Elronnd, neutral female rodneyan Death Eater `. #@`. }.@. ##-.- ,,,,,# ##,#,,, ,,,### ... #### ... .>. [Elronnd the Lowly Being] St8 Dx12 Co12 In18 Wi9 Ch5 DeaRodFemNeu S20387 Dlvl:35 $3 HP69(97) Pw35(131) AC8 MC3 Mov10 Xp8/1554 Wt79/1780 Satiated Dim Latest messages The division jedi wields a lightsaber {24}! The division jedi ignites a red lightsaber. The division jedi swings her red lightsaber. The division jedi hits you! [-4 -> 77] The division jedi wields a pronged polearm {60}! The division jedi thrusts a pronged polearm. You are hit by a pronged polearm! [-9 -> 68] The division jedi's red lightsaber deactivates. Unknown command ' '. (2x) Pick an object. @ a human or elf (division jedi) (base level 10) (female) Accessing Pokedex entry for division jedi... Base statistics of this monster type: Base level = 10, difficulty = 13, AC = 0, magic resistance = 0, alignment 3. Can't move around. Speed 12. Normal generation, with frequency 1. No resistances. No conveyed resistances. Not genocidable, carnivorous, herbivorous, reflecting. Is the same race as you. Can be seen with infravision. Origin: Castle of the Winds. Is a valid polymorph form. Attacks: uses weapon - ordinary physical uses weapon - ordinary physical 2d2, passive - unique Death attack You hit the division jedi! Oh no, it uses the touch of death! You feel your life force draining away... You curse at the division jedi. Oh no, it uses the touch of death! But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were playing in lost soul mode You were fervently aligned Your alignment was 11 Your max alignment was 12 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: discount action You could not have this property intrinsically: petrification resistance Scroll identification only worked 100 times out of 219 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 11 Implant identification only worked 1 times out of 23 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 112 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 52% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 84% Amulet drop chance was reduced to 62% Potion drop chance was reduced to 98% Armor drop chance was reduced to 96% Tool drop chance was reduced to 96% Food drop chance was reduced to 90% Monster death drops spawned with only 97% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: paddle The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: broadsword The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: morning star (turn 5) The following skill became untrainable if you tried to train it too early: long sword (turn 132) The following skill became untrainable after a while: trident (turn 81419) The following skill couldn't be trained before a certain turn number is reached: long sword (turn 55873) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 50723 Monster spawn increase reached its maximum at turn 215303 In this game, Eevee's evolution was insecteon Your limit for ascension was at turn 22276392 The monster class that cannot be genocided was eye or sphere The monster class that was spawned more often: ghost (freq bonus 12) The monster species that spawned more often: tunnel terror (freq bonus 28) The monster species that spawned more often: brown warp fungus (freq bonus 42) The monster species that spawned more often: Rebel Ringfailure (freq bonus 84) The monster species that spawned more often: mana warp fungus (freq bonus 42) The monster species that spawned more often: bigoted math teacher (freq bonus 15) The monster species that spawned more often: gallant horseshoer narrated (freq bonus 28) The monster species that spawned more often: bronze thunderlord (freq bonus 52) The monster species that spawned more often: coliform bartending sudanese (freq bonus 60) The monster species that spawned more often: large armor trove (freq bonus 39) The monster species that spawned more often: toxicated potato (freq bonus 14) The monster species that spawned more often: white warp fungus (freq bonus 90) The monster species that spawned more often: gromdomg (freq bonus 56) The monster species that spawned more often: devilish spirit (freq bonus 15) The monster species that spawned more often: anti-stone lizard (freq bonus 52) The monster species that spawned more often: inertia (freq bonus 84) The monster species that spawned more often: Gai Mite (freq bonus 14) The monster species that spawned more often: maestoso reinvolve (freq bonus 28) The monster species that spawned more often: cockamamie savourer (freq bonus 52) The monster species that spawned more often: Azathoth, the Daemon Sultan (freq bonus 52) The monster species that spawned more often: exerciser repositioned (freq bonus 78) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters that produce tender farting noises (freq bonus 2) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 2) The monster trait that was more common: monsters whose attacks blind you (freq bonus 1) The monster trait that was more common: monsters that conceal under items (freq bonus 18) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 3) The monster species that never randomly spawned: villain bismuth The monster species that never randomly spawned: harem servent The monster species that never randomly spawned: plasma monster The monster species that never randomly spawned: gab stealth execeptional The monster species that never randomly spawned: martian canister walker The monster species that never randomly spawned: slowing turret The monster species that never randomly spawned: sokosolver The monster species that never randomly spawned: dark gray warp patch The monster species that never randomly spawned: frenzied ice spawn The monster species that never randomly spawned: petty komodo