Elronnd, chaotic female rodneyan Death Eater ############################################### #}}}}}}}}}}}}}B}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}} }}}}}}.}BB}}}}}}}}}}}}}}}}}}}}}}}}}}} #B}}}}}}}}}}}}}}}}}}}}F.}} #.}}}}}}}}}}}..}}}}@.# -....}}}}} #`B}}}}}B.. | # #......}}}}..# `.}}}#.}}}}O.... #..}}} }}}}}}}}#B}}} ...}} }}}}}}}}}} }}}# }}..}}} }}}.}}}}}}}} }}} #}}}}} }}}....}}}}}}}} # B.}}}} }}}}.#...}}}}}}} }}}... }}}}. }}$}}}}}}}} }}}}}} }}}}}} }}}}}}}..}}}} }}}}}}} ..}}}} }}}}}..#.}}}}. .}.n.}.. #.}}}}} .}}}}}}} ...}}.. }..}}}... }}}}}} ..}}}}}} }}}}}# }}}}B.}}} # }}}}}}} #`.}}}}}} }}}}}} #}}}}}}}} }}}}}}} .}}}}}}} }}}}}} #}}}}}}} }}}}}}}} }}}}}}}}} }}}}}} [Elronnd the Filthy Worm] St6 Dx14 Co10 In15 Wi10 Ch6 DeaRodFemCha S11750 Dlvl:36 $0 HP21(21) Pw24(24) AC5 MC3 Mov10 Xp1/0 Wt95/1050 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a chaotic female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Attention: This is a bleeding-edge beta version of SLASH'EM Extended that may have bugs and incomplete features. On the whole, it should be playable, but it will probably be replaced with a more polished version soon, and that will break saves. You can play an old version by selecting the 'SLASH'EM Extended - old version' option on the launch menu. If your savegame seems to be gone completely, get on the IRC and pester Amy, she can probably bring it back. These are the halls of Mandos... err, Medusa. Good luck making your way back up! The moon is waxing tonight. Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: wallwalking Ring identification only worked 4 times out of 15 Amulet identification only worked 15 times out of 23 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 24 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Scroll drop chance was reduced to 68% Amulet drop chance was reduced to 95% Implant drop chance was reduced to 91% Potion drop chance was reduced to 87% Armor drop chance was reduced to 82% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 28% of the time only Monster death drops spawned with only 73% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: pick-axe The following skill was limited to basic proficiency: polymorphing The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: shuriken (turn 3) The following skill became untrainable if you tried to train it too early: chaos spells (turn 576) The following skill became untrainable after a while: shield (turn 31901) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 50465) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 45048 Monster spawn increase reached its maximum at turn 132621 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 9623129 The monster class that cannot be genocided was lich Today, this monster class was always generated invisible: piece of food The monster class that was spawned more often: cockatrice (freq bonus 1) The monster species that spawned more often: dark boomer (freq bonus 8) The monster species that spawned more often: filed masculinely (freq bonus 10) The monster species that spawned more often: stone growth (freq bonus 10) The monster species that spawned more often: gnome prostitute (freq bonus 2) The monster species that spawned more often: holed wall (freq bonus 36) The monster species that spawned more often: silver stalk (freq bonus 9) The monster species that spawned more often: analgesic colony (freq bonus 12) The monster species that spawned more often: sootier entitling (freq bonus 9) The monster species that spawned more often: undead knight (freq bonus 10) The monster species that spawned more often: elder water elemental (freq bonus 3) The monster species that spawned more often: mode flummoxing (freq bonus 12) The monster species that spawned more often: strongest turret (freq bonus 8) The monster species that spawned more often: soddenly observational (freq bonus 9) The monster species that spawned more often: convict (freq bonus 4) The monster species that spawned more often: colluded stalk (freq bonus 2) The monster species that spawned more often: petty stealer permamimic (freq bonus 6) The monster species that spawned more often: The Lord of the Dynamos (freq bonus 4) The monster species that spawned more often: steam ant (freq bonus 12) The monster species that spawned more often: bewailer oculist (freq bonus 18) The monster species that spawned more often: big zruty (freq bonus 4) The monster trait that was more common: monsters whose attacks create traps (freq bonus 5) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters that are slithy (freq bonus 1) The monster trait that was more common: monsters with seduction dialogue (freq bonus 1) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 1) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 4) The monster species that never randomly spawned: finer skittered The monster species that never randomly spawned: Pylops The monster species that never randomly spawned: normal ant The monster species that never randomly spawned: wolf cub The monster species that never randomly spawned: Eliane's vulnerable sneaker The monster species that never randomly spawned: very old blood dragon The monster species that never randomly spawned: healing gremlin The monster species that never randomly spawned: UNIX Kernel The monster species that never randomly spawned: karmic lizard The monster species that never randomly spawned: patellate liqueur disapprobation hulled psychotherapist sickbay The RNG hath decreed that this item was never generated: antenna ((null)) The RNG hath decreed that this item was never generated: deformatting stone (gray) The RNG hath decreed that this item was never generated: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was never generated: no effect (fallen) The RNG hath decreed that this item was never generated: fear resistance (branching) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: dragon horned headpiece (headpiece) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: clone monster (multiple) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 19) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: otama ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: blindness (yellow, freq bonus 21) The RNG hath decreed that this item was generated more often: implant of cheating (maroon, freq bonus 7) The RNG hath decreed that this item was generated more often: silver dagger ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: create victim (KESALAN PATHARAN, freq bonus 25) The RNG hath decreed that this item was generated more often: droven short sword (obsidian short sword, freq bonus 15) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: broom ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 11) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: metabolic stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 10) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (light green, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 3) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this item was always generated cursed: halberd (angled poleaxe) The RNG hath decreed that this item was always generated cursed: garden fork ((null)) The RNG hath decreed that this item was always generated cursed: sledge hammer ((null)) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: cloak of water squirting (blue cloak) The RNG hath decreed that this item was always generated cursed: random intrinsic (finicky) The RNG hath decreed that this item was always generated cursed: salt chunk (gray) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: helm of teleportation (spinning helmet) The RNG hath decreed that this trap was always invisible: yvonne trap The RNG hath decreed that this trap was generated more often: horror trap (freq bonus 2) Trap randomization happened for 1 in 802 traps Next attribute increase check would have come at turn 804 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having wonderlegs (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could have safely prayed (127) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 41% 300% c - acid stream 4 matter 41% 300% d - cure stun 3 healing 90% 200% e - stinking cloud 7 occult 99% 600% f - drain life 3 attack 0% 200% g - cone of cold 5 matter 95% 400% h - create familiar 7 occult 99% 600% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (league) Weapons quarterstaff (staff) Armor cloak of reflection (up-down cloak) Scrolls scroll of healing (OM) scroll of mana (SUDO ROOT) scroll of phase door (REVERTREVERTREVERT IT IN SLASHTHEM) scroll of standard id (BEN SU ANDA KEBAP YEMEK ISTIYORUM) scroll of cure (CEST UNE OCCASION UNIQUE DETRE LE PREMIER) scroll of identify (REDUC ENEMY POWER BY COQUETRY) * scroll of extra healing (RO MON LIN TEXTILE) * scroll of greater mana restoration (ELL HUROZUNTEL WHOTISPECI) Spellbooks spellbook of finger of death (elemental) spellbook of charm monster (lupine) spellbook of acid stream (crumbling) spellbook of cure stun (monospace) spellbook of stinking cloud (distant) spellbook of drain life (marvelous) spellbook of cone of cold (curare-impregnated) spellbook of create familiar (spotted) Wands wand of death (paper) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 36 Level 36: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.