Elronnd, chaotic male rodneyan Death Eater - --------- |.........| |..$......| |.......@F. ----------- [Elronnd the Filthy Worm] St8 Dx11 Co6 In10 Wi3 Ch5 DeaRodMalCha S0 Dlvl:1 $0 HP21(21) Pw24(24) AC9 MC3 Mov10 Xp1/0 Wt35/900 T13 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waning tonight. Unknown command ' '. Count: 10 d - an uncursed +1 cloak of reflection (being worn) {4}. Count: 10 Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stoned chilling You could not have this property extrinsically: reflection You could not have this property intrinsically: numbopathy Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 16 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 173 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 94% chance Wand drop chance was reduced to 90% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 85% Armor drop chance was reduced to 78% Tool drop chance was reduced to 83% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: general combat (turn 3) The following skill became untrainable if you tried to train it too early: hammer (turn 10120) The following skill became untrainable after a while: mace (turn 41918) The following skill couldn't be trained before a certain turn number is reached: trident (turn 26041) Items were more likely to be generated cursed by 4% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 32241 Monster spawn increase reached its maximum at turn 137131 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9196660 The monster class that cannot be genocided was gnome The monster class that was spawned more often: humanoid (freq bonus 2) The monster species that spawned more often: ivory force fungus (freq bonus 16) The monster species that spawned more often: crappy warp patch (freq bonus 8) The monster species that spawned more often: mamono (freq bonus 21) The monster species that spawned more often: dish mummy (freq bonus 32) The monster species that spawned more often: anglophobe telex (freq bonus 4) The monster species that spawned more often: red nightmare (freq bonus 6) The monster species that spawned more often: eldrak (freq bonus 28) The monster species that spawned more often: triad (freq bonus 6) The monster species that spawned more often: graphology kidnapped hyaena (freq bonus 6) The monster species that spawned more often: desert mountain (freq bonus 12) The monster species that spawned more often: Henrietta's thick block-heeled boot (freq bonus 24) The monster species that spawned more often: absent colony (freq bonus 8) The monster species that spawned more often: robot terminator zombie (freq bonus 12) The monster species that spawned more often: lignin beanpole (freq bonus 14) The monster species that spawned more often: sumatran joyfuller (freq bonus 12) The monster species that spawned more often: pediatrician founder (freq bonus 21) The monster species that spawned more often: wax golem (freq bonus 12) The monster species that spawned more often: franklin bijou (freq bonus 8) The monster species that spawned more often: graduation chef pelvic (freq bonus 20) The monster species that spawned more often: vacuum wort (freq bonus 36) The monster trait that was more common: monsters that have sting attacks (freq bonus 2) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks burn you (freq bonus 1) The monster trait that was more common: monsters of tiny size (freq bonus 4) The monster trait that was more common: joke monsters (freq bonus 6) The monster species that never randomly spawned: Sophia The monster species that never randomly spawned: archfiend stuttering aglee The monster species that never randomly spawned: skilled boomer The monster species that never randomly spawned: cubic eye The monster species that never randomly spawned: amusing thirteen-grader The monster species that never randomly spawned: scummy checksum cinque nazareth imprint The monster species that never randomly spawned: corpora ohmmeter The monster species that never randomly spawned: snow vortex The monster species that never randomly spawned: depowered force fungus The monster species that never randomly spawned: stoker dechlorination The monster class that always generated with extra speed: arachnid or centipede The RNG hath decreed that this item was never generated: stunning (viscous) The RNG hath decreed that this item was never generated: torpedo ((null)) The RNG hath decreed that this item was never generated: stone dragon scale shield (stone dragonhide shield) The RNG hath decreed that this item was never generated: cyan dragon scales ((null)) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was never generated: radioactive dagger ((null)) The RNG hath decreed that this item was never generated: bow ((null)) The RNG hath decreed that this item was never generated: loadboulder (gray) The RNG hath decreed that this item was never generated: cloak of warmth (metal cloak) The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was generated more often: cloak of freedom (angband cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: dunce cap (conical hat, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of thawing (ambergris, freq bonus 18) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 24) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 24) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 16) The RNG hath decreed that this item was generated more often: barrhing (CONVICT PATCH, freq bonus 6) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of magical breathing (octagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish spear (crude spear, freq bonus 11) The RNG hath decreed that this item was generated more often: intrinsic loss (hardened, freq bonus 9) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 17) The RNG hath decreed that this item was generated more often: poisonous cloak (dirty rag, freq bonus 15) The RNG hath decreed that this item was generated more often: bec de corbin (beaked polearm, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of sweetness (acrobatic, freq bonus 13) The RNG hath decreed that this item was generated more often: message (ONA DYSHIT BOLSHE VY UMERET, freq bonus 5) The RNG hath decreed that this item was generated more often: caltrop ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 70) The RNG hath decreed that this item was always generated cursed: see invisible (magenta) The RNG hath decreed that this item was always generated cursed: flood tide (TEKMAKMAYACON) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: disgusting ball ((null)) The RNG hath decreed that this item was always generated cursed: catapult ((null)) The RNG hath decreed that this item was always generated cursed: resist random element (hot-cold) The RNG hath decreed that this item was always generated cursed: impossibly heavy elysium ball ((null)) The RNG hath decreed that this item was always generated cursed: protection (black onyx) The RNG hath decreed that this item was always generated cursed: holy wafer ((null)) The RNG hath decreed that this item was always generated cursed: wedged little-girl sandal ((null)) The RNG hath decreed that this trap was always invisible: web The RNG hath decreed that this trap was generated more often: sandra trap (freq bonus 10) Trap randomization happened for 1 in 774 traps Next attribute increase check would have come at turn 1008 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 2 Your sanity was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from being a stoned chiller (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1482 points of nutrition remaining You had teleportitis You had teleport control You could fly You could survive without air You regenerated Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sun Dec 30 08:16:06 2018. You could not have safely prayed (306) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% d - hellish bolt 8 chaos 100% 700% e - conflict 6 chaos 98% 500% f - slow monster 2 enchant 0% 100% g - disintegration beam 8 chaos 100% 700% h - cure blindness 2 healing 90% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (snot) Weapons quarterstaff (staff) Armor cloak of reflection (ghostly cloak) Scrolls scroll of healing (PANEMORFA TRAVMATA) scroll of mana (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) scroll of phase door (ODIV) scroll of standard id (SHENME SHIHOU TENGTONG FABU) scroll of cure (RECOVER BY SMEEL) * scroll of extra healing (MEGAKILL HOLYSHIT KILLINGSPREE) * scroll of greater mana restoration (KILOBAT GIGABAT TERABAT) Spellbooks spellbook of finger of death (cyan) spellbook of charm monster (perpetual) spellbook of acid stream (right-handed) spellbook of hellish bolt (multiple) spellbook of conflict (many-paged) spellbook of slow monster (incessant) spellbook of disintegration beam (light cyan) spellbook of cure blindness (translated) Wands wand of death (rubber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... You and Sessilium escaped from the dungeon with 151 points,