Elronnd, neutral male bastard Electric Mage ------ +....| |..... |.d..| #.$@.| ------ [Elronnd the Charger] St6 Dx9 Co8 In14 Wi6 Ch7 EleBasMalNeu S0 Dlvl:1 $0 HP15(15) Pw18(18) AC7 MC1 Mov12 Xp1/0 Wt114/940 T1 Latest messages Use hybrid races? [yn] (n) Hello Elronnd, welcome to SlashEMExtended! You are a neutral male bastard Electric Mage. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: Remember to try out the #monster extended command - there are some roles and races that can use it to activate special abilities even while in their normal form! Be careful! New moon tonight. # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property extrinsically: drain resistance Scroll identification only worked 100 times out of 427 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 20 Implant identification only worked 1 times out of 30 Monsters only dropped their musable items with 84% chance Monsters only dropped their equipment with 96% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 85% Potion drop chance was reduced to 95% Armor drop chance was reduced to 90% Concealing monsters were spawned underneath items 74% of the time only Monster death drops spawned with only 98% chance The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: attack spells (turn 54) The following skill couldn't be trained before a certain turn number is reached: short sword (turn 66954) Items were more likely to be generated cursed by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 76320 Monster spawn increase reached its maximum at turn 172649 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4411680 The monster class that cannot be genocided was gremlin The monster class that was spawned more often: blob (freq bonus 2) The monster species that spawned more often: undead balrog (freq bonus 12) The monster species that spawned more often: goals goblin (freq bonus 6) The monster species that spawned more often: sparkling colony (freq bonus 4) The monster species that spawned more often: adult golden dragon (freq bonus 16) The monster species that spawned more often: baluchi-something (freq bonus 4) The monster species that spawned more often: boa preparing laureate (freq bonus 3) The monster species that spawned more often: super heavy permamimic (freq bonus 5) The monster species that spawned more often: dark troll (freq bonus 4) The monster species that spawned more often: black ogre (freq bonus 10) The monster species that spawned more often: metal eater (freq bonus 14) The monster species that spawned more often: greater nalfeshnee (freq bonus 4) The monster species that spawned more often: ogre king (freq bonus 18) The monster species that spawned more often: busheled conation (freq bonus 9) The monster species that spawned more often: snare flayer (freq bonus 30) The monster species that spawned more often: dart turret (freq bonus 6) The monster species that spawned more often: Tomas (freq bonus 12) The monster species that spawned more often: !]O_yT>6yFC6#nqP}YO5xY+QM*@MF^xa (freq bonus 9) The monster species that spawned more often: reddish warp fungus (freq bonus 10) The monster species that spawned more often: quenchable contaminating (freq bonus 32) The monster species that spawned more often: almighty watchfully anciently digitizing martyry pettifogger puttied (freq bonus 8) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that hit as a +4 weapon (freq bonus 2) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 3) The monster trait that was more common: monsters that count as dwarf (freq bonus 1) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 2) The monster trait that was more common: monsters that can multiply (freq bonus 3) The monster species that never randomly spawned: suspicious vortex The monster species that never randomly spawned: undead geek The monster species that never randomly spawned: black flower The monster species that never randomly spawned: fire monster The monster species that never randomly spawned: wrestler coral The monster species that never randomly spawned: sludge shoggoth The monster species that never randomly spawned: endorse highest studied The monster species that never randomly spawned: mud spider The monster species that never randomly spawned: gnome adventuredin The monster species that never randomly spawned: Kira The RNG hath decreed that this item was never generated: amnesia (sparkling) The RNG hath decreed that this item was never generated: green mate (St.John's Wort) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: helm of shuffling (grunter helmet) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: see invisible (magenta) The RNG hath decreed that this item was never generated: chatter stone (gray) The RNG hath decreed that this item was never generated: black dragon scales ((null)) The RNG hath decreed that this item was never generated: anticall cloak (cursed called cloak) The RNG hath decreed that this item was never generated: vibroblade (gray short sword) The RNG hath decreed that this item was generated more often: water dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: implant of tossing (dressing, freq bonus 11) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 41) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: unwieldy gloves (graffiti gloves, freq bonus 35) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 16) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 19) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 7) The RNG hath decreed that this item was generated more often: earthquake (battered, freq bonus 6) The RNG hath decreed that this item was generated more often: inertia (nonmoving, freq bonus 6) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 8) The RNG hath decreed that this item was generated more often: special mop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: worm tooth ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: binning kit ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 16) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 4) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 72) The RNG hath decreed that this item was always generated cursed: woolen shirt ((null)) The RNG hath decreed that this item was always generated cursed: cure monster (adorable) The RNG hath decreed that this item was always generated cursed: flintlock ((null)) The RNG hath decreed that this item was always generated cursed: speed (dark green) The RNG hath decreed that this item was always generated cursed: cure dim (colorglad) The RNG hath decreed that this item was always generated cursed: checker boots (fetish heels) The RNG hath decreed that this item was always generated cursed: dragon blood (perishable) The RNG hath decreed that this item was always generated cursed: bag of holding (bag) The RNG hath decreed that this item was always generated cursed: autoscooter heels (flipflops) The RNG hath decreed that this item was always generated cursed: youkan ((null)) The RNG hath decreed that this trap was always invisible: difficulty trap The RNG hath decreed that this trap was generated more often: single disenchant trap (freq bonus 5) Trap randomization happened for 1 in 504 traps Next attribute increase check would have come at turn 801 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were shock resistant You had not decided on your sexuality yet You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Thomas Alva Edison, Benjamin Franklin and Marilyn Monroe Your deity was Benjamin Franklin The version you were playing was: Unix SlashEMExtended Version 2.5.0 (04188897) - last build Mon May 27 23:23:24 2019. You could not have safely prayed (858) You survived Spells known in the end Name Level Category Fail Memory a - shocking sphere 1 matter 0% 100% b - lightning 4 matter 90% 300% Techniques known in the end Name Level Status reinforce memory 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * windmill blade (giant throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (covered helmet) * skullcap stone (gemmed helmet) * flack helmet (anti-government helmet) * crystal helm (post-nuclear helmet) * mining helm (cold-blooded helmet) * field helm (fish bowl) * helm of safeguard (celtic helmet) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (poor gloves) * gauntlets of plugsuit (princess gloves) * commander gloves (gameble gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (profiled boots) * boots of safeguard (lolita boots) Scrolls * scroll of extra healing (AMAZING AFRO HEAD RUSH ATTACK) * scroll of greater mana restoration (I LONG TO SEE LYNN AND EMILY PLAY THIS GAME AGAIN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) memorization [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Master) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Elronnd the Electric Mage... Since you quit, the score list will not be checked.