Elronnd, neutral female rodneyan Death Eater ######################### }}}}}}}}}}}}}}}}}}}}}}} }}}}}}}}}}}}}}}}.} ..}}}}}}}}B}}} #B}}}}}}B..# # ..}}}}}B...%# ;....# #.@}}.}}}.}}..*}}}}}.# ...F}}}}}}$# }}}}}}..# #.}}}}}}}}..} }}}}}#B}}}}}}}}}}} }}}}}} }}}}}}}}}}}}}}} }}}}}}}}# }}}.# }...}}}}}}}}} }}}}}}}}B# .#... # ...}}}}}}}}}}}} B}}}}}}}}} . !... # .}}}}}.# }}}}}}} }}}}}..}}}} -----|- # }}}.Bn. }}}}}}} }}}}B.#.}}}}. }}(}}}}} }}} .}}}}}}} ...}}. }}}}.(# ...}}}}} }}}}}}} ...# }.#..}}}} }}}}}}} ... }} }.}}}} }}}}}}}} }} }}}}}}} }}}}}}}}} [Elronnd the Filthy Worm] St8 Dx9 Co11 In15 Wi8 Ch9 DeaRodFemNeu S11800 Dlvl:37 $0 HP21(21) Pw24(24) AC8 MC3 Mov10 Xp1/0 Wt95/1200 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a neutral female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (2x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: confusion resistance You could not have this property extrinsically: regeneration You could not have this property intrinsically: stoned chilling Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 14 Implant identification only worked 1 times out of 17 Spellbook identification only worked 2 times out of 4 Gem identification only worked 100 times out of 122 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 89% chance Monsters only dropped their equipment with 92% chance Scroll drop chance was reduced to 87% Ring drop chance was reduced to 90% Wand drop chance was reduced to 98% Potion drop chance was reduced to 97% Weapon drop chance was reduced to 69% Tool drop chance was reduced to 82% Food drop chance was reduced to 95% Monster death drops spawned with only 77% chance The following skill could not be trained at all: hammer The following skill was trained at half the usual rate: shuriken The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: boomerang The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: chaos spells (turn 14) The following skill became untrainable if you tried to train it too early: mace (turn 300) The following skill became untrainable after a while: elemental spells (turn 27860) The following skill couldn't be trained before a certain turn number is reached: club (turn 11323) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 23911 Monster spawn increase reached its maximum at turn 154992 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 356776 The monster class that cannot be genocided was vampire The monster class that was spawned more often: ghost (freq bonus 1) The monster species that spawned more often: giant phase spider (freq bonus 12) The monster species that spawned more often: wetland nymph (freq bonus 27) The monster species that spawned more often: helcungol (freq bonus 8) The monster species that spawned more often: high spore (freq bonus 16) The monster species that spawned more often: crosspatch verging littler (freq bonus 18) The monster species that spawned more often: jelly (freq bonus 24) The monster species that spawned more often: nerf orb (freq bonus 10) The monster species that spawned more often: hedrow master-wizard (freq bonus 18) The monster species that spawned more often: bear trove (freq bonus 18) The monster species that spawned more often: stone snake (freq bonus 28) The monster species that spawned more often: cauldron treat (freq bonus 30) The monster species that spawned more often: Anastasia's profiled combat boot (freq bonus 12) The monster species that spawned more often: sexagenarian bray (freq bonus 8) The monster species that spawned more often: sallied lachrymal (freq bonus 15) The monster species that spawned more often: animated golden statue (freq bonus 12) The monster species that spawned more often: totally bad force fungus (freq bonus 6) The monster species that spawned more often: daat sephirah (freq bonus 8) The monster species that spawned more often: drone mold (freq bonus 12) The monster species that spawned more often: beamer (freq bonus 18) The monster species that spawned more often: Karin (freq bonus 6) The monster trait that was more common: monsters that are uncommon by a factor 3 (freq bonus 1) The monster trait that was more common: monsters whose attacks make you deathly sick (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 5) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster trait that was more common: monsters that have infravision (freq bonus 1) The monster trait that was more common: monsters who attack with the touch of death (freq bonus 1) The monster trait that was more common: monsters whose attacks cause gravity to warp around you (freq bonus 4) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster species that never randomly spawned: cloaked xorn The monster species that never randomly spawned: canine quylthulg The monster species that never randomly spawned: blue wizard The monster species that never randomly spawned: warrior changed The monster species that never randomly spawned: totally bad warp fungus The monster species that never