Elronnd, neutral female rodneyan Death Eater |... ...... |>..F | |..@. -...F...| ... | [Elronnd the Filthy Worm] St7 Dx10 Co15 In17 Wi6 Ch8 DeaRodFemNeu S11850 Dlvl:37 $0 HP21(21) Pw23(23) AC8 MC3 Mov10 Xp1/0 Wt95/1370 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! The moon is waning tonight. Unknown command ' '. (3x) Pick an object. O an ogre (enforcer) (base level 10) (male) Accessing Pokedex entry for enforcer... Base statistics of this monster type: Base level = 10, difficulty = 16, AC = -14, magic resistance = 90, alignment 10. Fast (15). Normal generation, with frequency 1. Uncommon (by factor 3). Uncommon (by factor 10). Resists fire, cold, death magic. No conveyed resistances. Big, genocidable, carnivorous. Has infravision. Can be seen with infravision. Can spontaneously betray you if tame. Can't be tamed. Origin: Evil Variant. Is a valid polymorph form. Attacks: 8d8, uses weapon - reduce alignment record You displaced Sessilium. You hit the platinum colony! A cloud of spores surrounds you! You curse at the platinum colony. A cloud of spores surrounds you! The spores were poisoned! The poison doesn't seem to affect you. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: free action You could not have this property intrinsically: drain resistance Scroll identification only worked 100 times out of 193 Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 13 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 50 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 13 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 94% chance Scroll drop chance was reduced to 95% Ring drop chance was reduced to 45% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 81% Concealing monsters were spawned underneath items 95% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: body spells The following skill was trained at one fifth the usual rate: matter spells The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: spirituality (turn 6) The following skill became untrainable if you tried to train it too early: healing spells (turn 186) The following skill became untrainable after a while: devices (turn 97389) The following skill couldn't be trained before a certain turn number is reached: boomerang (turn 16378) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 90561 Monster spawn increase reached its maximum at turn 328461 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 795710 The monster class that cannot be genocided was dog or other canine The monster class that was spawned more often: worm (freq bonus 4) The monster species that spawned more often: dwarf ruler (freq bonus 12) The monster species that spawned more often: gomi worker (freq bonus 60) The monster species that spawned more often: desire (freq bonus 30) The monster species that spawned more often: aquatic hound (freq bonus 6) The monster species that spawned more often: jabbering aphrodite dissimulation (freq bonus 21) The monster species that spawned more often: broken light (freq bonus 18) The monster species that spawned more often: Marenka (freq bonus 12) The monster species that spawned more often: Dudley's Dungeon Terminator (freq bonus 30) The monster species that spawned more often: icicle smasher (freq bonus 36) The monster species that spawned more often: brain-eating ghoul (freq bonus 48) The monster species that spawned more often: shady monkey (freq bonus 15) The monster species that spawned more often: cheater wolf (freq bonus 28) The monster species that spawned more often: incompetent pseudo-principal (freq bonus 24) The monster species that spawned more often: hard to kill eel (freq bonus 30) The monster species that spawned more often: redguard lady (freq bonus 30) The monster species that spawned more often: pignorated eminency (freq bonus 18) The monster species that spawned more often: gruesome naga (freq bonus 12) The monster species that spawned more often: giant octopus (freq bonus 27) The monster species that spawned more often: Leviathan (freq bonus 42) The monster species that spawned more often: volcano gazer (freq bonus 10) The monster trait that was more common: monsters that are breathless (freq bonus 6) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain dexterity (freq bonus 1) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 6) The monster trait that was more common: monsters who can cast arcane spells (freq bonus 2) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 3) The monster trait that was more common: monsters that make sheep sounds (freq bonus 3) The monster trait that was more common: monsters that have beam attacks (freq bonus 3) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster trait that was more common: monsters which petrify others on touch (freq bonus 6) The monster species that never randomly spawned: cursed laser The monster species that never randomly spawned: Ubuntu Linux The monster species that never randomly spawned: fastitocalon The monster species that never randomly spawned: petty glib vortex The monster species that never randomly spawned: six of spades The monster species that never randomly spawned: bright white warp patch The monster species that never randomly spawned: interrogational pharisaic The monster species that never randomly spawned: Obox-ox The monster species that never randomly spawned: suppler tattletale autopsic gushy The monster species that never randomly spawned: armored deflation overenthusiastically The RNG hath decreed that this item was never generated: droven crossbow (spider-legged crossbow) The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: implant of anthrax (chestnut) The RNG hath decreed that this item was never generated: great houchou ((null)) The RNG hath decreed that this item was never generated: helm of teleport control (space helmet) The RNG hath decreed that this item was never generated: take selfie (pristine) The RNG hath decreed that this item was never generated: broom ((null)) The RNG hath decreed that this item was never generated: green dragon scale shield (green dragonhide shield) The RNG hath decreed that this item was never generated: paralysis (shivering) The RNG hath decreed that this item was never generated: fire boots (hot boots) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 38) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 31) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: undressing stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: screw stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 4) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: megaload (THE JENS HIS GIRLFRIEND IS NAMED TANJA, freq bonus 50) The RNG hath decreed that this item was generated more often: tarrier ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: disintegration beam (bursting, freq bonus 10) The RNG hath decreed that this item was generated more often: piano ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: meter gauntlets (parked gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: nonintrinsical stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: petrify (petrified, freq bonus 4) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 2) The RNG hath decreed that this item was generated more often: elven mace ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 9) The RNG hath decreed that this item was generated more often: bath towel ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: rocket launcher ((null), freq bonus 6) The RNG hath decreed that this item class was generated more often: Scrolls (freq bonus 27) The RNG hath decreed that this item was always generated cursed: cloak of elementalism (team splat cloak) The RNG hath decreed that this item was always generated cursed: teleportation (silver) The RNG hath decreed that this item was always generated cursed: inka blade ((null)) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: ruby (red) The RNG hath decreed that this item was always generated cursed: peacekeeper mail ((null)) The RNG hath decreed that this item was always generated cursed: fire resistance (iron) The RNG hath decreed that this item was always generated cursed: undo genocide (42) The RNG hath decreed that this item was always generated cursed: superscrolling (terrible) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this trap was always invisible: freezing trap The RNG hath decreed that this trap was generated more often: monsterfingers trap (freq bonus 42) Next attribute increase check would have come at turn 948 Strength training was 1 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having free action (0) You were prevented from having stunnopathy (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1489 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (591) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 3% 300% c - acid stream 4 matter 3% 300% d - resist petrification 7 protect 99% 600% e - light 1 divine 0% 100% f - freeze sphere 1 matter 0% 100% g - message 1 chaos 0% 100% h - slow monster 2 enchant 0% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (trapezoid) Weapons quarterstaff (staff) Armor cloak of reflection (evil cloak) Scrolls scroll of healing (G2G NOW) scroll of mana (SWAGLAB) scroll of phase door (SUKI TOKIMEKI TO KISS) scroll of standard id (FLOW ABLES IS BACKWARD) scroll of cure (INNOCENCE PETRIFIED SKIN) scroll of identify (NNEGI WU AKWUNA NNAGI WU ONYE OHI) * scroll of extra healing (SORRY NISI) * scroll of greater mana restoration (ONE BELONGS BELONGED) Spellbooks spellbook of finger of death (infinity plus one) spellbook of charm monster (protected) spellbook of acid stream (generous) spellbook of resist petrification (momentary) spellbook of light (rainbow) spellbook of freeze sphere (battered) spellbook of message (vellum) spellbook of slow monster (scrawled) Wands wand of death (enviable) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 38 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 1 time You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.