dragon The RNG hath decreed that this item was never generated: trident ((null)) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: punishment (VE FORBRYDERNE) The RNG hath decreed that this item was never generated: menu bug stone (gray) The RNG hath decreed that this item was never generated: combat stilettos (heeled boots) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: grow trees (mossy) The RNG hath decreed that this item was never generated: submachine gun ((null)) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was generated more often: lava (red-hot, freq bonus 8) The RNG hath decreed that this item was generated more often: forbidden knowledge (uninscribed, freq bonus 6) The RNG hath decreed that this item was generated more often: scripted helmet (hacker helmet, freq bonus 16) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 46) The RNG hath decreed that this item was generated more often: golden dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: mary sue gloves (princess gloves, freq bonus 79) The RNG hath decreed that this item was generated more often: boomerang ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 8) The RNG hath decreed that this item was generated more often: drain resistance (brittle, freq bonus 8) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 84) The RNG hath decreed that this item was generated more often: disintegration beam (fuzzy, freq bonus 10) The RNG hath decreed that this item was generated more often: infravision (zinc, freq bonus 7) The RNG hath decreed that this item was generated more often: enlightenment (swirly, freq bonus 15) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 15) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of stature (thin, freq bonus 9) The RNG hath decreed that this item was generated more often: riding crop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: platinum dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: commander suit (black men's suit, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 31) The RNG hath decreed that this item was always generated cursed: robe of spell power (white robe) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: dwarvish roundshield (large round shield) The RNG hath decreed that this item was always generated cursed: bestest cloak (slexual cloak) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: helm of brilliance (etched helmet) The RNG hath decreed that this item was always generated cursed: diamond dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: stygian pike ((null)) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: devil star ((null)) The RNG hath decreed that this trap was always invisible: ice trap The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 12) Next attribute increase check would have come at turn 3340 Strength training was 11 Dexterity training was -3 Wisdom training was 5 Constitution training was -5 You were fire resistant You were poison resistant You were dimmed (8) You had not decided on your sexuality yet You were suffering from very slight contamination. (32) You were prevented from having sickness resistance (0) You were prevented from having discount action (0) You saw invisible You were able to sense monsters possessing coveted objects You had 2639 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (686) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 590% b - charm monster 4 enchant 10% 345% c - acid stream 4 matter 10% 325% d - dig 5 matter 26% 415% e - reflection 6 matter 98% 490% f - polymorph 6 body 98% 490% g - cancellation 7 matter 99% 590% h - invisibility 4 body 74% 290% i - detect monsters 4 divine 78% 90% j - teleport away 6 body 98% 93% k - vaporize 6 elemental 98% 100% Techniques known in the end Name Level Status world fall 8X Prepared(0) recharge 8X Prepared(0) blood ritual 8X Prepared(0) appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) Discoveries Amulets amulet of life saving (dragon tooth) Weapons quarterstaff (staff) Armor cloak of reflection (nurse cloak) Scrolls scroll of healing (SAATANAN AMY OLIKO NYT AIVAN HELVETIN PAKKO) scroll of mana (HIRAGANA LETTER YA) scroll of phase door (HIWEDALE OOO) scroll of standard id (HEALHEALHEALHEAL) scroll of cure (THX 1138) scroll of identify (BLUE SCREEN OF DEATH) * scroll of extra healing (I HERE SOMETHING) * scroll of greater mana restoration (CHRIS MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) Spellbooks spellbook of finger of death (apocryphic) spellbook of charm monster (vellum) spellbook of acid stream (hardcover) spellbook of dig (wrinkled) spellbook of reflection (burgundy) spellbook of polymorph (chromatic) spellbook of cancellation (leather) spellbook of invisibility (backward) spellbook of detect monsters (blurred) spellbook of teleport away (moaning) spellbook of vaporize (lovely) Potions potion called slime mold juice or see invisible? x1 (milky) Wands wand of death (platinum) Tools red lightsaber (lightsaber) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 35: <- You are here Voluntary challenges You eaten 5 times You eaten food with animal by-products 3 times You eaten meat 3 times You have communicated with the gods 1 time You prayed to the gods 1 time You never hit with a wielded weapon You killed 14 monsters You read items or engraved 10 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (14 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (2 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (28 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (2 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (48 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (76 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (68 of 160) Goodbye Elronnd the Death Eater...