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[-7 -> 24] You are being crushed. [-4 -> 20] Warning: HP low! You are being crushed. Wizard of Yendor, all your powers will be lost... [-10 -> 10] Warning: HP low! The three-tentacle hententmon stares terrifyingly at you! You are stricken with fear! The crow misses. (2x) A three-tentacle hententmon was hidden under the water! You are being crushed. [-5 -> 5] Warning: HP low! You are being crushed. You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were playing in lost soul mode You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: regeneration You could not have this property extrinsically: sickopathy You could not have this property intrinsically: warning Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 18 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 12 Tool identification only worked 5 times out of 11 Monsters only dropped their equipment with 84% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 14% Wand drop chance was reduced to 95% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 85% Armor drop chance was reduced to 90% Tool drop chance was reduced to 87% Food drop chance was reduced to 91% Concealing monsters were spawned underneath items 32% of the time only The following skill could not be trained at all: trident The following skill was trained at half the usual rate: mace The following skill was trained at one fifth the usual rate: dagger The following skill was limited to basic proficiency: broadsword The following skill was limited to skilled proficiency: searching The following skill was limited to expert proficiency: hammer The following skill became untrainable if you tried to train it too early: occult spells (turn 70) The following skill became untrainable if you tried to train it too early: dagger (turn 182) The following skill became untrainable after a while: implants (turn 23841) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 35266) Number of artifacts generated was 2 Number of fake artifacts generated was 4 Monster spawn increase started at turn 130460 Monster spawn increase reached its maximum at turn 177542 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 582000 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: intel scribe (freq bonus 8) The monster species that spawned more often: silver-heeled bitch (freq bonus 42) The monster species that spawned more often: goblin caster (freq bonus 18) The monster species that spawned more often: blue horror (freq bonus 3) The monster species that spawned more often: YHVH Tzaboath, Prince of Fire (freq bonus 12) The monster species that spawned more often: kildkop (freq bonus 60) The monster species that spawned more often: train (freq bonus 18) The monster species that spawned more often: intelligent penetrator (freq bonus 12) The monster species that spawned more often: buffalo (freq bonus 6) The monster species that spawned more often: blaxorn (freq bonus 12) The monster species that spawned more often: translucent stalk (freq bonus 15) The monster species that spawned more often: snakeman outcast (freq bonus 24) The monster species that spawned more often: maffia bedumb brisking (freq bonus 12) The monster species that spawned more often: shayateen lord (freq bonus 96) The monster species that spawned more often: undead dragon (freq bonus 10) The monster species that spawned more often: shard mold (freq bonus 10) The monster species that spawned more often: tool trove (freq bonus 20) The monster species that spawned more often: goreraven (freq bonus 36) The monster species that spawned more often: vexing clavicle antagonist (freq bonus 36) The monster species that spawned more often: rustuped (freq bonus 18) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 6) The monster trait that was more common: monsters whose attacks rust your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that follow you up and down staircases (freq bonus 10) The monster trait that was more common: monsters that have no hands (freq bonus 4) The monster trait that was more common: monsters that walk through walls (freq bonus 1) The monster trait that was more common: monsters that have butt attacks (freq bonus 3) The monster species that never randomly spawned: mirror jelly The monster species that never randomly spawned: expunging virologist The monster species that never randomly spawned: werepermamimic The monster species that never randomly spawned: nidogod The monster species that never randomly spawned: predomination swarming The monster species that never randomly spawned: steam drill The monster species that never randomly spawned: maggoty moss The monster species that never randomly spawned: one-eyed error The monster species that never randomly spawned: stone ooze The monster species that never randomly spawned: bottle dragon The RNG hath decreed that this item was never generated: elven mithril-coat ((null)) The RNG hath decreed that this item was never generated: paranoia helmet (anti-government helmet) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: cloak of grounding (granite cloak) The RNG hath decreed that this item was never generated: night vision (blueberry) The RNG hath decreed that this item was never generated: helm of drain resistance (black helmet) The