Elronnd, chaotic male rodneyan Death Eater }}}}}}}}}}}}}}}}}} }}}}}} .`.}}}}}}}}} -----}}}}} }}}}}}....|}}}}} |/...F+I}} ----.@;}}} }}..$}}}} ...}}}}.}}}}} }}}}....#.}}}}}}} }}}}}}}}}} ...}}..}} }}}}}}}}}}}}} }}.....}}} -}}}}}}}}}} }}}}}}}}}}} |}}}}}}}}} }}}}}}}}}}}}} |}}}}}}}. ...}}}}...}}}} |}}}}}. }}}}}}`S..}}}}} ...}}}} ..}}S}}};.}}}}}} }}}}}}} ..}.}}}}`...}}}}} }}}}}}}. .`}}}}}}}}}...}}}} }}}..}}} #...}}}..}}}}}}}}}} }}}..N.}} }}}..}}}...}}}}}}}} }}}}....}} }}}}}}}}}}}...}}}}}} }}}}}}}}}} }}}}}}}}}}}}}}}}}}}}} [Elronnd the Filthy Worm] St7 Dx16 Co17 In17 Wi6 Ch7 DeaRodMalCha S12208 Dlvl:37 $0 HP17(32) Pw36(36) AC4 MC3 Mov10 Xp2/39 Wt95/1520 Latest messages It brushes against your leg. The water moccasin bites you! [-3 -> 2] Warning: HP low! The water moccasin misses. You kill the water moccasin! Welcome to experience level 2. A book appeared at your feet! It hits you! [-8 -> 24] It brushes against your leg. You suddenly get teleported! To what position do you want to be teleported? (For instructions type a ?) The wereeel bites you! You feel feverish. [-10 -> 16] The wereeel brushes against your leg. # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were haltingly aligned Your alignment was 1 Your max alignment was 10 You carried 0 sins You could not have this property at all: wallwalking You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: acid resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 9 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 13 Monsters only dropped their musable items with 29% chance Wand drop chance was reduced to 86% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 85% Food drop chance was reduced to 95% Monster death drops spawned with only 84% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: chaos spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: attack spells The following skill was limited to expert proficiency: saber The following skill became untrainable if you tried to train it too early: form VII (Vaapad) (turn 13) The following skill became untrainable if you tried to train it too early: divination spells (turn 96) The following skill became untrainable after a while: spirituality (turn 33833) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 24859) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 14116 Monster spawn increase reached its maximum at turn 94263 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1763461 The monster class that cannot be genocided was naga The monster class that was spawned more often: giant humanoid (freq bonus 8) The monster species that spawned more often: umbral dissembled contentiously parable mistitled vulgar (freq bonus 56) The monster species that spawned more often: Laura (freq bonus 26) The monster species that spawned more often: blazing fern spore (freq bonus 20) The monster species that spawned more often: pole duck (freq bonus 60) The monster species that spawned more often: solid warp fungus (freq bonus 30) The monster species that spawned more often: superstitious person (freq bonus 26) The monster species that spawned more often: aggravator (freq bonus 24) The monster species that spawned more often: betokened flexion preboiling misreport (freq bonus 20) The monster species that spawned more often: damselfly representor (freq bonus 20) The monster species that spawned more often: undead jedi (freq bonus 20) The monster species that spawned more often: tear mold (freq bonus 10) The monster species that spawned more often: deathwalker knight (freq bonus 30) The monster species that spawned more often: glowing colony (freq bonus 18) The monster species that spawned more often: city spirit (freq bonus 108) The monster species that spawned more often: sucker force patch (freq bonus 30) The monster species that spawned more often: bad warp patch (freq bonus 11) The monster species that spawned more often: reaper colony (freq bonus 72) The monster species that spawned more often: indigo force patch (freq bonus 40) The monster species that spawned more often: greater lava demon (freq bonus 108) The monster species that spawned more often: colorful colony (freq bonus 27) The monster trait that was more common: monsters whose attacks burn you (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 6) The monster trait that was more common: monsters that pick up magic items (freq bonus 1) The monster trait that was more common: monsters whose attacks do fire damage (freq bonus 2) The monster trait that was more common: monsters that have butt attacks (freq bonus 2) The monster trait that was more common: monsters that growl (freq bonus 1) The monster trait that was more common: monsters that are unsolid (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 6) The monster species that never randomly spawned: scrawny cat The monster species that never randomly spawned: magic eye The monster species that never randomly spawned: team bullies The monster species that never randomly spawned: yule abrade cochlea executorship epigon The monster species that never randomly spawned: pile of copper coins The monster species that never randomly spawned: dalek The monster species that never randomly spawned: fugu fish The monster species that never randomly spawned: plasma growth The monster species that never randomly spawned: furry The monster species that never randomly spawned: drain sphere The RNG hath decreed that this item was never generated: cure hallucination (glowing) The