uncursed fortune cookie {1} g - 4 uncursed bananas {2} h - an uncursed tin of twen meat {1} i - 14 uncursed slime molds {7} j - 2 uncursed lemons {1} Scrolls l - 6 uncursed scrolls of magic mapping {6} p - 2 uncursed scrolls of identify {2} q - 2 uncursed scrolls of teleportation {2} r - 5 uncursed scrolls of healing {5} s - 4 uncursed scrolls of mana {4} t - 3 uncursed scrolls of phase door {3} u - 2 uncursed scrolls of standard id {2} v - an uncursed scroll of cure {1} Potions k - 2 uncursed potions of extra healing {2} Tools n - an uncursed expensive camera (0:95) {1} o - an uncursed credit card {1} Final attributes You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 18 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 72% Ring drop chance was reduced to 88% Wand drop chance was reduced to 89% Potion drop chance was reduced to 81% Concealing monsters were spawned underneath items 73% of the time only Monster death drops spawned with only 93% chance Number of artifacts generated was 0 Monster spawn increase started at turn 18273 Monster spawn increase reached its maximum at turn 67048 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 942556 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: piece of food (freq bonus 3) The monster species that spawned more often: stone force fungus (freq bonus 8) The monster species that spawned more often: living lecturn (freq bonus 15) The monster species that spawned more often: urdar (freq bonus 4) The monster species that spawned more often: pustulent force patch (freq bonus 4) The monster species that spawned more often: stone bug (freq bonus 8) The monster species that spawned more often: ur-vile (freq bonus 12) The monster species that spawned more often: undead assassin (freq bonus 4) The monster species that spawned more often: Shiere (freq bonus 10) The monster species that spawned more often: high warp fungus (freq bonus 24) The monster species that spawned more often: transsylvanian (freq bonus 9) The monster species that spawned more often: super enemy (freq bonus 8) The monster species that spawned more often: healing spore (freq bonus 12) The monster species that spawned more often: radiant mushroom (freq bonus 8) The monster species that spawned more often: pack rabbit (freq bonus 12) The monster species that spawned more often: shaped warp patch (freq bonus 5) The monster species that spawned more often: pale force patch (freq bonus 8) The monster species that spawned more often: force imp (freq bonus 18) The monster species that spawned more often: clock mold (freq bonus 16) The monster species that spawned more often: crush beast (freq bonus 8) The monster species that spawned more often: undead geek (freq bonus 7) The monster species that never randomly spawned: onsen penguin The monster species that never randomly spawned: furious spore The monster species that never randomly spawned: young golden dragon The monster species that never randomly spawned: pile of elysium coins The monster species that never randomly spawned: blood wing The monster species that never randomly spawned: wild dog The monster species that never randomly spawned: Leviathan The monster species that never randomly spawned: blue monster The monster species that never randomly spawned: blue warp patch The monster species that never randomly spawned: small healing permamimic The RNG hath decreed that this item was never generated: silver dragon scale mail ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: magic missile (vellum) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: protection (black onyx) The RNG hath decreed that this item was generated more often: helm of fear (horned helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: stone of cursing (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: needle ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: fire helmet (red helmet, freq bonus 28) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: cancellation (shining) The RNG hath decreed that this item was always generated cursed: ice box of holding (cooling box) The RNG hath decreed that this item was always generated cursed: worthless piece of pink glass (pink) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this trap was always invisible: unskilled trap The RNG hath decreed that this trap was generated more often: level trap (freq bonus 2) Next attribute increase check would have come at turn 2399 Strength training was 0 Dexterity training was 1 Wisdom training was -1 Constitution training was 3 You had 1394 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Blind Io, The Lady and Offler Your deity was Blind Io You could have not have safely prayed (404) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) Vanquished creatures 0 parrot chicks (1 created) 0 little dogs (1 created) 2 sewer rats an emu (6 created) 0 sylphies (1 created) 0 invisible badguys (2 created) 0 the hiddens (1 created) 0 spore lichens (1 created) 0 grid xorns (1 created) a kobold zombie 0 newts (1 created) 4 creatures vanquished. Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end Fighting Skills (none) Weapon Skills dart [Basic] Spellcasting Skills divination spells [Basic] Aloha Elronnd the Tourist... You died in The Dungeons of Doom on dungeon level 1 with 39 points, and 1025 pieces of gold, after 104 moves. Killer: sylphie You were level 1 with a maximum of 19 hit points when you died. You reached the 45th place on the top 10000 list. No Points Name Hp [max] 1 970820 Lorskel-Nec-Lic-Mal-Cha died in The Dungeons of Doom on level 25. Killed by a baptist, while paralyzed by a monster spell. - [275] 2 360801 Bluescreen-Dun-Gha-Mal-Law died in The Dungeons of Doom on level 35 [max 40]. Killed by a poisoned blast. - [171] 3 228046 BSOD2-Mon-Wra-Fem-Cha died in The Dungeons of Doom on level 15. Killed by an air elemental. - [175] 43 43 Elronnd-Tou-Agb-Mal-Cha died in The Dungeons of Doom on level 1. Killed by life drainage. 11 [19] 44 40 BSOD2-Ota-Mis-Fem-Law quit in The Dungeons of Doom on level 1. 23 [23] *45 39 Elronnd-Tou-Agb-Fem-Law died in The Dungeons of Doom on level 1. Killed by a sylphie. - [19] 46 32 BSOD2-Zoo-Ung-Fem-Cha died in The Dungeons of Doom on level 1. Shot herself with a death ray. 20 [20] 47 25 Elronnd-Loc-Kha-Fem-Neu quit in The Dungeons of Doom on level 1. 17 [17]