Elronnd, chaotic male rodneyan Death Eater ---------- +......... |......F.| ......@..| ---------- [Elronnd the Filthy Worm] St4 Dx8 Co9 In10 Wi4 Ch4 DeaRodMalCha S0 Dlvl:1 $0 HP21(21) Pw25(25) AC8 MC3 Mov10 Xp1/0 Wt35/850 T1 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic male rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. The moon is waxing tonight. # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: fear factor You could not have this property intrinsically: detect monsters Scroll identification only worked 100 times out of 119 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 19 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 46% chance Scroll drop chance was reduced to 99% Ring drop chance was reduced to 82% Wand drop chance was reduced to 94% Implant drop chance was reduced to 94% Armor drop chance was reduced to 92% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 49% of the time only The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: bare-handed combat The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: whip The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: whip (turn 78) The following skill became untrainable if you tried to train it too early: searching (turn 306) The following skill became untrainable after a while: martial arts (turn 75066) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 54146) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 79366 Monster spawn increase reached its maximum at turn 132043 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 1957856 The monster class that cannot be genocided was snake The monster class that was spawned more often: (null) (freq bonus 6) The monster color that was spawned more often: green (freq bonus 6) The monster species that spawned more often: little lurker (freq bonus 8) The monster species that spawned more often: random xorn (freq bonus 9) The monster species that spawned more often: fourk spectre (freq bonus 20) The monster species that spawned more often: magma demon (freq bonus 32) The monster species that spawned more often: snakeman brute (freq bonus 60) The monster species that spawned more often: kobold caster (freq bonus 16) The monster species that spawned more often: insane hell spawn (freq bonus 64) The monster species that spawned more often: Otiax (freq bonus 24) The monster species that spawned more often: venom trove (freq bonus 10) The monster species that spawned more often: star boomer (freq bonus 16) The monster species that spawned more often: luddite (freq bonus 120) The monster species that spawned more often: ingenuously loather (freq bonus 11) The monster species that spawned more often: depowered spore (freq bonus 24) The monster species that spawned more often: soph sextile (freq bonus 10) The monster species that spawned more often: disenchanting sphere (freq bonus 27) The monster species that spawned more often: RNG ray (freq bonus 28) The monster species that spawned more often: huge twen (freq bonus 40) The monster species that spawned more often: dazzling smasher (freq bonus 54) The monster species that spawned more often: staff permamimic (freq bonus 44) The monster species that spawned more often: sloth shrunken head (freq bonus 32) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 8) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 1) The monster species that never randomly spawned: rebuilt fleecy stigmata The monster species that never randomly spawned: unexpected tiger The monster species that never randomly spawned: n'wah sun The monster species that never randomly spawned: subsume fooled The monster species that never randomly spawned: bright blue warp patch The monster species that never randomly spawned: army mind flayer The monster species that never randomly spawned: thorned elder The monster species that never randomly spawned: prick witch The monster species that never randomly spawned: stomaching supersonic The monster species that never randomly spawned: glassiest armada fried The RNG hath decreed that this item was never generated: too heavy stone (gray) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: destroy armor (destructive) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: plain dragon scale mail ((null)) The RNG hath decreed that this item was never generated: stoning (CURSED TIN OF COCKATRICE MEAT) The RNG hath decreed that this item was never generated: drain mana (empty) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: nonsacred stone (gray) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 71) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 3) The RNG hath decreed that this item was generated more often: sapphire dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy compost ball ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: paralysis (automatic, freq bonus 3) The RNG hath decreed that this item was generated more often: large box (wooden box, freq bonus 20) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: bossfight stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 9) The RNG hath decreed that this item was generated more often: golden dragon scale shield (golden dragonhide shield, freq bonus 7) The RNG hath decreed that this item was generated more often: novice hammer ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: dummy wings (wings, freq bonus 10) The RNG hath decreed that this item was generated more often: lapis lazuli (blue, freq bonus 10) The RNG hath decreed that this item was generated more often: rubber hose ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: rocket ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: object detection (smoky, freq bonus 9) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of good fortune (yellow gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: acidshield (acidic, freq bonus 11) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 8) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: amulet of hunger (gleaming) The RNG hath decreed that this item was always generated cursed: helmet beard ((null)) The RNG hath decreed that this item was always generated cursed: healthstone (gray) The RNG hath decreed that this item was always generated cursed: platinum dragon scale shield (platinum dragonhide shield) The RNG hath decreed that this item was always generated cursed: special mop ((null)) The RNG hath decreed that this item was always generated cursed: elven sickle ((null)) The RNG hath decreed that this item was always generated cursed: water walking boots (jungle boots) The RNG hath decreed that this item was always generated cursed: elven spear (runed spear) The RNG hath decreed that this item was always generated cursed: mineral hostage chain ((null)) The RNG hath decreed that this trap was always invisible: non-prayer trap The RNG hath decreed that this trap was generated more often: anti-magic field (freq bonus 5) Trap randomization happened for 1 in 19 traps Next attribute increase check would have come at turn 213 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having an increased fear factor (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could not have safely prayed (403) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% d - cure sickness 3 healing 90% 200% e - cancellation 7 matter 99% 600% f - poison blast 4 attack 90% 300% g - teleport away 6 body 98% 700% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (miniature) Weapons quarterstaff (staff) Armor cloak of reflection (pastel cloak) Scrolls scroll of healing (NORBERT DUANE MICHAEL) scroll of mana (KLAATU BARADA NIKTO) scroll of phase door (EDUCATION WHATS THAT) scroll of standard id (BWARHARHARHARHAR) scroll of cure (PANACHE EM EXTENDED BEAU GESTE) * scroll of extra healing (KIRJE) * scroll of greater mana restoration (LAST OF MY RACE BECAUSE IT SUCKS) Spellbooks spellbook of finger of death (donkey-eared) spellbook of charm monster (venerable) spellbook of acid stream (rolled) spellbook of cure sickness (white-listed) spellbook of cancellation (green eyed) spellbook of poison blast (antichrist) spellbook of teleport away (beautiful) Wands wand of death (acyclic) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.