Elronnd, lawful female rodneyan Death Eater ..d. ..@. --)- ----- )}^.| |>#.| |.}}| ---- [Elronnd the Creeping Maggot] St8 Dx15 Co11 In12 Wi5 Ch5 DeaRodFemLaw S13255 Dlvl:36 $19 HP22(45) Pw47(47) AC5 MC3 Mov10 Xp3/79 Wt95/1270 Hallu Latest messages The soldier hits you! [-8 -> 37] You suddenly get teleported! To what position do you want to be teleported? (For instructions type a ?) Sorry... The petty dour rat bites you! You are caught in a blast of kaleidoscopic light! You inhale a cloud of psychedelic drugs! [-9 -> 30] The water thief bites you! You took another hit of the good stuff! [-5 -> 25] You hit the colombian potato! You curse at the mean warp fungus. The unbolted pouty bites you! [-5 -> 21] Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were haltingly aligned Your alignment was 2 Your max alignment was 12 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: poison resistance You could not have this property intrinsically: wonderlegs Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 58 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 25 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 75% Musable item generation frequency had a negative bias of 11% Potion drop chance was reduced to 94% Armor drop chance was reduced to 83% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 84% of the time only Monster death drops spawned with only 62% chance The following skill could not be trained at all: trident The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: body armor The following skill was limited to skilled proficiency: lightsaber The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: enchantment spells (turn 20) The following skill became untrainable if you tried to train it too early: axe (turn 4082) The following skill became untrainable after a while: two-handed sword (turn 42465) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 32263) Number of artifacts generated was 1 Number of fake artifacts generated was 4 Monster spawn increase started at turn 86472 Monster spawn increase reached its maximum at turn 147053 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 335828 The monster class that cannot be genocided was jabberwock Today, this monster class was always generated invisible: pile of coins The monster class that was spawned more often: elemental (freq bonus 2) The monster species that spawned more often: caret barbing taping unrevoked impossible (freq bonus 12) The monster species that spawned more often: little greek girl (freq bonus 16) The monster species that spawned more often: palpation radio (freq bonus 24) The monster species that spawned more often: procrastinator seconde (freq bonus 4) The monster species that spawned more often: spliceshee (freq bonus 32) The monster species that spawned more often: carbineer cryptogam (freq bonus 10) The monster species that spawned more often: old water dragon (freq bonus 10) The monster species that spawned more often: elf champion (freq bonus 24) The monster species that spawned more often: pustulent stalk (freq bonus 9) The monster species that spawned more often: arctic wonderer (freq bonus 42) The monster species that spawned more often: noxious growth (freq bonus 28) The monster species that spawned more often: aoa droplet (freq bonus 36) The monster species that spawned more often: squall spirit (freq bonus 16) The monster species that spawned more often: desert robber (freq bonus 32) The monster species that spawned more often: healing colony (freq bonus 12) The monster species that spawned more often: pseudoclassical intermix (freq bonus 18) The monster species that spawned more often: living golden one (freq bonus 16) The monster species that spawned more often: message demon (freq bonus 14) The monster species that spawned more often: gsas turret (freq bonus 18) The monster species that spawned more often: ubernazgul (freq bonus 10) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 6) The monster trait that was more common: monsters whose attacks de-energize you (freq bonus 4) The monster trait that was more common: monsters that squeek (freq bonus 5) The monster trait that was more common: monsters with poison resistance (freq bonus 1) The monster species that never randomly spawned: alarm bulb The monster species that never randomly spawned: undead ivy The monster species that never randomly spawned: will o' the wisp The monster species that never randomly spawned: whipbarb draconian The monster species that never randomly spawned: natural bug The monster species that never randomly spawned: rabbit The monster species that never randomly spawned: funny lady The monster species that never randomly spawned: unspecific scamping The monster species that never randomly spawned: mischievous moss The monster species that never randomly spawned: ancient silver dragon The RNG hath decreed that this item was never generated: ghostly stone (gray) The RNG hath decreed that this item was never generated: dummy wings (wings) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was never generated: BUC randomization (lupine) The RNG hath decreed that this item was never generated: conglomerate pick ((null)) The RNG hath decreed that this item was never generated: emerald dragon scales ((null)) The RNG hath decreed that this item was never generated: gravity beam (lacquered) The RNG hath decreed that this item was