Elronnd, lawful male rodneyan Death Eater # --- #,.... ....`..F .....@| ------- I [Elronnd the Creeping Maggot] St7 Dx12 Co11 In14 Wi8 Ch6 DeaRodMalLaw S12260 Dlvl:38 $0 HP-4(47) Pw3(47) AC7 MC3 Mov10 Xp3/79 Wt95/1240 Latest messages [-2 -> 20] The soviet grue's sinister gaze fills your mind with dreadful, evil thoughts! You hear an exhaling sound. The blast of acid hits it. The blast of acid hits the unknown grue! The blast of acid hits you! But it reflects from your cloak! Unknown command ' '. Instead of being tamed, the soviet grue enters a state of frenzy! The soviet grue bites you! [-16 -> 5] Warning: HP low! The dark grue picks up a scroll of healing {0}. The dark grue bites you! [-2 -> 3] Warning: HP low! The unknown grue bites you! You die... But you're Rodney, so your death isn't permanent! Revive? [yn] (y) Final attributes You were playing in lost soul mode You were aligned Your alignment was 3 Your max alignment was 10 You carried 0 sins You could not have this property at all: curse resistance You could not have this property extrinsically: invisibility You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 174 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 32 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 60% chance Monsters only dropped their equipment with 99% chance Scroll drop chance was reduced to 96% Amulet drop chance was reduced to 78% Potion drop chance was reduced to 97% Armor drop chance was reduced to 86% Food drop chance was reduced to 78% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: whip The following skill was trained at half the usual rate: whip The following skill was trained at one fifth the usual rate: missile weapons The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: knife The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: martial arts (turn 18) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 2520) The following skill became untrainable after a while: pick-axe (turn 36904) The following skill couldn't be trained before a certain turn number is reached: trident (turn 11623) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 61468 Monster spawn increase reached its maximum at turn 126328 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1097046 The monster class that cannot be genocided was trove The monster class that was spawned more often: blob (freq bonus 4) The monster species that spawned more often: undead undertaker (freq bonus 28) The monster species that spawned more often: innocent polariscopic (freq bonus 9) The monster species that spawned more often: Infested Noviere (freq bonus 14) The monster species that spawned more often: crazy chemist (freq bonus 40) The monster species that spawned more often: chickadee isomerism clothbound queaziest nonalcoholic (freq bonus 6) The monster species that spawned more often: mystic eye (freq bonus 14) The monster species that spawned more often: General Heatherstone (freq bonus 30) The monster species that spawned more often: giant black rat (freq bonus 14) The monster species that spawned more often: bleated refereed (freq bonus 24) The monster species that spawned more often: animated winter stiletto (freq bonus 30) The monster species that spawned more often: contamination warp fungus (freq bonus 32) The monster species that spawned more often: gnomish guild adept (freq bonus 21) The monster species that spawned more often: extraneously contractually (freq bonus 18) The monster species that spawned more often: wood cattle (freq bonus 30) The monster species that spawned more often: reproducing imp (freq bonus 27) The monster species that spawned more often: sulfuric acid cloud (freq bonus 45) The monster species that spawned more often: evil monster (freq bonus 18) The monster species that spawned more often: drone warp patch (freq bonus 14) The monster species that spawned more often: biohazard crudely (freq bonus 14) The monster species that spawned more often: thorn tree (freq bonus 5) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 4) The monster species that never randomly spawned: unmagic fish The monster species that never randomly spawned: a-type The monster species that never randomly spawned: whomping willow The monster species that never randomly spawned: noxious growth The monster species that never randomly spawned: absorbing dust vortex The monster species that never randomly spawned: resowing worm The monster species that never randomly spawned: desert warp fungus The monster species that never randomly spawned: dung soldier The monster species that never randomly spawned: enemy cube jelly The monster species that never randomly spawned: sensitometric rewrap gypsyism gossiped squishier The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: spellbinder (multiplicative) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: gauntlets of bad casting (uncanny gloves) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: cloak of luck negation (icky cloak) The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: time use stone (gray) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 2) The RNG hath decreed that this item was generated more often: melee prefix stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: heavy grabbing gloves (digger gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: chatbox cloak (weeb cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: unaffected candle (candle, freq bonus 40) The RNG hath decreed that this item was generated more often: green sweets ((null), freq bonus 53) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 32) The RNG hath decreed that this item was generated more often: final explosion (venerable, freq bonus 14) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 12) The RNG hath decreed that this item was generated more often: frost horn (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: battle staff ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: heavy shield ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: safeguard suit (orange suit, freq bonus 6) The RNG hath decreed that this item was generated more often: extra healing (bronze, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of totter (birthcloth, freq bonus 10) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of shifting (poke mongo cloak, freq bonus 9) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 82) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 28) The RNG hath decreed that this item was always generated cursed: hellish bolt (hellish) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: green sweets ((null)) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: block-heeled combat boot ((null)) The RNG hath decreed that this item was always generated cursed: fire boots (hot boots) The RNG hath decreed that this item was always generated cursed: geolysis (GICCC) The RNG hath decreed that this item was always generated cursed: dancing shoes (soft footwear) The RNG hath decreed that this item was always generated cursed: dark elven arrow (black runed arrow) The RNG hath decreed that this item was always generated cursed: poured club ((null)) The RNG hath decreed that this trap was always invisible: rmb loss trap The RNG hath decreed that this trap was generated more often: elemental trap (freq bonus 1) Next attribute increase check would have come at turn 1110 Strength training was 0 Dexterity training was 0 Wisdom training was 3 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were suffering from very slight contamination. (20) You were prevented from having invisibility (115) You were prevented from having curse resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1431 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (1219) You are dead (2nd time!) Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 27% 315% c - acid stream 4 matter 27% 300% d - force bolt 1 attack 0% 110% e - hyper beam 7 attack 99% 600% f - resist petrification 7 protect 99% 600% g - summon undead 5 attack 95% 400% h - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status world fall 3X LIMIT(0) recharge 3X LIMIT(0) blood ritual 3X LIMIT(0) appraisal 3 R LIMIT(0) panic digging 3 R LIMIT(0) phase door 3 R LIMIT(0) invoke deity 3 R LIMIT(0) Discoveries Amulets amulet of life saving (illusionary) Weapons quarterstaff (staff) Armor cloak of reflection (angelic cloak) Scrolls scroll of healing (GIMME A LITTLE SPANKING) scroll of mana (SUTSI) scroll of phase door (FIRE IN THE ASS HOLE) scroll of standard id (KAME HAME HA) scroll of cure (SCHELLENOE KONTENOE) scroll of identify (ALL FREEZE FURIOUS 2 TURN BAGGAGE ENEMY MAYBE FREEZE) * scroll of extra healing (NONO STENTUM) * scroll of greater mana restoration (IGNITE IGNITION IMMOLATION) Spellbooks spellbook of finger of death (impregnated) spellbook of charm monster (red) spellbook of acid stream (listening) spellbook of force bolt (dusty) spellbook of hyper beam (deep blue) spellbook of resist petrification (polished) spellbook of summon undead (impenetrable) spellbook of resist sleep (printed) Wands wand of death (vajra orb) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 39 Level 38: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You killed 3 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (4 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (21 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (22 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (32 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater...