Elronnd, chaotic male rodneyan Death Eater %.# |@# |+# |.# |.# [Elronnd the Creeping Maggot] St5 Dx9 Co10 In8 Wi6 Ch3 DeaRodMalCha S15832 Dlvl:38 $0 HP-32(64) Pw75(75) AC8 MC3 Mov10 Xp5/319 Wt95/1130 Latest messages The young adult orange dragon bites you! [-7 -> 33] In what direction? [hykulnjb><] The shotgun shell misses the young adult orange dragon. The young adult orange dragon bites you! [-10 -> 24] Unknown command ' '. What do you want to zap? [h or ?*] In what direction? [hykulnjb><] You kill the young adult orange dragon! Welcome to experience level 4. What do you want to zap? [h or ?*] The wand of death suddenly explodes! The giant wasp is caught in the magical blast! You kill the giant wasp! Welcome to experience level 5. A book appeared at your feet! You are caught in the magical blast! But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were playing in lost soul mode You have transgressed Your alignment was -37 Your max alignment was 11 You carried 0 sins You could not have this property at all: sickness resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: polymorph control Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 373 Tool identification only worked 5 times out of 19 Scroll drop chance was reduced to 83% Musable item generation frequency had a negative bias of 58% Wand drop chance was reduced to 84% Amulet drop chance was reduced to 90% Implant drop chance was reduced to 93% Armor drop chance was reduced to 70% Food drop chance was reduced to 80% Monster death drops spawned with only 82% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: knife The following skill was trained at one fifth the usual rate: boomerang The following skill was limited to basic proficiency: form V (Shien) The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: scimitar (turn 11) The following skill became untrainable if you tried to train it too early: polearms (turn 946) The following skill became untrainable after a while: paddle (turn 12538) The following skill couldn't be trained before a certain turn number is reached: polymorphing (turn 30633) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 117458 Monster spawn increase reached its maximum at turn 186474 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1196100 The monster class that cannot be genocided was jelly The monster class that was spawned more often: mimic (freq bonus 2) The monster species that spawned more often: terrible garbage houses (freq bonus 48) The monster species that spawned more often: r8A.=HkwZv&\=5RvG.?T3Hi (freq bonus 24) The monster species that spawned more often: wiggled osteotome (freq bonus 18) The monster species that spawned more often: crimson blatant (freq bonus 6) The monster species that spawned more often: caterpie (freq bonus 14) The monster species that spawned more often: Yvonne (freq bonus 48) The monster species that spawned more often: blue dragonfly (freq bonus 4) The monster species that spawned more often: gravity force patch (freq bonus 12) The monster species that spawned more often: feral rat (freq bonus 12) The monster species that spawned more often: false fungus (freq bonus 12) The monster species that spawned more often: negation gleaner (freq bonus 12) The monster species that spawned more often: old black dragon (freq bonus 4) The monster species that spawned more often: tackle deice (freq bonus 6) The monster species that spawned more often: crossbred nonassertively (freq bonus 48) The monster species that spawned more often: non-mad light (freq bonus 12) The monster species that spawned more often: cricking freeform sequester disciple (freq bonus 81) The monster species that spawned more often: checkrowed secreted locoed (freq bonus 12) The monster species that spawned more often: ensuing commuting defogged proscenia (freq bonus 16) The monster species that spawned more often: smoke golem (freq bonus 18) The monster species that spawned more often: negative shade (freq bonus 6) The monster trait that was more common: monsters that explode when killed (freq bonus 2) The monster trait that was more common: monsters that can throw boulders (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 10) The monster species that never randomly spawned: americanize freshwater The monster species that never randomly spawned: Celine Jules The monster species that never randomly spawned: dark gray force fungus The monster species that never randomly spawned: siren The monster species that never randomly spawned: wild one The monster species that never randomly spawned: prank gopher The monster species that never randomly spawned: evil mold The monster species that never randomly spawned: Gerrit The monster species that never randomly spawned: tribute The monster species that never randomly spawned: clicking force fungus The monster class that always generated with extra speed: wall monster The RNG hath decreed that this item was never generated: disgusting chain ((null)) The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: bad effect stone (gray) The RNG hath decreed that this item was never generated: psychic dragon scales ((null)) The RNG hath decreed that this item was never generated: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was never generated: dart ((null)) The RNG hath decreed that this item was never generated: chloroform (impregnated) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was generated more often: cure wounded legs (fleeting, freq bonus 147) The RNG hath decreed that this item was generated more often: pick-axe ((null), freq bonus 29) The RNG hath decreed that this item was generated more often: melon ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: impossibly heavy elysium ball ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 6) The RNG hath decreed that this item was generated more often: trap creation (endangered, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of attrition (vigorous, freq bonus 6) The RNG hath decreed that this item was generated more often: oil lamp (lamp, freq bonus 19) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 6) The RNG hath decreed that this item was generated more often: survival knife ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: green mate (St.John's Wort, freq bonus 6) The RNG hath decreed that this item was generated more often: maximum damage stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 5) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 18) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 3) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: orange dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 19) The RNG hath decreed that this item was always generated cursed: black aestivalis (runed broadsword) The RNG hath decreed that this item was always generated cursed: implant of truth (terrene) The RNG hath decreed that this item was always generated cursed: dememorize (zylon) The RNG hath decreed that this item was always generated cursed: EVC stone (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of missing information (nondescript gloves) The RNG hath decreed that this item was always generated cursed: demon crossbow ((null)) The RNG hath decreed that this item was always generated cursed: implant of elusion (dense) The RNG hath decreed that this item was always generated cursed: redemption (sweet) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: implant of irrigation (celestial) The RNG hath decreed that this trap was always invisible: current shaft The RNG hath decreed that this trap was generated more often: throwing star trap (freq bonus 2) Next attribute increase check would have come at turn 487 Strength training was 1 Dexterity training was 3 Wisdom training was 2 Constitution training was 3 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having sickness resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1421 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (121) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 90% 300% c - acid stream 4 matter 90% 300% d - burrow 6 elemental 98% 500% e - detect foot 7 divine 99% 600% f - true sight 3 divine 90% 200% g - detect monsters 4 divine 90% 300% h - elemental beam 5 elemental 95% 400% Techniques known in the end Name Level Status world fall 5X LIMIT(0) recharge 5X LIMIT(0) blood ritual 5X LIMIT(0) appraisal 5 R LIMIT(0) panic digging 5 R LIMIT(0) phase door 5 R LIMIT(0) invoke deity 5 R LIMIT(0) Discoveries Amulets amulet of life saving (pique) Weapons quarterstaff (staff) Armor cloak of reflection (nurse cloak) Scrolls scroll of healing (TUOE DISNI) scroll of mana (OWERED HITTING BY LOOK SOUP) scroll of phase door (TLASFO SENIL) scroll of standard id (VOLARE) scroll of cure (FIX THE FATAL BUG BY REPLACING IT WITH A DIFFERENT FATAL BUG) scroll of identify (AS IF FEEL SOMETHING) * scroll of extra healing (IN THE ILLUSORY CASTLE YOU ARE ALWAYS CONFUSED) * scroll of greater mana restoration (LETS FAIL AND ROLL) Spellbooks spellbook of finger of death (ramming) spellbook of charm monster (failed) spellbook of acid stream (threatening) spellbook of burrow (burgundy) spellbook of detect foot (momentary) spellbook of true sight (shrill) spellbook of detect monsters (venerable) spellbook of elemental beam (chaotic) Wands wand of death (secret) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 5 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (22 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (22 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (28 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...