RNG hath decreed that this item was never generated: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) The RNG hath decreed that this item was never generated: levitation (cyan) The RNG hath decreed that this item was never generated: captcha helm (internet helmet) The RNG hath decreed that this item was never generated: amulet of mental stability (slexy) The RNG hath decreed that this item was never generated: solar beam (mirroring) The RNG hath decreed that this item was never generated: tarrier ((null)) The RNG hath decreed that this item was never generated: destroy weapon (TOME IS A CREATION BY DARKGOD) The RNG hath decreed that this item was never generated: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was never generated: amulet of stone (unmaterial) The RNG hath decreed that this item was generated more often: spell memory stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: jade (green, freq bonus 11) The RNG hath decreed that this item was generated more often: magic missile (vellum, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 8) The RNG hath decreed that this item was generated more often: reboot (programmed, freq bonus 7) The RNG hath decreed that this item was generated more often: cure (SPARKLING EDWARD CULLEN, freq bonus 71) The RNG hath decreed that this item was generated more often: glass chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 44) The RNG hath decreed that this item was generated more often: black dragon scale mail ((null), freq bonus 63) The RNG hath decreed that this item was generated more often: clouds (featherweight, freq bonus 2) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: sprig of wolfsbane ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 11) The RNG hath decreed that this item was generated more often: tallow candle (candle, freq bonus 7) The RNG hath decreed that this item was generated more often: leather shoes ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: reverse identify (OH CAPTAIN MY CAPTAIN, freq bonus 6) The RNG hath decreed that this item was generated more often: thorns (crepuscle, freq bonus 11) The RNG hath decreed that this item was generated more often: helm of obscured display (resounding helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: sleepstone (gray, freq bonus 3) The RNG hath decreed that this item was always generated cursed: amulet of hostility (funk) The RNG hath decreed that this item was always generated cursed: orcish dagger (crude dagger) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this item was always generated cursed: implant of freedom (continuous) The RNG hath decreed that this item was always generated cursed: gauntlets of reverse enchantment (inverse gloves) The RNG hath decreed that this item was always generated cursed: rock ((null)) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: form shifting (constant) The RNG hath decreed that this item was always generated cursed: chainsword ((null)) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this trap was always invisible: yellow spell trap The RNG hath decreed that this trap was generated more often: madness trap (freq bonus 2) Next attribute increase check would have come at turn 1119 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was -1 You were fire resistant You were poison resistant You were level-drain resistant You had not decided on your sexuality yet You were prevented from having phasing (0) You were prevented from having wonderlegs (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1479 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You were a wereeel You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Lord Voldemort The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could not have safely prayed (604) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 3% 300% c - acid stream 4 matter 3% 300% d - resist random element 4 chaos 53% 300% e - endure cold 2 protect 23% 100% f - healing 1 healing 0% 100% g - stun monster 1 enchant 0% 100% h - extra healing 3 healing 68% 200% Techniques known in the end Name Level Status world fall 2X Prepared(0) recharge 2X Prepared(0) blood ritual 2X Prepared(0) appraisal 2 R Prepared(0) panic digging 2 R Prepared(0) phase door 2 R Prepared(0) invoke deity 2 R Prepared(0) Discoveries Amulets amulet of life saving (ecliptic) Weapons quarterstaff (staff) Armor cloak of reflection (birthcloth) Scrolls scroll of healing (NADSIL SEETRURA) scroll of mana (YOU DO NOT GO PAST AT ME) scroll of phase door (STRC PRST SKRZ KRK) scroll of standard id (MANANNANMACLIR) scroll of cure (HIGH RATE LOWER VOLTAGE IS LOW) scroll of identify (AMGEMS SLAK) * scroll of extra healing (CERB BRK PAND) * scroll of greater mana restoration (MASTER K2 HOSTED SLEX ON HARDFOUGHT) Spellbooks spellbook of finger of death (received) spellbook of charm monster (castle) spellbook of acid stream (dusty) spellbook of resist random element (bronze) spellbook of endure cold (complete) spellbook of healing (fat) spellbook of stun monster (corroded) spellbook of extra healing (middle-handed) Wands wand of death (mahogany) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 37 Level 37: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (2 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (1 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (23 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... Since you quit, the score list will not be checked.