RNG hath decreed that this item was never generated: reflection (withered) The RNG hath decreed that this item was never generated: implant of avarice (adroit) The RNG hath decreed that this item was never generated: training (chocolate) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: men's underwear ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: manacloak (dragonhide cloak, freq bonus 28) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 6) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 27) The RNG hath decreed that this item was generated more often: bent sable (bent sword, freq bonus 9) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of hacking (dun, freq bonus 20) The RNG hath decreed that this item was generated more often: embossed plate mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 9) The RNG hath decreed that this item was generated more often: sneakers (turning shoes, freq bonus 4) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 6) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 5) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: drain mana (empty, freq bonus 3) The RNG hath decreed that this item was generated more often: cram ration ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 8) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 6) The RNG hath decreed that this item was generated more often: inka spear ((null), freq bonus 5) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 2) The RNG hath decreed that this item was always generated cursed: bituknife ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: message (pen-written) The RNG hath decreed that this item was always generated cursed: great dagger ((null)) The RNG hath decreed that this item was always generated cursed: amulet of magic resistance (rare) The RNG hath decreed that this item was always generated cursed: spirit axe ((null)) The RNG hath decreed that this item was always generated cursed: toxic (wasteful) The RNG hath decreed that this item was always generated cursed: blindfold ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of no-fliction (boxing gloves) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this trap was always invisible: discharge trap The RNG hath decreed that this trap was generated more often: grayout trap (freq bonus 3) Next attribute increase check would have come at turn 388 Strength training was 22 Dexterity training was 12 Wisdom training was 25 Constitution training was 11 You were fire resistant You were poison resistant You were stricken with fear (5) You had not decided on your sexuality yet You were prevented from having regeneration (0) You were prevented from having sickopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1602 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You were held by a three-tentacle hententmon You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (0) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 598% b - charm monster 4 enchant 0% 338% c - acid stream 4 matter 0% 343% d - confuse monster 2 enchant 0% 98% e - resist sleep 1 protect 0% 98% f - totem summoning 6 occult 92% 498% g - detect unseen 3 divine 32% 198% h - teleport away 6 body 98% 498% i - horrify 4 occult 0% 98% j - no effect 1 elemental 0% 173% k - slow monster 2 enchant 0% 99% Techniques known in the end Name Level Status world fall 9X Prepared(0) recharge 9X Prepared(0) blood ritual 9X Prepared(0) appraisal 9 R Prepared(0) panic digging 9 R Prepared(0) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) Discoveries Amulets amulet of life saving (pique) Weapons quarterstaff (staff) Armor cloak of reflection (demonic cloak) Scrolls scroll of healing (THE JENS HIS GIRLFRIEND IS NAMED TANJA) scroll of mana (HEM DE POSAR L OPPONENT SOTA PRESSIO LLAVORS GUANYAREM) scroll of phase door (HEAL A WOUND BY CALLING MANSERVENT) scroll of standard id (GRAB EM BY THE PUSSY) scroll of cure (ONA DYSHIT BOLSHE VY UMERET) scroll of identify (PUUN TAFFY) * scroll of extra healing (LESBIANISM FOR EVERYONE) * scroll of greater mana restoration (THE CHARNAME FIELD IN FIQHACK IS LONGER THAN THE MAX PERMISSIBLE LENGTH) Spellbooks spellbook of finger of death (elemental) spellbook of charm monster (light brown) spellbook of acid stream (light blue) spellbook of confuse monster (black) spellbook of resist sleep (fleecy-colored) spellbook of totem summoning (lupine) spellbook of detect unseen (illgotten) spellbook of teleport away (unwritten) spellbook of horrify (shining) spellbook of no effect (parchment) spellbook of slow monster (historic) Potions potion of monster detection (roast mate) Wands wand of death (knobbed) Venoms * blinding venom stone (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 37: <- You are here Voluntary challenges You eaten 4 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 41 times You killed 19 monsters You read items or engraved 8 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (4 of 20) two-handed weapons [Unskilled] (max Expert) (13 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (27 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (61 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Basic] (max Expert) (20 of 160) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (60 of 160) Goodbye Elronnd the Death Eater...