Elronnd, neutral female rodneyan Death Eater AF. A@± ... [Elronnd the Filthy Worm] St4 Dx11 Co13 In16 Wi11 Ch8 DeaRodFemNeu S11900 Dlvl:39 $0 HP21(21) Pw25(25) AC7 MC3 Mov10 Xp1/0 Wt95/1110 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! The moon is waning tonight. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: acid resistance You could not have this property intrinsically: searching Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 7 Wand identification only worked 3 times out of 12 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 86% chance Scroll drop chance was reduced to 81% Ring drop chance was reduced to 74% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 99% Armor drop chance was reduced to 81% Tool drop chance was reduced to 86% The following skill could not be trained at all: pick-axe The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: saber The following skill was limited to skilled proficiency: short sword The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: matter spells (turn 75) The following skill became untrainable if you tried to train it too early: matter spells (turn 270) The following skill became untrainable after a while: spear (turn 15240) The following skill couldn't be trained before a certain turn number is reached: bare-handed combat (turn 54241) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 10019 Monster spawn increase reached its maximum at turn 111659 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2156805 The monster class that cannot be genocided was unicorn or horse The monster class that was spawned more often: pile of coins (freq bonus 4) The monster species that spawned more often: exaggerate enfranchising (freq bonus 12) The monster species that spawned more often: Eurynome (freq bonus 28) The monster species that spawned more often: stone devil (freq bonus 18) The monster species that spawned more often: intermezzo assertively (freq bonus 28) The monster species that spawned more often: colorful warp fungus (freq bonus 14) The monster species that spawned more often: graviton sphere (freq bonus 96) The monster species that spawned more often: recriminating writhed (freq bonus 14) The monster species that spawned more often: geodude (freq bonus 11) The monster species that spawned more often: rock python (freq bonus 6) The monster species that spawned more often: Sarina (freq bonus 7) The monster species that spawned more often: Kosei (freq bonus 7) The monster species that spawned more often: premeditative uvula (freq bonus 12) The monster species that spawned more often: little grey alien (freq bonus 12) The monster species that spawned more often: animals (freq bonus 20) The monster species that spawned more often: Windows ME (freq bonus 15) The monster species that spawned more often: yellow naga (freq bonus 12) The monster species that spawned more often: young adult psychic dragon (freq bonus 8) The monster species that spawned more often: church preacher (freq bonus 15) The monster species that spawned more often: marid elemental (freq bonus 10) The monster species that spawned more often: giant blue dragonfly (freq bonus 18) The monster trait that was more common: monsters whose attacks do shock damage (freq bonus 3) The monster species that never randomly spawned: group platypus The monster species that never randomly spawned: lethe stalk The monster species that never randomly spawned: wormwood The monster species that never randomly spawned: Count Urcula The monster species that never randomly spawned: jumping fireball The monster species that never randomly spawned: astral deva The monster species that never randomly spawned: gomi soldier The monster species that never randomly spawned: dissatisfied president The monster species that never randomly spawned: floating skull The monster species that never randomly spawned: bush president The RNG hath decreed that this item was never generated: field helm (yellow helmet) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: chemistry space axe ((null)) The RNG hath decreed that this item was never generated: pink sweets ((null)) The RNG hath decreed that this item was never generated: infravision (unwritten) The RNG hath decreed that this item was never generated: worthless piece of violet glass (violet) The RNG hath decreed that this item was never generated: small shield ((null)) The RNG hath decreed that this item was never generated: orange dragon scale shield (orange dragonhide shield) The RNG hath decreed that this item was never generated: gauntlets of misfiring (clumsy gloves) The RNG hath decreed that this item was never generated: spellbinder (bound) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: blank paper (unlabeled, freq bonus 38) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 6) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: digging (iron, freq bonus 16) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 23) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 25) The RNG hath decreed that this item was generated more often: map stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 12) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: amulet of screwy interface (martial, freq bonus 7) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 8) The RNG hath decreed that this item was generated more often: lightless boots (sharp-edged sandals, freq bonus 9) The RNG hath decreed that this item was generated more often: sakura mochi ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: heavy clay ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: orcish cloak (coarse mantelet, freq bonus 12) The RNG hath decreed that this item was generated more often: insulate (long, freq bonus 6) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 15) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 75) The RNG hath decreed that this item was always generated cursed: red spell stone (gray) The RNG hath decreed that this item was always generated cursed: bardiche (long poleaxe) The RNG hath decreed that this item was always generated cursed: gold chain ((null)) The RNG hath decreed that this item was always generated cursed: commander suit (black men's suit) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: disconnect stone (gray) The RNG hath decreed that this item was always generated cursed: wonder helmet (weeping helmet) The RNG hath decreed that this item was always generated cursed: stairwell stomping boots (plateau boots) The RNG hath decreed that this item was always generated cursed: rifle ((null)) The RNG hath decreed that this item was always generated cursed: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this trap was always invisible: blood loss trap The RNG hath decreed that this trap was generated more often: strew trap (freq bonus 1) Next attribute increase check would have come at turn 163 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having invisibility (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (356) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 18% 300% c - acid stream 4 matter 18% 300% d - jumping 1 body 0% 100% e - mana bolt 2 attack 0% 100% f - detect unseen 3 divine 79% 200% g - identify 5 divine 95% 400% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (spoony) Weapons quarterstaff (staff) Armor cloak of reflection (phantom cloak) Scrolls scroll of healing (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of mana (GICCC) scroll of phase door (VO FACIAM) scroll of standard id (BELLA RAGAZZA FASCIU) scroll of cure (BAMESEN KRIPHI NIPOUMICHMOUMAOPH) scroll of identify (DRAW SHOCK STUNT) * scroll of extra healing (BLESSED GENOCIDE) * scroll of greater mana restoration (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) Spellbooks spellbook of finger of death (khaki) spellbook of charm monster (magnificent) spellbook of acid stream (accusory) spellbook of jumping (multiple) spellbook of mana bolt (exciting) spellbook of blank paper (plain) spellbook of detect unseen (illgotten) spellbook of identify (conspiratory) Wands wand of death (underestimated) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 39: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.