Elronnd, chaotic male rodneyan Death Eater -------------- |........d...| |.$..........| |............| |...@F.......| -----#-- --- - [Elronnd the Filthy Worm] St5 Dx6 Co9 In15 Wi7 Ch7 DeaRodMalCha S0 Dlvl:1 $0 HP21(21) Pw23(23) AC11 MC3 Mov10 Xp1/0 Wt35/950 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 163 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 19 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 159 Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 89% Ring drop chance was reduced to 11% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 65% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: spirituality The following skill was limited to expert proficiency: mace The following skill became untrainable if you tried to train it too early: trident (turn 20) The following skill became untrainable if you tried to train it too early: occult spells (turn 208) The following skill became untrainable after a while: lightsaber (turn 30858) The following skill couldn't be trained before a certain turn number is reached: club (turn 20985) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 16599 Monster spawn increase reached its maximum at turn 52397 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 4481776 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: nessian pit fiend (freq bonus 24) The monster species that spawned more often: special kobold lord (freq bonus 10) The monster species that spawned more often: crystal golem (freq bonus 8) The monster species that spawned more often: nounal magneto (freq bonus 6) The monster species that spawned more often: Raziel (freq bonus 8) The monster species that spawned more often: blink (freq bonus 14) The monster species that spawned more often: quiver slot (freq bonus 18) The monster species that spawned more often: medium execute deathtrap congressmen spouter (freq bonus 9) The monster species that spawned more often: pocking revalidate moralizer erat (freq bonus 10) The monster species that spawned more often: Anne's sneaker (freq bonus 21) The monster species that spawned more often: katchenant (freq bonus 15) The monster species that spawned more often: overdrive ridden (freq bonus 14) The monster species that spawned more often: peony natty (freq bonus 20) The monster species that spawned more often: famishing nourishing (freq bonus 15) The monster species that spawned more often: ringdove braining (freq bonus 8) The monster species that spawned more often: sa brine (freq bonus 8) The monster species that spawned more often: electro lich (freq bonus 10) The monster species that spawned more often: wood nymph (freq bonus 6) The monster species that spawned more often: giant ant (freq bonus 16) The monster species that spawned more often: urbanite unfix (freq bonus 12) The monster trait that was more common: monsters whose attacks destroy your armor and weapons (freq bonus 1) The monster trait that was more common: monsters whose attacks create traps (freq bonus 3) The monster trait that was more common: monsters who can cause Ragnarok (freq bonus 3) The monster species that never randomly spawned: werelichen The monster species that never randomly spawned: endorse highest studied The monster species that never randomly spawned: leveling trove The monster species that never randomly spawned: nexus warp fungus The monster species that never randomly spawned: chloroform crasher The monster species that never randomly spawned: cron daemon The monster species that never randomly spawned: nondescript force patch The monster species that never randomly spawned: breton The monster species that never randomly spawned: dire tiger The monster species that never randomly spawned: absolutely specified The monster class that always generated with extra speed: flying fish The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: amulet versus curses (attractive) The RNG hath decreed that this item was never generated: orange dragon scales ((null)) The RNG hath decreed that this item was never generated: antimagic (KARSUS) The RNG hath decreed that this item was never generated: wimpiness (poofy) The RNG hath decreed that this item was never generated: using hazard (wiseguy) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: eater stone (gray) The RNG hath decreed that this item was never generated: cloak of curse catching (dnethack cloak) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: unfair attack stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 9) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of karma (blanched, freq bonus 16) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish roundshield (large round shield, freq bonus 7) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of speed (quicktravel cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 17) The RNG hath decreed that this item was generated more often: discharge stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: dream eater (tapered, freq bonus 8) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 7) The RNG hath decreed that this item was generated more often: fire hook (beaked staff, freq bonus 6) The RNG hath decreed that this item was generated more often: grayout stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: magicite crystal (blue, freq bonus 12) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: bad shirt ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: fire golem (jetting, freq bonus 15) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 36) The RNG hath decreed that this item was always generated cursed: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA) The RNG hath decreed that this item was always generated cursed: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was always generated cursed: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was always generated cursed: godmode (heavenly) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: pear ((null)) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: synthetic sandals (korean sandals) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: floatcloak (levuntation cloak) The RNG hath decreed that this trap was always invisible: starvation trap The RNG hath decreed that this trap was generated more often: nownsible trap (freq bonus 1) Trap randomization happened for 1 in 505 traps Next attribute increase check would have come at turn 900 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You had teleportitis You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (168) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 36% 300% c - acid stream 4 matter 36% 300% d - lock manipulation 2 chaos 0% 100% e - cure burn 3 healing 90% 200% f - sleep 2 enchant 0% 100% g - enlighten 4 body 90% 300% h - cause fear 3 enchant 0% 200% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (awakening) Weapons quarterstaff (staff) Armor cloak of reflection (erudite cloak) Scrolls scroll of healing (SCHLAE FEL BUE SCHEL FLUE GEL) scroll of mana (CATACLYSM) scroll of phase door (REDUC ENEMY POWER BY COQUETRY) scroll of standard id (GRASS MUD HORSE) scroll of cure (NEED MORE ID IS THE TITLE OF THE SLEX ANTHEM) * scroll of extra healing (CAN SEE WHAT ITEM) * scroll of greater mana restoration (IUSTIO QUE PIS) Spellbooks spellbook of finger of death (stalking) spellbook of charm monster (lupine) spellbook of acid stream (hostile) spellbook of lock manipulation (dog eared) spellbook of cure burn (fuzzy) spellbook of sleep (withered) spellbook of enlighten (gehenna) spellbook of cause fear (court) Wands wand of death (mulberry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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