Elronnd, chaotic male rodneyan Death Eater -----.------ |...F......| |..@.......| |..........| --.--------- [Elronnd the Filthy Worm] St5 Dx9 Co15 In9 Wi8 Ch6 DeaRodMalCha S0 Dlvl:1 $0 HP21(21) Pw23(23) AC8 MC3 Mov10 Xp1/0 Wt35/1190 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Elronnd, the rodneyan Death Eater, welcome back to SlashEMExtended! Be careful! New moon tonight. Unknown command ' '. Pick an object. @ a human or elf or you (rodneyan death eater called Elronnd) Accessing Pokedex entry for death eater... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 1, alignment -3. Slow (10). Normal generation, with frequency 1. Uncommon (by factor 2). No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous. Is the same race as you. Can be seen with infravision. Is a playable role and thus likely to be well-armed. Is not a valid polymorph form. Attacks: 1d6, uses weapon - ordinary physical 1d6, uses weapon - ordinary physical # Really quit [yes/no]? Final attributes You have strayed Your alignment was -3 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 140 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 82% chance Monsters only dropped their equipment with 93% chance Scroll drop chance was reduced to 92% Wand drop chance was reduced to 77% Potion drop chance was reduced to 77% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 54% Tool drop chance was reduced to 91% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 87% of the time only Monster death drops spawned with only 76% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: long sword The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: whip (turn 48) The following skill became untrainable if you tried to train it too early: shuriken (turn 703) The following skill became untrainable after a while: two-weapon combat (turn 32999) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 43452) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 97660 Monster spawn increase reached its maximum at turn 189363 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 578496 The monster class that cannot be genocided was pile of coins The monster class that was spawned more often: fungus or mold (freq bonus 1) The monster color that was spawned more often: gray (freq bonus 4) The monster species that spawned more often: netter lynching fumbling presifting (freq bonus 9) The monster species that spawned more often: ass devourer (freq bonus 3) The monster species that spawned more often: abolisher napery (freq bonus 8) The monster species that spawned more often: unlocated demagogic (freq bonus 8) The monster species that spawned more often: Undead Sergeant (freq bonus 18) The monster species that spawned more often: ball elemental (freq bonus 48) The monster species that spawned more often: testate farewell (freq bonus 12) The monster species that spawned more often: lamia (freq bonus 18) The monster species that spawned more often: Michael (freq bonus 12) The monster species that spawned more often: waiter golem (freq bonus 4) The monster species that spawned more often: randomisator vortex (freq bonus 4) The monster species that spawned more often: satyr (freq bonus 32) The monster species that spawned more often: cursed spirit (freq bonus 20) The monster species that spawned more often: lubricating angola (freq bonus 16) The monster species that spawned more often: subliming affably sprint (freq bonus 7) The monster species that spawned more often: irredeemable mechanized (freq bonus 16) The monster species that spawned more often: creator of slex (freq bonus 24) The monster species that spawned more often: night-drake (freq bonus 4) The monster species that spawned more often: uvuudaum (freq bonus 4) The monster species that spawned more often: crappy growth (freq bonus 6) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters with vampire dialogue (freq bonus 4) The monster trait that was more common: monsters that have no head (freq bonus 3) The monster species that never randomly spawned: mantichris The monster species that never randomly spawned: outfood bomb The monster species that never randomly spawned: death dragon The monster species that never randomly spawned: tapicoa pudding The monster species that never randomly spawned: yellow warp fungus The monster species that never randomly spawned: Fenja The monster species that never randomly spawned: eltra vanishing point The monster species that never randomly spawned: frozen horror The monster species that never randomly spawned: icicle crasher The monster species that never randomly spawned: emp turret The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: dwarvish battle-axe (beaked axe) The RNG hath decreed that this item was never generated: school cap ((null)) The RNG hath decreed that this item was never generated: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was never generated: flying (winged) The RNG hath decreed that this item was never generated: boat oar ((null)) The RNG hath decreed that this item was never generated: crown ((null)) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: mage plate mail ((null)) The RNG hath decreed that this item was generated more often: pink spell stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: low boots (walking shoes, freq bonus 14) The RNG hath decreed that this item was generated more often: lethe cloak (forgetful cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: trap knowledge stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: oliharcon splint mail ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: implant of desire (camphor, freq bonus 14) The RNG hath decreed that this item was generated more often: egoism (enviable, freq bonus 9) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of drain resistance (warped, freq bonus 63) The RNG hath decreed that this item was generated more often: implant of osmosis (stellar, freq bonus 11) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of brilliance (etched helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 8) The RNG hath decreed that this item was generated more often: lycanthropy (transforming, freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: instant amnesia (HAKUNA MATATA, freq bonus 12) The RNG hath decreed that this item was generated more often: red double lightsaber (double lightsaber, freq bonus 13) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 4) The RNG hath decreed that this item was generated more often: enchant weapon (DAIYEN FOOELS, freq bonus 10) The RNG hath decreed that this item was always generated cursed: difficult gloves (vampiric gloves) The RNG hath decreed that this item was always generated cursed: stasis (moaning) The RNG hath decreed that this item was always generated cursed: x'mas cake ((null)) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: speedbug boots (profiled boots) The RNG hath decreed that this item was always generated cursed: unwieldy gloves (graffiti gloves) The RNG hath decreed that this item was always generated cursed: gauntlets of the force (spacey gloves) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: striking (ebony) The RNG hath decreed that this item was always generated cursed: numbness (flowing) The RNG hath decreed that this trap was always invisible: fucked info trap The RNG hath decreed that this trap was generated more often: skillcap trap (freq bonus 4) Trap randomization happened for 1 in 482 traps Next attribute increase check would have come at turn 1430 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having stun resistance (0) You were prevented from having technicality (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could breathe water You regenerated You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Windows SlashEMExtended tty Version 2.3.0 - last build Sun Aug 12 16:41:17 2018. You could not have safely prayed (590) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% d - wizard lock 2 matter 0% 100% e - poison blast 4 attack 90% 300% f - chemistry 1 divine 0% 100% g - mana bolt 2 attack 0% 100% h - endure heat 2 protect 90% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (obsidian) Weapons quarterstaff (staff) Armor cloak of reflection stone (cyanism cloak) Scrolls scroll of healing (FOURKS WAND OF TELEPORTATION SHALL BE RENAMED WAND OF DOES NOT WORK) scroll of mana (GICCC) scroll of phase door (SYMANTEC KILLS RANSOM ISDA) scroll of standard id (CITY OF EDIBLE BRAS) scroll of cure (KLATHA DATHA NY ARYATHA) * scroll of extra healing (REMOVING CONTENT IS NOT PART OF THE SLEX DESIGN PHILOSOPHY) * scroll of greater mana restoration (CHANGED WITH OPPOSITE ABILITYPERSON) Spellbooks spellbook of finger of death (tender) spellbook of charm monster (vermilion) spellbook of acid stream (wrath) spellbook of wizard lock (ancient) spellbook of poison blast (god-given) spellbook of chemistry (shrill) spellbook of mana bolt (crying) spellbook of endure heat (complicated) Wands wand of death (cavorite) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.