Elronnd, lawful female rodneyan Death Eater `.. .@. ..F [Elronnd the Filthy Worm] St7 Dx6 Co10 In14 Wi9 Ch6 DeaRodFemLaw S11750 Dlvl:36 $0 HP21(21) Pw25(25) AC9 MC3 Mov10 Xp1/0 Wt95/1090 Latest messages Hello Elronnd, welcome to SlashEMExtended! You are a lawful female rodneyan Death Eater. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! These are the halls of Mandos... err, Medusa. Good luck making your way back up! You are lucky! Full moon tonight. Junethack is running - but you're using a playing mode that is incompatible with the tournament! The following modes are prohibited: lostsoul, uberlostsoul, gmmode and wonderland. If you want your games to count, quit this one now, disable all the forbidden options, and start a new game. Please refer to junethack.net for more information. Good luck! Unknown command ' '. (5x) # Really quit [yes/no]? Final attributes You were playing in lost soul mode You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: psi resistance You could not have this property extrinsically: magical breathing You could not have this property intrinsically: fear factor Ring identification only worked 4 times out of 29 Implant identification only worked 1 times out of 47 Wand identification only worked 3 times out of 17 Armor identification only worked 15 times out of 40 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 93% chance Scroll drop chance was reduced to 96% Ring drop chance was reduced to 58% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 79% Implant drop chance was reduced to 93% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 93% The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: long sword The following skill was limited to basic proficiency: sling The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: searching The following skill became untrainable if you tried to train it too early: divination spells (turn 41) The following skill became untrainable if you tried to train it too early: devices (turn 1914) The following skill became untrainable after a while: protection spells (turn 47550) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 46107) Number of artifacts generated was 0 Number of fake artifacts generated was 3 Monster spawn increase started at turn 52360 Monster spawn increase reached its maximum at turn 100266 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3723372 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: rub monster (freq bonus 1) The monster species that spawned more often: blue draconian (freq bonus 16) The monster species that spawned more often: lavender mold (freq bonus 9) The monster species that spawned more often: businessmen compacting desideratum (freq bonus 24) The monster species that spawned more often: tentacruel (freq bonus 21) The monster species that spawned more often: xorn caster (freq bonus 8) The monster species that spawned more often: pyrolisk (freq bonus 9) The monster species that spawned more often: Leonie (freq bonus 16) The monster species that spawned more often: blood witch (freq bonus 2) The monster species that spawned more often: walkman fish (freq bonus 8) The monster species that spawned more often: diseased mass (freq bonus 2) The monster species that spawned more often: inertia troll (freq bonus 3) The monster species that spawned more often: Carina's profiled combat boot (freq bonus 24) The monster species that spawned more often: undead stargazer (freq bonus 18) The monster species that spawned more often: Super Old Fritz (freq bonus 21) The monster species that spawned more often: stone troll (freq bonus 24) The monster species that spawned more often: giant silver jellyfish (freq bonus 54) The monster species that spawned more often: slashem horror (freq bonus 6) The monster species that spawned more often: swimmer troll (freq bonus 6) The monster species that spawned more often: aggravate monster (freq bonus 12) The monster species that spawned more often: big weapon trove (freq bonus 8) The monster trait that was more common: monsters that count as hobbit (freq bonus 4) The monster trait that was more common: monsters that have no hands (freq bonus 1) The monster trait that was more common: monsters that are fleecy-colored <3 (freq bonus 4) The monster species that never randomly spawned: swimming consume The monster species that never randomly spawned: migest troll The monster species that never randomly spawned: mobile replicating machine gun automata type IX The monster species that never randomly spawned: cutting turret The monster species that never randomly spawned: ancient white world champion The monster species that never randomly spawned: wall beast The monster species that never randomly spawned: scorpion brown The monster species that never randomly spawned: crawling claw The monster species that never randomly spawned: kith dragon The monster species that never randomly spawned: spider grue The monster class that always generated with extra speed: Zouthern animal The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: levitation (floating) The RNG hath decreed that this item was never generated: amulet of waking (awake) The RNG hath decreed that this item was never generated: oil (murky) The RNG hath decreed that this item was never generated: cloak of unspelling (weaving cloak) The RNG hath decreed that this item was never generated: instant amnesia (HAKUNA MATATA) The RNG hath decreed that this item was never generated: fleece stone (gray) The RNG hath decreed that