Elronnd, chaotic female rodneyan Death Eater ##----------- #,-.........| -------- #,|.........| --......-- #,|..%...%.{| |...$....+ #,--.-------- |....<...| #,,,,##### |........| ####,,,,,### --......-- #,###,,,### -.------ #,# ###,,,# ----.-,#------|--- |....|,#|......[\| |..@.|,#|).)%)[))| |.....,#|.))..)))| .....|##|).).)).)| |$...| ---------- ------ [Elronnd the Lowly Being] St7 Dx6 Co10 In17 Wi5 Ch3 DeaRodFemCha S3168 Dlvl:4 $25 HP81(100) Pw94(94) AC9 MC3 Mov10 Xp7/733 Wt597/1420 T885 Latest messages You hit the monkey! You kill the monkey! There is a poisoned well here. Use "q." to drink from it. What do you want to drink? [* or .] You draw water from a well. Ecch - that must have been poisonous! 4 points of your strength got sapped! [-7 -> 93] You feel very clumsy! You lose Dexterity You feel foolish! You lose Wisdom You feel very repulsive! You lose Charisma The water was poisoned! You feel very sick! You lose Constitution [-13 -> 80] # Really quit [yes/no]? Final attributes You were devoutly aligned Your alignment was 16 Your max alignment was 16 You carried 0 sins You could not have this property at all: poison resistance You could not have this property extrinsically: glib combat You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 34 Implant identification only worked 1 times out of 42 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 27 Monsters only dropped their musable items with 78% chance Monsters only dropped their equipment with 95% chance Scroll drop chance was reduced to 81% Wand drop chance was reduced to 94% Implant drop chance was reduced to 95% Potion drop chance was reduced to 85% Tool drop chance was reduced to 72% Concealing monsters were spawned underneath items 70% of the time only Monster death drops spawned with only 80% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: axe The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: dagger (turn 14) The following skill became untrainable if you tried to train it too early: mace (turn 203) The following skill became untrainable after a while: implants (turn 15107) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 27770) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 48825 Monster spawn increase reached its maximum at turn 180396 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2121570 The monster class that cannot be genocided was trapper or lurker above The monster class that was spawned more often: troll (freq bonus 4) The monster species that spawned more often: ekans (freq bonus 18) The monster species that spawned more often: giant crab (freq bonus 27) The monster species that spawned more often: mayan twitchingly allergist (freq bonus 36) The monster species that spawned more often: snow monkey (freq bonus 36) The monster species that spawned more often: centaur caster (freq bonus 30) The monster species that spawned more often: transposed casted monastery unhinged (freq bonus 252) The monster species that spawned more often: assiah sephirah (freq bonus 72) The monster species that spawned more often: Kostchtie (freq bonus 5) The monster species that spawned more often: golden unicorn (freq bonus 33) The monster species that spawned more often: klingon (freq bonus 36) The monster species that spawned more often: flying owlbear (freq bonus 132) The monster species that spawned more often: kalashnikov wall (freq bonus 54) The monster species that spawned more often: five of clubs (freq bonus 20) The monster species that spawned more often: unmagic fish (freq bonus 42) The monster species that spawned more often: Adonai ha Aretz, Prince of Earth (freq bonus 24) The monster species that spawned more often: dark permamimic (freq bonus 21) The monster species that spawned more often: Tiksrvzllat (freq bonus 12) The monster species that spawned more often: vibration hound (freq bonus 24) The monster species that spawned more often: terminability bumping cult (freq bonus 24) The monster species that spawned more often: spore stalk (freq bonus 20) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 4) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 8) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 6) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 2) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 4) The monster species that never randomly spawned: domestic nymph The monster species that never randomly spawned: golden stalk The monster species that never randomly spawned: leprechaun The monster species that never randomly spawned: time golem The monster species that never randomly spawned: porcupine The monster species that never randomly spawned: novice medium wall The monster species that never randomly spawned: elder blue dragon The monster species that never randomly spawned: wolfhound of flora The monster species that never randomly spawned: Antimatter Keelhauler The monster species that never randomly spawned: navy spore The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: tooled horn (horn) The RNG hath decreed that this item was never generated: killer heels (ski heels) The RNG hath decreed that this item was never generated: horror stone (gray) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: rhodochrosite (red) The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: implant of evisceration (screaming) The RNG hath decreed that this item was never generated: fire resistance (iron) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was generated more often: boots of displacement (hugging boots, freq bonus 8) The RNG hath decreed