randomly spawned: burning giant The monster species that never randomly spawned: clitoral how lionizer The monster species that never randomly spawned: Woodland-elf The monster species that never randomly spawned: semi-novice rogue The monster species that never randomly spawned: gray slime The RNG hath decreed that this item was never generated: peridot (radiant) The RNG hath decreed that this item was never generated: garden fork ((null)) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: pill ((null)) The RNG hath decreed that this item was never generated: high-elven warsword (runed curved sword) The RNG hath decreed that this item was never generated: fly swatter ((null)) The RNG hath decreed that this item was never generated: implant of twilight (elysian) The RNG hath decreed that this item was never generated: difficult gloves (vampiric gloves) The RNG hath decreed that this item was never generated: cloak of memory (icy cloak) The RNG hath decreed that this item was never generated: share pain (octogonal) The RNG hath decreed that this item was generated more often: spined ball ((null), freq bonus 85) The RNG hath decreed that this item was generated more often: heavy attack (grindstone, freq bonus 35) The RNG hath decreed that this item was generated more often: terror (conspiratory, freq bonus 20) The RNG hath decreed that this item was generated more often: hyper blue stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 22) The RNG hath decreed that this item was generated more often: soft girl sneaker ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 9) The RNG hath decreed that this item was generated more often: hoe sable ((null), freq bonus 54) The RNG hath decreed that this item was generated more often: turn undead (copper, freq bonus 29) The RNG hath decreed that this item was generated more often: illiteracy (illegible, freq bonus 20) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of envy (timeless, freq bonus 7) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 4) The RNG hath decreed that this item was generated more often: destroy armor (JUYED AWK YACC, freq bonus 10) The RNG hath decreed that this item was generated more often: disenchantment stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 3) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 2) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: confusing gloves (warped gloves, freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 82) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 60) The RNG hath decreed that this item was always generated cursed: helm of hunger (winged helmet) The RNG hath decreed that this item was always generated cursed: heavy grabbing gloves (digger gloves) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: meatsword ((null)) The RNG hath decreed that this item was always generated cursed: droven helm (spider shaped helm) The RNG hath decreed that this item was always generated cursed: studded leather armor ((null)) The RNG hath decreed that this item was always generated cursed: flood (AQUE BRAGH) The RNG hath decreed that this item was always generated cursed: no effect (fallen) The RNG hath decreed that this item was always generated cursed: plain dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: red lightsaber (lightsaber) The RNG hath decreed that this trap was always invisible: boon trap The RNG hath decreed that this trap was generated more often: elongation trap (freq bonus 3) Next attribute increase check would have come at turn 723 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having confusion resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Salazar Slytherin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (546) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 36% 300% c - acid stream 4 matter 36% 300% d - jumping 1 body 0% 100% e - confuse monster 2 enchant 0% 100% f - drain life 3 attack 0% 200% g - full healing 6 healing 98% 500% h - resist sleep 1 protect 0% 100% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (white wings) Weapons quarterstaff (staff) Armor cloak of reflection (shaking cloak) Scrolls scroll of healing (FINNING SPIDGET) scroll of mana (BUY C1AL1S CHEAP HERE) scroll of phase door (PRECIOUS BODILY FLUIDS) scroll of standard id (REVERTREVERTREVERT IT IN SLASHTHEM) scroll of cure (FIQSLEX WOULD BE GREAT OR MEDIOCRE DEPENDING ON WHO MAKES IT) scroll of identify (THE ENEMY RUN AWAY BY BELLOW) * scroll of extra healing (CAMAMNMALCHA XJ) * scroll of greater mana restoration (CLIENT ANACONDA SENT A BOGUS COMMAND PACKET) Spellbooks spellbook of finger of death (listening) spellbook of charm monster (cribbed) spellbook of acid stream (beautiful) spellbook of jumping (fadeless) spellbook of confuse monster (pregnant) spellbook of drain life (polished) spellbook of full healing (yellow) spellbook of resist sleep (light brown) Wands wand of death (mulberry) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.