this item was never generated: clove of garlic ((null)) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: inertia control (crashy) The RNG hath decreed that this item was generated more often: poison resistance (pearl, freq bonus 29) The RNG hath decreed that this item was generated more often: pasta ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: disgusting ball ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: violet lightsaber (lightsaber, freq bonus 15) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 15) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: invisibility (dark brown, freq bonus 16) The RNG hath decreed that this item was generated more often: hippie heels (red overknees, freq bonus 15) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: worthless piece of yellow glass (yellow, freq bonus 25) The RNG hath decreed that this item was generated more often: dig (parchment, freq bonus 5) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 7) The RNG hath decreed that this item was generated more often: multi shoes (rainbow boots, freq bonus 17) The RNG hath decreed that this item was generated more often: random enchantment (GODFATHER OF ALL ROGUELIKES, freq bonus 12) The RNG hath decreed that this item was generated more often: tubing pliers ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tortilla ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: amulet of neck brace (nonvorpal, freq bonus 2) The RNG hath decreed that this item was generated more often: corrosion (heavy metal, freq bonus 2) The RNG hath decreed that this item was generated more often: leech (andalusite, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 29) The RNG hath decreed that this item was always generated cursed: dark elven dagger (black runed dagger) The RNG hath decreed that this item was always generated cursed: ruby dragon scale shield (ruby dragonhide shield) The RNG hath decreed that this item was always generated cursed: jagged star ((null)) The RNG hath decreed that this item was always generated cursed: tidal wave (tolkienian) The RNG hath decreed that this item was always generated cursed: venom scattering (hooked) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: treasure chest ((null)) The RNG hath decreed that this item was always generated cursed: implant of faith (resonant) The RNG hath decreed that this item was always generated cursed: bath towel ((null)) The RNG hath decreed that this trap was always invisible: trap of walls The RNG hath decreed that this trap was generated more often: numbness trap (freq bonus 1) Next attribute increase check would have come at turn 616 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 You were fire resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having psi resistance (0) You saw invisible You were able to sense monsters possessing coveted objects You had 1500 points of nutrition remaining You could teleport You had teleport control You could fly You could survive without air You regenerated You had reflection Your life would have been saved You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Merlin, Salazar Slytherin and Lord Voldemort Your deity was Merlin The version you were playing was: Unix SlashEMExtended Version 2.2.2 (894eacb8) - last build Thu Jun 7 23:47:53 2018. You could have safely prayed (99) You survived Spells known in the end Name Level Category Fail Memory a - finger of death 7 attack 99% 600% b - charm monster 4 enchant 51% 300% c - acid stream 4 matter 51% 300% d - invisibility 4 body 90% 300% e - resist sleep 1 protect 0% 100% f - cancellation 7 matter 99% 600% g - repair armor 3 matter 0% 200% h - command undead 5 attack 95% 400% Techniques known in the end Name Level Status world fall 1X Prepared(0) recharge 1X Prepared(0) blood ritual 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Amulets amulet of life saving (standard) Weapons quarterstaff (staff) Armor cloak of reflection (chinese cloak) Scrolls scroll of healing (FORAGAN MISROCH TULEVEI) scroll of mana (TEPER VY MERTVY) scroll of phase door (IO ERBETH IO PHOBETH IO PAKERBETH IO APOMPS) scroll of standard id (HOLY SHIT IS THE ELDER PRIEST IN DNETHACK A MOTHERFUCKER) scroll of cure (WONTU PASS) scroll of identify (NR 9) * scroll of extra healing (B T M M M M M) * scroll of greater mana restoration (LORSKEL HOLDS 1ST RANK ON THE V171 HIGHSCORE TABLE) Spellbooks spellbook of finger of death (calligraphed) spellbook of charm monster (green eyed) spellbook of acid stream (credited) spellbook of invisibility (dark blue) spellbook of resist sleep (solid) spellbook of cancellation (curare-impregnated) spellbook of repair armor (sweet) spellbook of command undead (convicted) Wands wand of death (secree) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 36 Level 36: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Basic] (max Grand Master) (20 of 160) martial arts [Basic] (max Master) (20 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills knife [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Expert) (20 of 160) trident [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Expert) (20 of 160) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Wizard) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Basic] (max Master) (20 of 160) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Wizard) (20 of 160) matter spells [Basic] (max Master) (20 of 160) Goodbye Elronnd the Death Eater... 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