that this item was generated more often: material stability (rock solid, freq bonus 11) The RNG hath decreed that this item was generated more often: shield of peace ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: implant of knowledge (shouting, freq bonus 30) The RNG hath decreed that this item was generated more often: sentient high-heeled shoes (irregular boots, freq bonus 7) The RNG hath decreed that this item was generated more often: wonder stone (violet, freq bonus 6) The RNG hath decreed that this item was generated more often: green lightsaber (lightsaber, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: covetous stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 6) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: specific candle (candle, freq bonus 3) The RNG hath decreed that this item was generated more often: water dragon scale shield (water dragonhide shield, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 9) The RNG hath decreed that this item was generated more often: black halberd (black polearm, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of anti-teleportation (rigid, freq bonus 2) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 6) The RNG hath decreed that this item was generated more often: unicorn horn ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: bronze lance ((null), freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 96) The RNG hath decreed that this item was always generated cursed: amulet of spell forgetting (guilded) The RNG hath decreed that this item was always generated cursed: nastiness (forking) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: bean ((null)) The RNG hath decreed that this item was always generated cursed: helm of underwater action (scuba helmet) The RNG hath decreed that this item was always generated cursed: brass lantern ((null)) The RNG hath decreed that this item was always generated cursed: amulet of change (square) The RNG hath decreed that this item was always generated cursed: bubblebeam (encased) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this trap was always invisible: burning trap The RNG hath decreed that this trap was generated more often: volt trap (freq bonus 2) Trap randomization happened for 1 in 870 traps Next attribute increase check would have come at turn 2643 Strength training was 21 Dexterity training was 12 Wisdom training was 41 Constitution training was 17 You were fire resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (3) You were prevented from having poison resistance (0) You were prevented from having glib combat (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1334 points of nutrition remaining You could teleport You could fly You could survive without air You regenerated You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.3.0 (ff8e4fa0) - last build Mon Aug 13 08:01:00 2018. You could have safely prayed (174) You survived Spells known in the end Name Level Category Fail Memory a - force bolt 1 attack 0% 197% b - charm monster 4 enchant 0% 292% c - acid stream 4 matter 0% 302% d - phase door 4 occult 0% 292% e - sleep 2 enchant 0% 92% f - finger of death 7 attack 99% 592% g - polyform 7 chaos 99% 592% h - poison blast 4 attack 0% 179% i - full healing 6 healing 98% 94% j - turn undead 6 protect 98% 98% Techniques known in the end Name Level Status world fall 7X Prepared(0) recharge 7X Prepared(0) blood ritual 7X Prepared(0) appraisal 7 R Prepared(0) panic digging 7 R Prepared(0) phase door 7 R Prepared(0) invoke deity 7 R Prepared(0) Discoveries Amulets amulet of life saving (lipstick) Weapons quarterstaff (staff) orcish spear (crude spear) scimitar (curved sword) Armor cloak of reflection (mauve cloak) orcish helm (iron skull cap) Scrolls scroll of healing (INQUE COMUS) scroll of mana (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) scroll of phase door (SMALLER3 SMALLER3 SMALLER3) scroll of standard id (SLASH UPOROTYH TO FUCK) scroll of cure (PHAUXAI IOA MEILICH IABAI EIA KARSE) * scroll of extra healing (FEMMY SAYS THAT 3DOT6 IS THE GAYEST PATCH EVER) * scroll of greater mana restoration (OTDR CRASHES AND ERASES YOUR SAVEGAME) scroll of growth (DYNA SOKO SUCK) Spellbooks spellbook of finger of death (wet) spellbook of charm monster (heavy) spellbook of acid stream (miracle) spellbook of phase door (swirling) spellbook of blank paper (plain) spellbook of sleep (nightly) spellbook of force bolt (goofy) spellbook of polyform (everlasting) spellbook of poison blast (trembling) spellbook of full healing (copper) spellbook of turn undead (fearsome) Wands wand of death (ray-shooting) wand of light (stoutwood) Tools medical kit (leather bag) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 4 Level 4: <- You are here Voluntary challenges You eaten 6 times You eaten food with animal by-products 4 times You eaten meat 4 times You have communicated with the gods 1 time You prayed to the gods 1 time You hit with a wielded weapon 25 times You killed 39 monsters You read items or engraved 13 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (12 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (2 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (30 of 160) searching [Unskilled] (max Expert) (2 of 20) spirituality [Unskilled] (max Expert) (19 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (45 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (107 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (1 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (24 of 160) Goodbye Elronnd the Death Eater...