Elronnd, chaotic male rodneyan Death Eater -- -- |..|. ..... -....--- ......-- -..l;.| -&@- ---- [Elronnd the Black Mage] St9 Dx10 Co12 In15 Wi6 Ch6 DeaRodMalCha S57344 Mines:7 $68 HP129(148) Pw90(134) AC4 MC3 Mov10 Xp11/14224 Wt161/1800 T4581 Hallu Latest messages The The Norsa picks up a potion. You fly down along the stairs. In what direction? [hykulnjb><] The stream of acid hits the baby wild boar! The richest man of the world bites you! You are put to sleep by the young adult sky dragon! [-1 -> 139] The weird fume bites you! [-2 -> 138] "You were cheated for buying yedong's tail undesignedly. Very pathetic." The undirected clannishly inescapable axing bites you! [-1 -> 138] The vulture wields a crude arrow! The murderer thrusts his arrow. The Frankenstein's Monster hits you! [-11 -> 127] The combat suddenly awakens you. Unknown command ' '. # Really quit [yes/no]? Final attributes You were piously aligned Your alignment was 23 Your max alignment was 23 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: discount action You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 196 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 33 Amulet identification only worked 15 times out of 23 Implant identification only worked 1 times out of 24 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 113 Tool identification only worked 5 times out of 18 Monsters only dropped their musable items with 80% chance Monsters only dropped their equipment with 69% chance Book drop chance was reduced to 96% Scroll drop chance was reduced to 90% Wand drop chance was reduced to 63% Potion drop chance was reduced to 86% Armor drop chance was reduced to 72% Tool drop chance was reduced to 96% Food drop chance was reduced to 82% Monster death drops spawned with only 94% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: bare-handed combat The following skill became untrainable if you tried to train it too early: divination spells (turn 26) The following skill became untrainable if you tried to train it too early: sexy flats (turn 700) The following skill became untrainable after a while: shield (turn 31488) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 14593) Sticky curses were more common by 32% Number of artifacts generated was 1 Number of fake artifacts generated was 11 Monster spawn increase started at turn 27801 Monster spawn increase reached its maximum at turn 121389 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 10639860 The monster class that cannot be genocided was lizard The monster class that was spawned more often: jelly (freq bonus 2) The monster species that spawned more often: troubleshooter (freq bonus 32) The monster species that spawned more often: drains rat (freq bonus 27) The monster species that spawned more often: color out of space (freq bonus 9) The monster species that spawned more often: anopheles fly (freq bonus 8) The monster species that spawned more often: chloroform crasher (freq bonus 72) The monster species that spawned more often: funny lady (freq bonus 21) The monster species that spawned more often: grumlin (freq bonus 10) The monster species that spawned more often: high-elven ranger (freq bonus 48) The monster species that spawned more often: tree mushroom (freq bonus 12) The monster species that spawned more often: semi-novice warrior (freq bonus 20) The monster species that spawned more often: world champion (freq bonus 16) The monster species that spawned more often: Jil (freq bonus 6) The monster species that spawned more often: bottle dragon (freq bonus 24) The monster species that spawned more often: teal mushroom (freq bonus 8) The monster species that spawned more often: Johanetta's dancing shoe (freq bonus 10) The monster species that spawned more often: mithril penetrator (freq bonus 90) The monster species that spawned more often: umbra missingno (freq bonus 15) The monster species that spawned more often: gray yeek (freq bonus 12) The monster species that spawned more often: blood bringer (freq bonus 12) The monster species that spawned more often: taction yore hiccoughed (freq bonus 4) The monster trait that was more common: monsters that collect items (freq bonus 4) The monster trait that was more common: monsters that squawk (freq bonus 2) The monster trait that was more common: monsters whose attacks infect you with lycanthropy (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 2) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters with death resistance (freq bonus 2) The monster trait that was more common: monsters that hit as a +3 weapon (freq bonus 8) The monster species that never randomly spawned: tempera launderer The monster species that never randomly spawned: unreflecting shake The monster species that never randomly spawned: great lich The monster species that never randomly spawned: kieutenant The monster species that never randomly spawned: zebra spider The monster species that never randomly spawned: stoning patriarchy enthuse The monster species that never randomly spawned: overskirt deceivable fraternizer The monster species that never randomly spawned: consistency westernizing The monster species that never randomly spawned: scalping nosegay reforested overdefensive savouring The monster species that never randomly spawned: red weed The RNG hath decreed that this item was never generated: exercise stone (gray) The RNG hath decreed that this item was never generated: cloak of technicality (brick cloak) The RNG hath decreed that this item was never generated: container kaboom stone (gray) The RNG hath decreed that this item was never generated: fumbling (hallucinating) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was never generated: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was never generated: mana battery (gloaming) The RNG hath decreed that this item was never generated: fireball (octagonal) The RNG hath decreed that this item was never generated: men's underwear ((null)) The RNG hath decreed that this item was never generated: meltdown (salted) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: BUC randomization (lupine, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of panic (slit gloves, freq bonus 39) The RNG hath decreed that this item was generated more often: implant of impossibility (corporal, freq bonus 17) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: homing torpedo ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: manastone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: stoning (petrified, freq bonus 8) The RNG hath decreed that this item was generated more often: lump of royal jelly ((null), freq bonus 31) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 10) The RNG hath decreed that this item was generated more often: compost bow ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 11) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 10) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: implant of hope (quixotic, freq bonus 7) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: vaporize (illgotten, freq bonus 9) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 2) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 3) The RNG hath decreed that this item was generated more often: consecration (MAY THE FORCE BE WITH YOU, freq bonus 3) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: flicker visor (rural helmet) The RNG hath decreed that this item was always generated cursed: high-heeled sandal ((null)) The RNG hath decreed that this item was always generated cursed: bad effect (numbing) The RNG hath decreed that this item was always generated cursed: tele level (irregular) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: rhythmic star ((null)) The RNG hath decreed that this item was always generated cursed: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID) The RNG hath decreed that this item was always generated cursed: aurora beam (alarming) The RNG hath decreed that this item was always generated cursed: solar beam (beaming) The RNG hath decreed that this trap was always invisible: teleportation trap The RNG hath decreed that this trap was generated more often: dropless trap (freq bonus 1) Trap randomization happened for 1 in 64 traps Next attribute increase check would have come at turn 4878 Strength training was 50 Dexterity training was 50 Wisdom training was 50 Constitution training was 34 Your sanity was 212 The escalating chokhmah attack damage was 14 You were fire resistant You were poison resistant You were hallucinating (75) You were punished You had not decided on your sexuality yet You were suffering from very slight contamination. (8) You were prevented from having fear resistance (0) You were prevented from having detect monsters (189) You were prevented from having discount action (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1867 points of nutrition remaining You were stealthy You could teleport You had teleport control You could fly You could survive without air You regenerated You were fast You had reflection You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Nessa, Quetzalcoatl and Anhur Your deity was Microsoft The version you were playing was: Unix SlashEMExtended Version 2.3.8 (14741c13) - last build Wed Oct 31 04:45:45 2018. You could have safely prayed (0) You survived after being killed once Spells known in the end Name Level Category Fail Memory a - acid stream 4 matter 0% 700% b - sleep 2 enchant 0% 116% c - charm monster 4 enchant 0% 280% d - invisibility 4 body 90% 255% e - dig 5 matter 0% 355% f - create familiar 7 occult 99% 554% g - create monster 4 attack 0% 525% h - tracker 6 occult 98% 453% i - command undead 5 attack 57% 76% j - finger of death 7 attack 99% 555% k - forgotten spell 1 occult 0% 57% l - chemistry 1 divine 0% 149% m - message 1 chaos 0% 145% n - selfdestruct 6 chaos 98% 80% o - acid sphere 1 matter 0% 80% p - levitation 4 body 90% 90% Techniques known in the end Name Level Status world fall 11X Prepared(0) recharge 11X Prepared(0) blood ritual 11X Prepared(0) appraisal 11 R Prepared(0) panic digging 11 R Prepared(0) phase door 11 R Prepared(0) invoke deity 11 R Prepared(0) double trouble 2 R Prepared(0) Discoveries Amulets amulet of life saving (serrated) Weapons quarterstaff (staff) Armor cloak of reflection (granite cloak) elven boots (lolita boots) dwarvish cloak (hooded cloak) iron shoes (hard shoes) gnomish suit (little blue vest) Scrolls scroll of healing (ESPECIALLY WITH HIGH HEELS) scroll of mana (YASD GUARANTEED OR YOUR MONEY BACK) scroll of phase door (HOLLANDS ANTJE) scroll of standard id (TYPE OF ICE BLOCK HAEHAEHAEHAEHAEHAEHAE) scroll of cure (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) * scroll of extra healing (WHATWASTHATONLY) * scroll of greater mana restoration (ELF IS FESTIVE FOR SPECIAL DAY) scroll called command undead? (MIXING FUCK) scroll of growth (CHE NON SONO IO) scroll of stoning (APEC AMMUNITION PRODUCERS EXPLOITING CUSTOMERS) scroll of create monster (ELECTRICAL AND VERTICAL DRIVING CAR) scroll of earth (ENO OWT EERHT) scroll of ice (SEGMENTATION FAULT) scroll of message (DID YOU JUST ASSUME MY GENDER) Spellbooks spellbook of finger of death (shrill) spellbook of charm monster (angry) spellbook of acid stream (light green) spellbook of invisibility (nexus) spellbook of dig (zylon) spellbook of create familiar (unwritten) spellbook of create monster (spiral-bound) spellbook of tracker (spotted) spellbook of command undead (light brown) spellbook of sleep (beautiful) spellbook of forgotten spell (tender) spellbook of chemistry (volatile) spellbook of message (amyflax) spellbook of selfdestruct (perpetual) spellbook of acid sphere (snowy) spellbook of levitation (dawn) Potions potion of gain health (deep blue) potion of blindness (whisky) potion of healing (nanika) potion called booze (simmering) potion of monster detection (finicky) potion of object detection (golden) Wands wand of death (shivering) wand of cancellation (metal) wand of digging (pewter) wand of speed monster called speed monster (tin) Tools bag called oil? whistle called tin Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 7 Level 7: <- You are here Voluntary challenges You eaten 34 times You eaten food with animal by-products 32 times You eaten meat 21 times You have communicated with the gods 37 times You never prayed to the gods You hit with a wielded weapon 127 times You killed 341 monsters You read items or engraved 52 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Basic] (max Master) (42 of 160) general combat [Basic] (max Expert) (38 of 160) two-handed weapons [Basic] (max Expert) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (61 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Basic] (max Expert) (43 of 160) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Skilled] (max Master) (278 of 540) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (137 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (21 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (138 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Basic] (max Expert) (24 of 160) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (2 of 20) chaos spells [Basic] (max Wizard) (32 of 160) matter spells [Skilled] (max Master) (497 of 540) Goodbye Elronnd the Death Eater...