Elronnd, chaotic male rodneyan Death Eater #-# #@# ### [Elronnd the Filthy Worm] St9 Dx9 Co11 In19 Wi5 Ch6 DeaRodMalCha S0 Dlvl:1 $0 HP21(21) Pw24(24) AC10 MC3 Mov10 Xp1/0 Wt35/1290 T7 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Beware, there will be no return! Still climb? [yn] (n) # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 11 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: searching You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 182 Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 17 Wand identification only worked 3 times out of 6 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 126 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 89% chance Wand drop chance was reduced to 93% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 90% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 91% of the time only The following skill could not be trained at all: long sword The following skill was trained at half the usual rate: sexy flats The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: crossbow The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: boomerang (turn 386) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 221) The following skill became untrainable after a while: polearms (turn 18181) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 19257) Heavy curses were more common by 18% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69386 Monster spawn increase reached its maximum at turn 139488 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1183700 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: eye or sphere (freq bonus 5) The monster color that was spawned more often: red (freq bonus 1) The monster species that spawned more often: colorful colony (freq bonus 6) The monster species that spawned more often: subsoil unclothing (freq bonus 54) The monster species that spawned more often: legion devil soldier (freq bonus 24) The monster species that spawned more often: nasty warp patch (freq bonus 54) The monster species that spawned more often: leading orc-captain (freq bonus 24) The monster species that spawned more often: slumber sphere (freq bonus 21) The monster species that spawned more often: Utsutsu Mujuro the Blind (freq bonus 14) The monster species that spawned more often: golden one (freq bonus 14) The monster species that spawned more often: incurability belayed (freq bonus 9) The monster species that spawned more often: battle girl (freq bonus 24) The monster species that spawned more often: charizard (freq bonus 28) The monster species that spawned more often: teasingly definable (freq bonus 6) The monster species that spawned more often: network worded (freq bonus 12) The monster species that spawned more often: selenite central command unit (freq bonus 54) The monster species that spawned more often: troll priest (freq bonus 14) The monster species that spawned more often: barb force patch (freq bonus 7) The monster species that spawned more often: quantum spore (freq bonus 18) The monster species that spawned more often: catalyzing putrid (freq bonus 24) The monster species that spawned more often: real sanity hound (freq bonus 12) The monster species that spawned more often: heshogit (freq bonus 66) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters that cannot pick up items (freq bonus 5) The monster trait that was more common: monsters whose attacks make your equipment wet (freq bonus 4) The monster trait that was more common: monsters whose attacks wrap around and drown you (freq bonus 5) The monster trait that was more common: monsters that bark (freq bonus 2) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 6) The monster trait that was more common: monsters with a game-specific regular attack (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 6) The monster species that never randomly spawned: assailable crosslet The monster species that never randomly spawned: Jonas the Schizo Autist The monster species that never randomly spawned: soulfully semaphore The monster species that never randomly spawned: desert robber The monster species that never randomly spawned: desert spore The monster species that never randomly spawned: Meltem The monster species that never randomly spawned: gnome mystic The monster species that never randomly spawned: Minator Lieutenant The monster species that never randomly spawned: gravity hound The monster species that never randomly spawned: dull force patch The RNG hath decreed that this item was never generated: inferno (subsurface) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: booze (brown) The RNG hath decreed that this item was never generated: gain ability (ruby) The RNG hath decreed that this item was never generated: wildhild bow ((null)) The RNG hath decreed that this item was never generated: stone dragon scales ((null)) The RNG hath decreed that this item was never generated: beartrap ((null)) The RNG hath decreed that this item was never generated: gray dragon scale mail ((null)) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was generated more often: polymorph (ivory, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of terror (sanguinary, freq bonus 13) The RNG hath decreed that this item was generated more often: implant of beauty (glacial, freq bonus 14) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: speed monster (brass, freq bonus 3) The RNG hath decreed that this item was generated more often: knout ((null), freq bonus 23) The RNG hath decreed that this item was generated more often: organoblade ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: starvation stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of own race warning (cabbalist, freq bonus 32) The RNG hath decreed that this item was generated more often: blue lightsaber (lightsaber, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of hunger (gleaming, freq bonus 7) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: failed attempt boots (gentle sneakers, freq bonus 5) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of poison warning (splatted, freq bonus 45) The RNG hath decreed that this item was generated more often: bamboo mail ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: shit stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: quaversal helmet (transversal helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy blaster bolt ((null), freq bonus 4) The RNG hath decreed that this item was always generated cursed: huge club ((null)) The RNG hath decreed that this item was always generated cursed: probing (uranium) The RNG hath decreed that this item was always generated cursed: wooden harp (harp) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was always generated cursed: wimpiness (poofy) The RNG hath decreed that this item was always generated cursed: anger peaceful monster (volatile) The RNG hath decreed that this item was always generated cursed: orcish chain mail (crude chain mail) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale shield (sapphire dragonhide shield) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: exercise trap (freq bonus 1) Trap randomization happened for 1 in 392 traps Next attribute increase check would have come at turn 774 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You were able to sense monsters possessing coveted objects You had 1490 points of nutrition remaining You had teleportitis You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could have safely prayed (183) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 0% 300% c - acid stream 4 matter 0% 300% d - banishing fear 4 healing 77% 300% e - trap disarming 8 occult 100% 700% f - cure stun 3 healing 47% 200% g - lock manipulation 2 chaos 0% 100% h - summon undead 5 attack 37% 400% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (carbon-fiber) Weapons quarterstaff (staff) Armor cloak of reflection (starwars cloak) Scrolls scroll of healing (WPROWADZIC BRAMY PIEKIELNE) scroll of mana (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) scroll of phase door (GRASS MUD HORSE) scroll of standard id (TMBTIUIFN JT IFSFTZ BOE OPCPEZ TIPVME QMBZ JU) scroll of cure (PURPLE PAIN PLUS) * scroll of extra healing (TEKMAKMAYACON) * scroll of greater mana restoration (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) Spellbooks spellbook of finger of death (ochre) spellbook of charm monster (legit) spellbook of acid stream (wrinkled) spellbook of banishing fear (sourcecode) spellbook of trap disarming (indecisive) spellbook of cure stun (corroded) spellbook of lock manipulation (adamantium) spellbook of summon undead (glowing) Wands wand of death (banyan) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.