never generated: chaos terrain (chaos-inducing) The RNG hath decreed that this item was never generated: binning kit ((null)) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was generated more often: white dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: helm of counter rotation (rubynus helmet, freq bonus 44) The RNG hath decreed that this item was generated more often: cloak of starving (purple cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 5) The RNG hath decreed that this item was generated more often: inkutlass ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: cloak of sudden attack (fertile cloak, freq bonus 19) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 14) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 45) The RNG hath decreed that this item was generated more often: prehnite (radiant, freq bonus 24) The RNG hath decreed that this item was generated more often: disthene (teal, freq bonus 10) The RNG hath decreed that this item was generated more often: chromatic beam (chromatic, freq bonus 8) The RNG hath decreed that this item was generated more often: repair weapon (fine-printed, freq bonus 3) The RNG hath decreed that this item was generated more often: elven gauntlets (faded mittens, freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of undressing (uplift, freq bonus 10) The RNG hath decreed that this item was generated more often: helmet of undead warning (dark helmet, freq bonus 2) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: amulet of map amnesia (forgettable, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of dread (noxious, freq bonus 2) The RNG hath decreed that this item was generated more often: dented pot ((null), freq bonus 3) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: green mate (St.John's Wort) The RNG hath decreed that this item was always generated cursed: disintegration beam (bursting) The RNG hath decreed that this item was always generated cursed: two-handed sword ((null)) The RNG hath decreed that this item was always generated cursed: polymorph control (emerald) The RNG hath decreed that this item was always generated cursed: scripted helmet (hacker helmet) The RNG hath decreed that this item was always generated cursed: obsid ((null)) The RNG hath decreed that this item was always generated cursed: flint spear ((null)) The RNG hath decreed that this item was always generated cursed: hoe sable ((null)) The RNG hath decreed that this item was always generated cursed: unfair attack stone (gray) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: strew trap (freq bonus 1) Trap randomization happened for 1 in 199 traps Trap difficulty was increased by 91 Next attribute increase check would have come at turn 2055 Strength training was 4 Dexterity training was 5 Wisdom training was 1 Constitution training was 6 You were fire resistant You were poison resistant You were hallucinating (81) You had not decided on your sexuality yet You were prevented from having keen memory (0) You saw invisible You were able to sense monsters possessing coveted objects You had 2139 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Reimu, Sol and His Holiness Your deity was Democracy The version you were playing was: Windows SlashEMExtended tty Version 2.2.7 - last build Wed Jul 18 18:36:59 2018. You could not have safely prayed (321) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 60% 300% c - acid stream 4 matter 60% 300% d - chemistry 1 divine 0% 100% e - cutting 1 body 0% 100% f - create monster 4 attack 60% 300% g - create familiar 7 occult 99% 600% h - levitation 4 body 90% 300% i - knock 1 matter 0% 100% Techniques known in the end Name Level Status world fall 3X Prepared(0) recharge 3X Prepared(0) blood ritual 3X Prepared(0) appraisal 3 R Prepared(0) panic digging 3 R Prepared(0) phase door 3 R Prepared(0) invoke deity 3 R Prepared(0) Discoveries Amulets amulet of life saving (gleaming) Weapons quarterstaff (staff) Armor cloak of reflection (colorfade cloak) Scrolls scroll of healing (THARR) scroll of mana (BEZ CZTERECH CHAN BYSMY NIGDY NIE SPOTKAL) scroll of phase door (DEBT) scroll of standard id (ZTORF) scroll of cure (B T M M M M M) scroll of identify (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) * scroll of extra healing (JUNETHACK LOGPOINTS IS A BROKEN MECHANIC) * scroll of greater mana restoration (FRIAR TUC AVENGES ROBIN HUD) Spellbooks spellbook of finger of death (pen-written) spellbook of charm monster (fullpost) spellbook of acid stream (jetting) spellbook of chemistry (coarse) spellbook of cutting (complementary) spellbook of create monster (right-handed) spellbook of create familiar (crashy) spellbook of levitation (gambling) spellbook of knock (copper) Wands wand of death (breakable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 36: (a fountain, some pools) <- You are here Voluntary challenges You were a vegetarian You eaten 1 time You eaten food with animal by-products 1 time You were an atheist You never prayed to the gods You hit with a wielded weapon 11 times You killed 2 monsters You read items or engraved 1 time You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (1 of 20) two-handed weapons [Unskilled] (max Expert) (3 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (31 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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